Move: Takedown
Type: Normal
Edit:
After much experimenting, it would seem I've found the cause and effect of takedown's fainting.
What it currently does: Does damage to the enemy pokemon, if the enemy pokemon fainted from the attack, recoil damage is given - else if it didn't faint, no damage is given (seems to be a set variable amount, about 1/6th hp) EXCEPT > every time without fail, If I'm 1/4 HP or lower, I will instantly faint from using takedown, even if the enemy pokemon didn't die, or my attack missed. It will 100% faint my pokemon.
What needs to be done for move to work: REMOVE whatever is making takedown insta-faint when on low hp. Then apply the damage taken on use of each takedown (you may need to buff the damage of takedown though) instead of when enemy faints.
Type: Normal
Edit:
After much experimenting, it would seem I've found the cause and effect of takedown's fainting.
What it currently does: Does damage to the enemy pokemon, if the enemy pokemon fainted from the attack, recoil damage is given - else if it didn't faint, no damage is given (seems to be a set variable amount, about 1/6th hp) EXCEPT > every time without fail, If I'm 1/4 HP or lower, I will instantly faint from using takedown, even if the enemy pokemon didn't die, or my attack missed. It will 100% faint my pokemon.
What needs to be done for move to work: REMOVE whatever is making takedown insta-faint when on low hp. Then apply the damage taken on use of each takedown (you may need to buff the damage of takedown though) instead of when enemy faints.