OGPokemaster said:
I wasnt comparing the U.s to pwo but i was comparing the situations. if u look at Pwo as a business, and players as the various rankings in a business, ie: noobs are ground floor workers, players that have played for a longer time as middle management and Vets and very old players as higher ranking workers (like CEOs and what not). Now imagine by some miracle Blue decides to add 20m or wat ever to every players account, or heightens the amount of money gained by wild battles and npc battles, this is compared to how the prez bailed out those businesses, the new and middle player that have gotta more money will immediately start buying good pokemon, which group of people have the majority of those good and uber pokemon? the older players that already have 300m+ on there MAIN accounts, and u can believe that most have a second account with money as well, so if ur following my scenario so far the new and mid players are trading all the money they just got to all the older players with good pokemon, who will just end up buying the pokemon back when the prices for them fall again. yes the limit on the amount of money u can have in ONE account is 999m but like i said whos to say they wont create another account and put the excess money in it. and as for ur believe that inflation in good, im 100% disagreeing with u, inflation decreases the value of money which is why u need more money to buy something.
All in all again i say the soultion to the money problems is not to add more money to the game, and its not to remove trading completely, both those things have the potential to make the current situation even more dire, the only to solutions are ones that have been stated in this very topic
1. reset all the money in the game to zero and start fresh
or
2. reset money in game to zero and remove money trading altogether
these solutions are really bad imo, if you go with the first one , ok good no one has money, but wait the hack is still active, so whats to stop hackers from spreading money all over, yeah, our staff is awesome, but they cant monitor 24/7,
for the second one, removing money trades permanently its just not an option, people need to have something to buy and sell stuff with, i mean (S)commons are useless already, most of them, if you disable money trades, no one wil want to trade for them or to accept them and that's just one example
my solution is the same one i stated before, but no one seems to listen,
disable money trades above 1m(for newbies/just so people wont be stuck) for a fixed amount of time, and in that time trying to some how block the hack that generates the money,
if its not possible, limit crash trades to hours played, for example, 10 hours 100k, 100hours 10m, 300hours 500m, (just examples its for the staff to actually make that decision) this way the hackers wont bother to play that much just to money hack, and if they do it'll be rare and they'll get caught on the spot.
yes, new players will be kind of upset that they cant trade large amounts, but hell, it beats someone clicking on a button and generating max money.
and incase you worried about people using alot of trades as in (1m>1m>1m etc) limit it to 10 trades per 12 or 24hours.
this method will prolly be the best one until the staff can come out with a method to block the hack completely.