Orean
New Member
As of a few days ago, the spawn-reassessment project has gone underway, releasing a crop of spawn changes for live, public testing among the players. The spawn changes, discussed for several months behind the scenes, are gradually transitioning into the game, and we're on the final phase of our spawn-reassessment project: player-testing and player-participative feedback.
Current crop of testing areas:
•Route 5
•Route 6
•Vermilion City
•Route 9
•Route 10
More areas will be duly released for testing in later batches, but while a select amount of areas are being concentrated on for testing, it is also a politic time to concentrate on feedback for those areas as well. If there are any issues or discontentment with the spawns in the test areas, as they are now, now is the time to put your opinions on record; our trial spawns are not set in stone, and now that they're released to players—a much bigger pool of participants to test and evaluate our spawns—we expect more feedback.
If there is anything you would like to see changed with the trial-run test areas, please let us know—beyond simply responding to the poll as well, if you would really like some changes to be made. The statistical feedback on the poll will tell us a rough consensus on how you feel about the current test areas, but verbal feedback is what's going to give us articulate direction on what to improve—we are looking for the following paramaters of feedback:
Points of Feedback:
Levels: Are the level selections reasonable? Are they high enough for you to prolifically train on to reasonable ramp up your Pokemon's levels for the next gym in a reasonable amount of time? Are they too high for your Pokemon's levels to transition through when training—too over-leveled/potent that your Pokemon does not survive on them for very long?
Rarities: Is something too abundant or rare to encounter? Would it help if some Pokemon are more abundant or rare, and how?
Spawn selections: Are the Pokemon well-placed? Were there any spawn additions/removals that were not helpful or logical?
Feel free to provide additional comments beyond these factors as well.
Players are the backbone for the testing and feedback phase of this project, thus we appreciate those who took the time to test and raise up constructive, well-defined feedback!
Note: The new block of test areas is planned to be released at Wednesday, 11:00 UTC time. After this time, any changes made to the previous batch(es) of areas will be considered permanent, after last-minute touches are made based on feedback raised up before then—now is the time to raise up feedback if there are any dissatisfactions with the current spawns!
Current crop of testing areas:
•Route 5
•Route 6
•Vermilion City
•Route 9
•Route 10
More areas will be duly released for testing in later batches, but while a select amount of areas are being concentrated on for testing, it is also a politic time to concentrate on feedback for those areas as well. If there are any issues or discontentment with the spawns in the test areas, as they are now, now is the time to put your opinions on record; our trial spawns are not set in stone, and now that they're released to players—a much bigger pool of participants to test and evaluate our spawns—we expect more feedback.
If there is anything you would like to see changed with the trial-run test areas, please let us know—beyond simply responding to the poll as well, if you would really like some changes to be made. The statistical feedback on the poll will tell us a rough consensus on how you feel about the current test areas, but verbal feedback is what's going to give us articulate direction on what to improve—we are looking for the following paramaters of feedback:
Points of Feedback:
Levels: Are the level selections reasonable? Are they high enough for you to prolifically train on to reasonable ramp up your Pokemon's levels for the next gym in a reasonable amount of time? Are they too high for your Pokemon's levels to transition through when training—too over-leveled/potent that your Pokemon does not survive on them for very long?
Rarities: Is something too abundant or rare to encounter? Would it help if some Pokemon are more abundant or rare, and how?
Spawn selections: Are the Pokemon well-placed? Were there any spawn additions/removals that were not helpful or logical?
Feel free to provide additional comments beyond these factors as well.
Players are the backbone for the testing and feedback phase of this project, thus we appreciate those who took the time to test and raise up constructive, well-defined feedback!
Note: The new block of test areas is planned to be released at Wednesday, 11:00 UTC time. After this time, any changes made to the previous batch(es) of areas will be considered permanent, after last-minute touches are made based on feedback raised up before then—now is the time to raise up feedback if there are any dissatisfactions with the current spawns!