BusterBlazeFox
New Member
Back again. This time I ran around in Mt. Moon 1F for ~30-35 minutes. Not sure exactly how long, since I ran out of Pokeballs at one point and had to trek back to Pewter to buy some (What if I had run into Clefairy? Right?). I also ended up being a bit disorganized with my Notepad file at first, lol. But for simplicity's sake, let's say I just went 30 minutes.
Clefairy - 0
Paras - 5
Geodude - 54
Zubat - 17 (I think there were more than this due to my disorganization, so I think calling it 20 would be safe)
Hmm... Okay. Here's my guess (And I'm willing to bet 1,000 pokemoney on this):
Geodude: Common
Zubat: Uncommon
Paras: Very Rare
Clefairy: Horribly Rare
Paras might be just Rare, but I'm sticking with VR. xD
In all seriousness, though. This time I kept track of exactly the amount of levels I grew during the time I was searching, and here are the results:
Oddish: 12 -> 16
Butterfree: 12 -> 13
Mankey: 15 -> 16
Psyduck: 14 -> 16
Total: 8 Levels. (Note: Mankey was THIS close to his next level when I hit my time limit, and had I chosen to, Charmander would've gotten to 15, too, so it's seriously more like 10. I also caught two Pokemon, and that alone would have likely grown at least one of them to the next level, if not both.)
Oddish cleaned up on those Geodudes, as I expected. Speaking of which, I expected to see more Zubats. I suppose you chose to make them rarer so as to avoid strengthening the meme. Or, it could be the fact that the inevitable Confusion they bring is incredibly annoying (Especially since it stays even outside of battle in PWO). Either way, I like it better since Geodudes seemingly give out more XP than Zubat. It seems to depend on the POkemon you're using, though, and obviously it takes a huge cut if you use more than one Pokemon.
So yeah... dat Geodudes. If you have a gress/water type, this is the place to train. Unless the B1F and B2F maps have higher levels! I'll be testing them in the coming days. I think I want to grind my Butterfree a bit now, so it's off to B1F now, at least!
Oh yeah, my overall impressions: It's very nicely balanced, but it makes me wish Charmander still had Metal Claw all the more. But Charmander was always considered the "hard" starter, so I guess it's fair enough that he's not AS useful earlier on. If you have a grass or water, as I mentioned, you make quick work of this dungeon. Great for training those ones, too. Butterfree takes out Zubats with Confusion, and Mankey can also take out Geodudes fairly easily. Although Paras are a rarity, Charmander can at least handle those with ease if you spew off an Ember. Mankey can also hit Clefairy... just kidding, if you see one, you catch it, lol!
This post has gotten a little longer, so I'll cut it off there.
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Well, that was quick. I got B1F done already, so instead of double-posting, I'll append it to this one. Here we go! Note that I grew Charmander/Mankey's levels before going into this so I would have a "fresh slate", so to speak.
Clefairy - 0
Paras - 23
Geodude - 7
Zubat - 12
When at first walked into this teeny tiny room and I saw that the list was the same, I immediately thought, "Eh... do I REALLY have to do this? It'll probably be the same as 1F...", but I was soon taught the value of due diligence. Paras is much more common on this floor! This is both good and bad, for the reasons listed below.
PROS:
1. This is a great place to train... but ONLY if you are training Charmander, Spearow or Pidgey! Why? Fire and Flying beat Bug. It's rather necessary to one-shot the Paras you'll be encountering.
2. If you really wanted Paras, you don't have to spend a long time searching the first floor for one.
CONS:
1. POISONPOWDER. Yeah, my Butterfree is weak... But Charmander isn't. Even once I started training Charmander instead of Butterfree, I still had to take frequent (and I mean FREQUENT) trips to the Pokemon Center to heal up. All that damage adds up, especially when you're taking damage even after you've taken down the last enemy. THIS is why you need to one-shot these. At one point I was confused from a Zubat, then got Poisoned. I wanted the confusion back! xD At least then it could wear itself off! But poison... What I wouldn't have done for some extra Escape Rope cash...
2. It's a bit far into the cave, I guess... IIRC, the levels are around the same as Viridian Forest Clearing, so you may be better off taking your Fire/Flying types there so you aren't bugged by status and Geodudes as much. But Mt. Moon has a Pokecenter right nearby, plus you may not want to walk all the way back to the forest, so... there's that.
Levels:
Butterfree: 13 -> 15
Charmander: 15 -> 16
Three levels. Three. Measly. Levels. Don't train Butterfree here. It is a waste of your time. xD If you have something to beat Paras, by all means, go wild on B1F!
One other little thing of note: I've had no trouble running away from anything, which is a great plus. Of course, I'm (understandably) rather overlevelled right now, so that helps. Haha!
Maybe B2F will have common Clefairy...Heh! It wouldn't be worth much if it did, I guess!
__________________________________________________________________________
Final edit, I promise! It's been a while since I've had this much fun in PWO, lol. I'll just grind in areas I've already covered for the rest of the night so I'm not cluttering the page with this huge post... Is double-posting even against the rules here within reason? I suppose it doesn't matter too much, does it? Heheh...
Clefairy - 0
Sandshrew - 4
Paras - 3
Geodude - 15
Zubat - 35
Aha, I ought to have noticed this trend coming. 1F is Geodude, B1F is Paras, and B2F is Zubat. And to change it up a bit, we add on Sandshrew, yay! This bottom floor is great for my Butterfree. Poison-types and low special defense. Although they know Rock Throw down here... On that note, the levels are also higher down here in general. Above, I saw levels eights and such, but down here nothing goes below ten! My Oddish and Psyduck should still stick with 1F for Geodudes, but if you have Butterfree or Pikachu, hit up the Zubat floor! ...But, for the love... The game could've rewarded me with just ONE Clefairy for all this work... lol!
Levels:
Oddish: 16 -> 18
Butterfree: 15 -> 17
Four levels this time, but as I've come to realize, Butterfree is a fully-evolved Pokemon... so it takes a lot of EXP to level up... so I guess my complaints in the second section there aren't quite as valid, BUT! Poisoning is STILL terrible! Oddish got in some lucky shots on a few Geodude who spawned in a row after Butterfree got taken down by an untimely Rock Throw (Confusion 2HKOed all the OTHER Geodude, gosh darn it!).
Well, I haven't much else to say about this floor. I feel it's very balanced as far as spawns are concerned. Watch your flyers around Geodudes and try not to let all the Zubats confuse you.
On another one of my unrelated notes, I thought at first that using wild Pokemon to money grind was a terrible idea, but I've gone from around 220 money to over 3,000 in the time I've been doing B1F and B2F. I bought some pokeballs in the middle of 1F, which is what got me to 220. So, if you want QUICK money, do stick with NPCs (Or buy membership...), but if you plan to grind anyway, there's no need, because you'll get money as you go. Those 25 pokedollars per battle end up adding up!
When did I start writing a PWO guide? This was supposed to be about testing the new spawns! Oh well. Guess I'm tired. Maybe I SHOULD start writing a walkthrough! xD
Clefairy - 0
Paras - 5
Geodude - 54
Zubat - 17 (I think there were more than this due to my disorganization, so I think calling it 20 would be safe)
Hmm... Okay. Here's my guess (And I'm willing to bet 1,000 pokemoney on this):
Geodude: Common
Zubat: Uncommon
Paras: Very Rare
Clefairy: Horribly Rare
Paras might be just Rare, but I'm sticking with VR. xD
In all seriousness, though. This time I kept track of exactly the amount of levels I grew during the time I was searching, and here are the results:
Oddish: 12 -> 16
Butterfree: 12 -> 13
Mankey: 15 -> 16
Psyduck: 14 -> 16
Total: 8 Levels. (Note: Mankey was THIS close to his next level when I hit my time limit, and had I chosen to, Charmander would've gotten to 15, too, so it's seriously more like 10. I also caught two Pokemon, and that alone would have likely grown at least one of them to the next level, if not both.)
Oddish cleaned up on those Geodudes, as I expected. Speaking of which, I expected to see more Zubats. I suppose you chose to make them rarer so as to avoid strengthening the meme. Or, it could be the fact that the inevitable Confusion they bring is incredibly annoying (Especially since it stays even outside of battle in PWO). Either way, I like it better since Geodudes seemingly give out more XP than Zubat. It seems to depend on the POkemon you're using, though, and obviously it takes a huge cut if you use more than one Pokemon.
So yeah... dat Geodudes. If you have a gress/water type, this is the place to train. Unless the B1F and B2F maps have higher levels! I'll be testing them in the coming days. I think I want to grind my Butterfree a bit now, so it's off to B1F now, at least!
Oh yeah, my overall impressions: It's very nicely balanced, but it makes me wish Charmander still had Metal Claw all the more. But Charmander was always considered the "hard" starter, so I guess it's fair enough that he's not AS useful earlier on. If you have a grass or water, as I mentioned, you make quick work of this dungeon. Great for training those ones, too. Butterfree takes out Zubats with Confusion, and Mankey can also take out Geodudes fairly easily. Although Paras are a rarity, Charmander can at least handle those with ease if you spew off an Ember. Mankey can also hit Clefairy... just kidding, if you see one, you catch it, lol!
This post has gotten a little longer, so I'll cut it off there.
______________________________________________________
Well, that was quick. I got B1F done already, so instead of double-posting, I'll append it to this one. Here we go! Note that I grew Charmander/Mankey's levels before going into this so I would have a "fresh slate", so to speak.
Clefairy - 0
Paras - 23
Geodude - 7
Zubat - 12
When at first walked into this teeny tiny room and I saw that the list was the same, I immediately thought, "Eh... do I REALLY have to do this? It'll probably be the same as 1F...", but I was soon taught the value of due diligence. Paras is much more common on this floor! This is both good and bad, for the reasons listed below.
PROS:
1. This is a great place to train... but ONLY if you are training Charmander, Spearow or Pidgey! Why? Fire and Flying beat Bug. It's rather necessary to one-shot the Paras you'll be encountering.
2. If you really wanted Paras, you don't have to spend a long time searching the first floor for one.
CONS:
1. POISONPOWDER. Yeah, my Butterfree is weak... But Charmander isn't. Even once I started training Charmander instead of Butterfree, I still had to take frequent (and I mean FREQUENT) trips to the Pokemon Center to heal up. All that damage adds up, especially when you're taking damage even after you've taken down the last enemy. THIS is why you need to one-shot these. At one point I was confused from a Zubat, then got Poisoned. I wanted the confusion back! xD At least then it could wear itself off! But poison... What I wouldn't have done for some extra Escape Rope cash...
2. It's a bit far into the cave, I guess... IIRC, the levels are around the same as Viridian Forest Clearing, so you may be better off taking your Fire/Flying types there so you aren't bugged by status and Geodudes as much. But Mt. Moon has a Pokecenter right nearby, plus you may not want to walk all the way back to the forest, so... there's that.
Levels:
Butterfree: 13 -> 15
Charmander: 15 -> 16
Three levels. Three. Measly. Levels. Don't train Butterfree here. It is a waste of your time. xD If you have something to beat Paras, by all means, go wild on B1F!
One other little thing of note: I've had no trouble running away from anything, which is a great plus. Of course, I'm (understandably) rather overlevelled right now, so that helps. Haha!
Maybe B2F will have common Clefairy...Heh! It wouldn't be worth much if it did, I guess!
__________________________________________________________________________
Final edit, I promise! It's been a while since I've had this much fun in PWO, lol. I'll just grind in areas I've already covered for the rest of the night so I'm not cluttering the page with this huge post... Is double-posting even against the rules here within reason? I suppose it doesn't matter too much, does it? Heheh...
Clefairy - 0
Sandshrew - 4
Paras - 3
Geodude - 15
Zubat - 35
Aha, I ought to have noticed this trend coming. 1F is Geodude, B1F is Paras, and B2F is Zubat. And to change it up a bit, we add on Sandshrew, yay! This bottom floor is great for my Butterfree. Poison-types and low special defense. Although they know Rock Throw down here... On that note, the levels are also higher down here in general. Above, I saw levels eights and such, but down here nothing goes below ten! My Oddish and Psyduck should still stick with 1F for Geodudes, but if you have Butterfree or Pikachu, hit up the Zubat floor! ...But, for the love... The game could've rewarded me with just ONE Clefairy for all this work... lol!
Levels:
Oddish: 16 -> 18
Butterfree: 15 -> 17
Four levels this time, but as I've come to realize, Butterfree is a fully-evolved Pokemon... so it takes a lot of EXP to level up... so I guess my complaints in the second section there aren't quite as valid, BUT! Poisoning is STILL terrible! Oddish got in some lucky shots on a few Geodude who spawned in a row after Butterfree got taken down by an untimely Rock Throw (Confusion 2HKOed all the OTHER Geodude, gosh darn it!).
Well, I haven't much else to say about this floor. I feel it's very balanced as far as spawns are concerned. Watch your flyers around Geodudes and try not to let all the Zubats confuse you.
On another one of my unrelated notes, I thought at first that using wild Pokemon to money grind was a terrible idea, but I've gone from around 220 money to over 3,000 in the time I've been doing B1F and B2F. I bought some pokeballs in the middle of 1F, which is what got me to 220. So, if you want QUICK money, do stick with NPCs (Or buy membership...), but if you plan to grind anyway, there's no need, because you'll get money as you go. Those 25 pokedollars per battle end up adding up!
When did I start writing a PWO guide? This was supposed to be about testing the new spawns! Oh well. Guess I'm tired. Maybe I SHOULD start writing a walkthrough! xD