Sweetboi
Youngster
- Joined
- Jan 25, 2013
- Messages
- 211
- Points
- 28
You're a trainer with many badges, you now want to fixate on building a team or, you want to train someone else's Pokémon. Some people would be smart to bring a Pokémon specifically for handling the NPCs, some would get them out of the way prior to training or some would have their Pokémon use a power item so they don't have to worry about their evs being messed up too much.
But on a bad forgetful day, you have a full team of Pokémon, you're raising them and want to head from Saffron City to Cerulean Cave or the Cable Car(Mt Silver/Dragon's Den). It's been a while since you've bypassed Nugget bridge so it's obligated that you have to rematch every trainer as you make your way up. So you either have to battle them all or constantly relog until you've interacted with every last of them. Battling you risk designating ev points in unwanted spots requiring you to waste berries. Relogging you're pretty much erasing/missing out information in chat and/or aggravatedly get annoyed.
Or another situation would be you're rushing to/from an event or heading back to somewhere like Goldenrod/Saffron only to have your time uncessarily wasted by undodgeable NPC battles. Such as Nugget Bridge or the route just before National Park above Goldenrod.
It's been going on for a long time, some of you may have grown used to it, some of you probably still find the NPC rematches pretty annoying. So I'm here to make some suggestions, feel free to add your ideas too...
My suggestions are...
An NPC repel - An item exclusive to PWO that temporarily makes you invisible to unwanted NPC trainer battles for 10 - 60 seconds. (In battle use: Spray into the eyes of your NPC opponent allowing you the exception to run from a trainer battle).
NPC rematch toggle setting - A setting the can be turned on and off or semi-on to avoid or allow NPC rematches. Semi function would disable the NPCs from challenging you unless you interact with them.
VS Seeker being introduced - NPCs no longer automatically challenge for rematch, with a full charge the VS Seeker will enable NPC battles that are nearby. If the item can't be introduced then name the rematch toggle setting as VS Seeker.
But on a bad forgetful day, you have a full team of Pokémon, you're raising them and want to head from Saffron City to Cerulean Cave or the Cable Car(Mt Silver/Dragon's Den). It's been a while since you've bypassed Nugget bridge so it's obligated that you have to rematch every trainer as you make your way up. So you either have to battle them all or constantly relog until you've interacted with every last of them. Battling you risk designating ev points in unwanted spots requiring you to waste berries. Relogging you're pretty much erasing/missing out information in chat and/or aggravatedly get annoyed.
Or another situation would be you're rushing to/from an event or heading back to somewhere like Goldenrod/Saffron only to have your time uncessarily wasted by undodgeable NPC battles. Such as Nugget Bridge or the route just before National Park above Goldenrod.
It's been going on for a long time, some of you may have grown used to it, some of you probably still find the NPC rematches pretty annoying. So I'm here to make some suggestions, feel free to add your ideas too...
My suggestions are...
An NPC repel - An item exclusive to PWO that temporarily makes you invisible to unwanted NPC trainer battles for 10 - 60 seconds. (In battle use: Spray into the eyes of your NPC opponent allowing you the exception to run from a trainer battle).
NPC rematch toggle setting - A setting the can be turned on and off or semi-on to avoid or allow NPC rematches. Semi function would disable the NPCs from challenging you unless you interact with them.
VS Seeker being introduced - NPCs no longer automatically challenge for rematch, with a full charge the VS Seeker will enable NPC battles that are nearby. If the item can't be introduced then name the rematch toggle setting as VS Seeker.