The Road to Hoenn and beyond.

Rigaudon

Youngster
Joined
Nov 26, 2013
Messages
1,308
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38
I dont even know why this is open for disscussion, as you all can see not happening anytime soon nor later, most of the staff members involved are gone, Hardcoreh "new PWO client" never went live, it is sad to came and check after so much time a game that made me have the best hours of my life and made me know so many fantastic friends around the world, now coming to see all those promises of updates, new regions, new client, all were abandoned, and sadly see the game being barely alive with only 6 people online most of the time.
I'm so sorry to have let anyone down. This was a project between a mapper, a dev, a scripter, and I. Everything was completed excluding the remaining half of the quest when the scripter had life circumstances get in the way. I personally had to leave after my dad got cancer. Before then I had no intention of stopping before Hoenn as was promised, but tragedy after tragedy hit both me and others in staff.

The blueprints and plans are all there for any staff that wish to continue this project.
At risk of being a huge "leaker", staff can remove this part if they think it's too much of a breach of trust here. But it's been over a year since this was put on hold?

Sevii was pretty ambitious with a large storyline, cameos of gym leaders, and a plan for you to "make a gym" with limitations: You'd pick a type, give a guy pokemon and he'd battle you with them, and the gym visuals would change with the theme you pick. I think there were other bonuses that came with helping the guy.

Islands had two different distinct looks based on where you were in a quest. Important items were going to be given throughout the quest, and I did my best to make sure that the quests themselves were unique or at least engaging. The wild pokemon put onto Sevii were going to fit within the niche of the economy and gave several offerings that were specifically chosen to diversify the PvP scene away from pure tanks...similar reasons why it was decided to introduce Chimchar (then bronzong, a tank that counters infernape, was brought in. Why.) Sevii was also going to link to massively important gameplay features in the future, which is why it was prioritized.

Needless to say, Sevii required some dev work to make things happen, and most of it was done (PC revamping, swapping map visuals, etc were all courtesy of Donar). I kept thinking that this would be the big break we could do to stay competitive as an MMO, that this would show people what we were capable of. That this would crack open a path for staff and players alike into a good future. And we were 2/3rds of the way there.

But then life happened, for everyone. It is as you say: a huge shame.
 

Jobey

Youngster
Joined
Jul 14, 2016
Messages
449
Points
43
would be the big break we could do to stay competitive as an MMO,
But you guys did do this, you did make PWO competitive as an MMO. Despite everything that has happened, this game is still alive. We may not have the massive numbers of other games but let me ask, what's worth more, 10 quarters or 200 pennies? It isn't always the quantity of the players, its their quality that should matter too. The community of PWO is amazing! I know I say this so much but that's because it's true. We have a few toxic players but they are of such a minuscule amount that it doesn't even matter. A majority of our players are of such a high grade that few other playerbases can compare. So many of the players I have met here are like family to me and I'm so thankful to have them. I am so much closer to so many more of them than I am to my supposed "real life friends" that its astounding. I'm blessed to have them in my life, and I never would have met them if not for this game.

We have a skeleton crew of a staff trying to run this game and I think some under estimate exactly the toll such an undertaking can cause. Even if life is perfect its still a daunting task, but as we know, life is never perfect. Life is hard and unpredictable, life is well life, and sometimes it gets in the way. We should appreciate what these volunteers (yes, that's what they are, volunteers) have done and continue to do instead of expecting from them what we want them to do and what we think they should do. We may be let down and we may lose patience, but there should be no disappointment in this staff, and there should be no shame. This is no job they do, there is no pay, this is a hobby turned work. Would I love everything that has been promised? Would I love it all right now? You're damn right I would, but people really should look at the different perspectives involved here. My expectation is to get done with what you can, when you can, and that's it. So for those who do work hard, thank you for what you have done.
 

ABDisback

Youngster
Joined
Dec 17, 2014
Messages
281
Points
28
But you guys did do this, you did make PWO competitive as an MMO. Despite everything that has happened, this game is still alive. We may not have the massive numbers of other games but let me ask, what's worth more, 10 quarters or 200 pennies? It isn't always the quantity of the players, its their quality that should matter too. The community of PWO is amazing! I know I say this so much but that's because it's true. We have a few toxic players but they are of such a minuscule amount that it doesn't even matter. A majority of our players are of such a high grade that few other playerbases can compare. So many of the players I have met here are like family to me and I'm so thankful to have them. I am so much closer to so many more of them than I am to my supposed "real life friends" that its astounding. I'm blessed to have them in my life, and I never would have met them if not for this game.

We have a skeleton crew of a staff trying to run this game and I think some under estimate exactly the toll such an undertaking can cause. Even if life is perfect its still a daunting task, but as we know, life is never perfect. Life is hard and unpredictable, life is well life, and sometimes it gets in the way. We should appreciate what these volunteers (yes, that's what they are, volunteers) have done and continue to do instead of expecting from them what we want them to do and what we think they should do. We may be let down and we may lose patience, but there should be no disappointment in this staff, and there should be no shame. This is no job they do, there is no pay, this is a hobby turned work. Would I love everything that has been promised? Would I love it all right now? You're damn right I would, but people really should look at the different perspectives involved here. My expectation is to get done with what you can, when you can, and that's it. So for those who do work hard, thank you for what you have done.
Quite well said!
 
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