LunaticJames
Content maker
- Joined
- Sep 23, 2011
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Hello, as part of ongoing transparency I am here to give updates on what we are working on, how far along things are, and general info sharing. It was mentioned this would occur after the Summer event, but when discussing it in game chat, not much detail was shared instead wanting to have more air to talk about such things.
As you can tell from the title there are 3 things we are going to focus on, ranging from the short term future, to the long term goals. We used to have a future outlook topic on our objectives, but instead of adding to that we are making a new topic as most of that was completed. This is also generally the priority order as of now, but there are no time constraints on either of the last two so maybe that will change. For starters, let's begin with the current objective:
Sevii
Talking points: Progress on Sevii. How much is done? How much is left? Why is progress slow?
Progress on Sevii
It has been much the same since we last talked about it properly. People are busy. But we have recollected where we were up to, with us having regained our direction after not having much focus on it since late last year. We are working through each island, one at a time. Previously we talked about releasing one island at a time, but that idea was changed to a whole release instead due to the nature of the questline unfolded in development. Sorry if that was not conveyed clearly since then.
Currently the active work on Sevii is being done working on the spawns, indoors, and links (Going from one map to another), while we beef up our scripting stock with tutelage. We have all islands and sub islands planned out with spawns for each area now. For example, Two Island is ready to be put ingame, but we have held off on it for now.
There is still much to do in Sevii before release. The project is one of those projects that always seem "We are close to being done, nice" but large parts can have fast progress which is encouraging, and technical parts have slow progress which makes us rethink how close we were to the end. On that note, what is actually happening?
How much is done/How much is left?
As you can see from this table, 16/30 are green. Yay. We are half way then!?
Yes, but also not exactly, but still sort of yes. I'll explain.
There is much more weight associated on some parts more than others, due to the effort required to code something properly compared to the easiness of fixing broken map links, so those take longer to turn green on the table while others can be very fast. This table also doesn't touch on Post-Sevii content that we are also preparing, but it is a good yard stick if people wanted to see how it is going with more accuracy though. Maybe I can update this over time.
Why is progress slow?
>*Opens book of usual excuses*
Honestly, we just have been busy IRL or with other things. We can still work on events easily as they are rapid, short term projects, but rallying to such a large multi-year project is difficult. Not much more to say for that really.
With all of this in mind, we are happy to be regaining people from long term IRL projects early September and will be pushing ahead with Sevii full speed as our Primary goal. While there are other parts in this topic to talk about still, Sevii is the primary focus above all else. This again means Events could be pushed to the side in favour of the content team working on Sevii. CG based content would still be going ahead though (Swarms etc) with the CG group, while the GE group marches on behind the closed doors.
A point was raised by players in the past to re-release old events, which we will consider as we move into Autumn...
Fairy and Gen 6
While not a lot of speculation has gone into this player wise, even though:
Ideally, we want to move to the Gen 6 (X/Y) battle system sometime in the medium term future. Especially with Hoenn approaching sometime soon, this just gives our content pool an increase and a refresh ontop of what we already have. This does not have a prospected release date as it is a colossal amount of work falling to very little people. But for transparency, this is one of our aims.
So don't be upset when your dragons get Moonblasted.
As Jinji mentioned in his Change Log last week, we are aiming to blend Gen 5 and Gen 6 TMs in at the same time, hence removing the Numbers in the names as there are duplicates in between gen 5 and 6, but have different numbers. Type updates will be included, including Pokémon now being fairy where before it didn't exist, such as Clefable changing types and others changing their secondary type, like Gardevoir. What is the timeline of this? We cannot say of course, but it is on the radar.
Mega Evolutions
Another huge aspect of Gen 6 was Mega Evolutions. One question we have not even asked ourselves is if it is even possible within our client...
But lets assume it is possible in our pile of VB, should we? It was something that Nintendo left behind after all, and it was something that made normal Pokémon competeable with legendaries, which PWO does not accommodate in PvP anyway.
But I digress, they are very cool.
Firstly, before having alt forms working for Megas, we would want to have other simpler things working first, like female based sprites, or forms like Castform/Unown/Rotom working properly first before going onto Megas. But we would still be interested in the communities opinion on it.
Hoenn
After completion of Sevii, Hoenn would be the next task on the plate.
In someways it might be simpler than Sevii as well, as would be a region without quests that just get added in over time with the main focus just being on basic progression to begin with. Hands up if you remember how Johto was added in? Yeah, like that.
We have not put anything in concrete design wise for Hoenn however while we toiling away at Sevii first. So things can and likely will change from what is being discussed here to implementation on the live server. But with it being the next project, it has started to be discussed in loose terms behind our closed doors. I understand the jokes about Hoenn taking forever to be released, but we were talking about Sevii while working on the Elite 4, so now we are also looking at Hoenn in that regard.
So let's talk about our ideas when it comes to Hoenn.
The Hoenn experience would be standard at first, focusing on the 8 and 16 badge experience with ideally it being a starting region in the future. This would not be available on release sadly, but it would be a later focus.
There are also no maps for Hoenn since we converted over to our current map system in the past, we would need to remake them all (I will be wanting more Mappers soon, don't forget to make a showcase). Likely we'd just make it a little more custom to fit PWO's story line as well over time, and yes, we have a setting in Pokémon's universe, we are based 15 years after Red/Blue. Hence Youngster Joey being in the Elite 4.
Our current basic plans for Hoenn access:
- Players starting in Kanto/Johto arriving in Hoenn would have the requirement to have 16 badges and have finished Sevii's questline to get access.
- Gyms have 2 versions, just like in Kanto/Johto with it being more difficult in your second/third region. Meaning you would have 1 low gym level in starting region, and the other 2 would be high level. As opposed to being level 100 or something.
- In the future when implemented, starting in Hoenn would require you to beat all 8 gyms, and then a version of the Elite 4 (Hoenn's or Indigo City) to gain access to either Johto or Kanto and join on the current progress circle.
This may still change of course when we actually start working on it. But imagine this as being our draft board we are letting other people see.
Closing notes
I think this is what we wanted to cover mostly. Right now this is just focus on content as to replace the old sticky thread we had up with an updated one. As it is just content, this thread won't talk about any future Client update while we are working on them, or other administrative goals we have.
As normal, there cannot be any timelines set in stone. I'd love to speculate that Sevii would be done this year, but we just cannot confirm if that would be the case as all our lives are constantly changing.
Please feel free to ask any questions that might be had, or give us a poke for an update in the future. This is written as of the information available from August 2022.
As you can tell from the title there are 3 things we are going to focus on, ranging from the short term future, to the long term goals. We used to have a future outlook topic on our objectives, but instead of adding to that we are making a new topic as most of that was completed. This is also generally the priority order as of now, but there are no time constraints on either of the last two so maybe that will change. For starters, let's begin with the current objective:
Sevii
Talking points: Progress on Sevii. How much is done? How much is left? Why is progress slow?
Progress on Sevii
It has been much the same since we last talked about it properly. People are busy. But we have recollected where we were up to, with us having regained our direction after not having much focus on it since late last year. We are working through each island, one at a time. Previously we talked about releasing one island at a time, but that idea was changed to a whole release instead due to the nature of the questline unfolded in development. Sorry if that was not conveyed clearly since then.
Currently the active work on Sevii is being done working on the spawns, indoors, and links (Going from one map to another), while we beef up our scripting stock with tutelage. We have all islands and sub islands planned out with spawns for each area now. For example, Two Island is ready to be put ingame, but we have held off on it for now.
There is still much to do in Sevii before release. The project is one of those projects that always seem "We are close to being done, nice" but large parts can have fast progress which is encouraging, and technical parts have slow progress which makes us rethink how close we were to the end. On that note, what is actually happening?
How much is done/How much is left?
As you can see from this table, 16/30 are green. Yay. We are half way then!?
Yes, but also not exactly, but still sort of yes. I'll explain.
There is much more weight associated on some parts more than others, due to the effort required to code something properly compared to the easiness of fixing broken map links, so those take longer to turn green on the table while others can be very fast. This table also doesn't touch on Post-Sevii content that we are also preparing, but it is a good yard stick if people wanted to see how it is going with more accuracy though. Maybe I can update this over time.
Why is progress slow?
>*Opens book of usual excuses*
Honestly, we just have been busy IRL or with other things. We can still work on events easily as they are rapid, short term projects, but rallying to such a large multi-year project is difficult. Not much more to say for that really.
With all of this in mind, we are happy to be regaining people from long term IRL projects early September and will be pushing ahead with Sevii full speed as our Primary goal. While there are other parts in this topic to talk about still, Sevii is the primary focus above all else. This again means Events could be pushed to the side in favour of the content team working on Sevii. CG based content would still be going ahead though (Swarms etc) with the CG group, while the GE group marches on behind the closed doors.
A point was raised by players in the past to re-release old events, which we will consider as we move into Autumn...
Fairy and Gen 6
While not a lot of speculation has gone into this player wise, even though:
- All of Gen 6 is in the Playerdex's Pokedex
- The Fairy type graphic has been in the files for years (...\Pokemon World Online\Skins\Default\Interface\type.png)
- The recent TM change removing Numbers specifically as to not clash with future gen
- Some Gen 6 Items and TMs are also ingame (Assault Vest, TM - Avalanche)
Ideally, we want to move to the Gen 6 (X/Y) battle system sometime in the medium term future. Especially with Hoenn approaching sometime soon, this just gives our content pool an increase and a refresh ontop of what we already have. This does not have a prospected release date as it is a colossal amount of work falling to very little people. But for transparency, this is one of our aims.
So don't be upset when your dragons get Moonblasted.
As Jinji mentioned in his Change Log last week, we are aiming to blend Gen 5 and Gen 6 TMs in at the same time, hence removing the Numbers in the names as there are duplicates in between gen 5 and 6, but have different numbers. Type updates will be included, including Pokémon now being fairy where before it didn't exist, such as Clefable changing types and others changing their secondary type, like Gardevoir. What is the timeline of this? We cannot say of course, but it is on the radar.
Mega Evolutions
Another huge aspect of Gen 6 was Mega Evolutions. One question we have not even asked ourselves is if it is even possible within our client...
But lets assume it is possible in our pile of VB, should we? It was something that Nintendo left behind after all, and it was something that made normal Pokémon competeable with legendaries, which PWO does not accommodate in PvP anyway.
But I digress, they are very cool.
Firstly, before having alt forms working for Megas, we would want to have other simpler things working first, like female based sprites, or forms like Castform/Unown/Rotom working properly first before going onto Megas. But we would still be interested in the communities opinion on it.
Hoenn
After completion of Sevii, Hoenn would be the next task on the plate.
In someways it might be simpler than Sevii as well, as would be a region without quests that just get added in over time with the main focus just being on basic progression to begin with. Hands up if you remember how Johto was added in? Yeah, like that.
We have not put anything in concrete design wise for Hoenn however while we toiling away at Sevii first. So things can and likely will change from what is being discussed here to implementation on the live server. But with it being the next project, it has started to be discussed in loose terms behind our closed doors. I understand the jokes about Hoenn taking forever to be released, but we were talking about Sevii while working on the Elite 4, so now we are also looking at Hoenn in that regard.
So let's talk about our ideas when it comes to Hoenn.
The Hoenn experience would be standard at first, focusing on the 8 and 16 badge experience with ideally it being a starting region in the future. This would not be available on release sadly, but it would be a later focus.
There are also no maps for Hoenn since we converted over to our current map system in the past, we would need to remake them all (I will be wanting more Mappers soon, don't forget to make a showcase). Likely we'd just make it a little more custom to fit PWO's story line as well over time, and yes, we have a setting in Pokémon's universe, we are based 15 years after Red/Blue. Hence Youngster Joey being in the Elite 4.
Our current basic plans for Hoenn access:
- Players starting in Kanto/Johto arriving in Hoenn would have the requirement to have 16 badges and have finished Sevii's questline to get access.
- Gyms have 2 versions, just like in Kanto/Johto with it being more difficult in your second/third region. Meaning you would have 1 low gym level in starting region, and the other 2 would be high level. As opposed to being level 100 or something.
- In the future when implemented, starting in Hoenn would require you to beat all 8 gyms, and then a version of the Elite 4 (Hoenn's or Indigo City) to gain access to either Johto or Kanto and join on the current progress circle.
This may still change of course when we actually start working on it. But imagine this as being our draft board we are letting other people see.
Closing notes
I think this is what we wanted to cover mostly. Right now this is just focus on content as to replace the old sticky thread we had up with an updated one. As it is just content, this thread won't talk about any future Client update while we are working on them, or other administrative goals we have.
As normal, there cannot be any timelines set in stone. I'd love to speculate that Sevii would be done this year, but we just cannot confirm if that would be the case as all our lives are constantly changing.
Please feel free to ask any questions that might be had, or give us a poke for an update in the future. This is written as of the information available from August 2022.
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