Sevii, Fairy, Hoenn

Isguros

Youngster
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May 9, 2013
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Aevero

Content Maker
Project Manager
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Jan 8, 2012
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Hello once more,

Sorry for the long gap since the last update. Several things have happened between Sevii, Water Lab, and life in general for all of us.
For now though, let's just get right into it.

Sevii
The Water Laboratory has been released, with huge thank you's to Raam and Sorey in particular, and with that the chapter of Sevii Islands is closed. Though we still reserve the right to add more vendors to the Water Lab, with it's position as final end goal content being convenient for expansion if required.
If PWO had credits, they would fittingly be playing after the Water Lab quest concluded. However, PWO does not have credits and we'll keep marching forwards with more things. Cos it is fun to create and provide experiences.

So let us discuss future updates. And the split we're trying to manage.


Hoenn
Unsurprisingly, every barrier between us and making Hoenn is now out of the way. Can't procrastinate with other updates such as E4 etc. But because we can, we can make Hoenn with our own vision.
Trains, Ferries, Ropeways. Hoenn will need to adjust to accommodate the grand vision of trans-continental exploration and discovery that is in other regions, but not in the handheld copies of Ruby/Sapphire/Emerald. And as is the standard we tried to set in Sevii, a story line, although preferably less complicated, would be fitting to have in Hoenn.

We shall be working on this at our own pace, and can give our updates as required or achieved on our side. Not expecting any progress chart like before. But we reach one goal with Sevii Finishing and its always daunting to look up and see that another goal has been set.

Abilities
With Sevii's new introduction of the Water Lab's Ability seller, and the quick follow up fix by Lumi as we found out Abilities were only saved to the db upon evolution only and not regular gameplay. Oops. We can focus on the first multi step program we have.
  1. Introduce an Ability Seller
  2. Turn on Wild Abilities being randomised
  3. Look into disabling the pdex ability swapper
The Playerdex has the means to swap an ability, but only once. This was created as there was no ingame method to do so, with the caveat that it was a one time use.
After the seller and randomised abilities are ingame for enough time, we'd want to revisit if the playerdex option is still viable or if the solidified ingame methods are better/easier. There is no rush to do this currently either, but the expectation is the first two steps will supersede it enough for eventual removal.
With the release of the Water Laboratory, we have officially entered step 1 of this change, and will notify when step 2 begins.

Natures
Similar to Abilities, there are Natures. They currently work inside PWO, but creating dozens of mints was harder than 2 ability items, so we opted for the easier path in Sevii. Don't sue us.
Nature release would actually follow an identical path as Abilities, and we'd give notice of when step 1 has been reached.
  1. Introduce a Nature Seller
  2. Turn on Wild Natures
  3. Actually there no third part as was never introduced in the pdex.
1751791666685.png


Player Sprites
A task started way back in 2016 is picking up more traction, though is inevitably slow due to its nature. Couldn't resist, apologies. But it's worth discussing, considering the implementation already achieved and that work is technically being made on it, albeit slowly.

Currently we have:
  1. Male
  2. Female
  3. Lance
etc

A simple beginning that has slowly expanded past what was originally scoped, with some DEV interruptions causing issues, and making it challenging on how to progress with more.

So a new system was planned, with permanent unlocks, earnable unlocks, and the possibility of 1 time token store unlocks.
To be clear, the focus would be to get the free stuff working first before dabbling with Token Store things. What is below is a plan, and can change as we develop this into reality, with the focus of getting it working.

Every sprite that players have ingame (Minus Green Lance, goodbye) currently is earnable in one way or another without spending anything in the planned version.

The new system should be as follows:
1751792443759.png
Visually, not being close to completion yet.

This allows us to separate from standard Male/Female being 1 and 2, to allowing us to move into an updated system. While we aren't transitioning to an object based one, we are still allowed to make the current system better.

Sprites 1-6 that cover the first 3 gens will be permanently unlocked for everyone, with the idea that when you create an account and select a region, you start with that regions correlating sprite - with the ability to freely swap to any unlocked sprite.

Example:
  • Player starts in Kanto and chooses Male = Default to Sprite 1.
  • Another starts in Hoenn and selects Male = Default to Sprite 3.
  • Someone starts in Johto and selects Female = Default to Sprite 5.
  • After playing for a bit, they decide to log into the playerdex and have the options 1-6 immediately available to them.
Players who are using Lance will automatically transition into the Default Gen 3 Male sprite when this gets released. Team Rocket users will change to something else, but both Lance and Team Rocket are earnable ingame, and their acquisition methods have been inside the game for years in some cases.
Not sure if anyone ever figured out what the Medallions ingame are for, but can tell we've been preparing for this for a while. Years in some cases. Surprise if you didn't know. And yes with that reveal, we will look into making the 100th appearance in the E4 be something that can re-occur.

As said before, there is always a chance that as this progresses into development the end result will change. I was sceptical on adding it to this update, however the first task is creating the art behind it before we move to the DEV side, and the rest of staff always seemed to enjoy this project the most when it gets raised, so thought it was time to be transparent on what is going on with it.


Closing Notes
Will firstly say, I am super proud of the PWO team. Life always comes first instead of PWO, but even after all these years we are still able to pull together and put out complex work. Whether its coming in and putting in a few hours after working all day, or balancing all of that as well as raising children. Dealing with it on the days you'd rather not. Or finding solace while trying to seek work. Nothing is easy, and we still go forwards.

Lastly, thank you to the players. The feedback from the Water Laboratory was well received and we do hope you are enjoying it. Sadly we aren't in a position to create content as fast as it is consumed, but the fact that it is being played is always nice.

See you next time, Champions!
 
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