Shiningamisgirl
New Member
- Joined
- Sep 28, 2012
- Messages
- 181
- Points
- 16
-rolls around, points to Spawn Rate post, speaks words-
Soo....I agree..and disagree..with a lot. Theres so many good ideas! A fair bit of other, and what looks like could be a lot of hard work, maybe more work than necessary?
So far we're doing okay without /list. We can go in, and hunt for ourselves, see what we find, talk to other players about what we're hunting, etc. Why do we need to know what's in an area? We'll hunt what we hunt, and anyone that keeps an eye on the trade center/channel/marketplace in general, notices influx's or a lack of whatever Pokemon their looking for.
Honestly..we're just being lazy otherwise (though there is RL to be considered, and many people simply not having the time to fool around with an area where they don't know whats in it..) It can also be annoying, for those who know how it's played, and don't feel like being social, to answer obvious questions when they just wanna hunt..and on the third hand...Remove Rarity Ratings, keep em unknown. Though you should also change spawn ratings across regions, or make them area/path/region specific if you're going to do that.
If you're gonna remove /list, then you have to give us other options. The wiki will need to be kept track of. Or there's the option -like many others have stated- Of unlocking Pokemon as you encounter them -the Pokemon and their map area listings- I really do like the idea of there being a /list and 1:???? , 2.??? etc etc. Showing up when you do it, and as you encounter the Pokemon, the list shows it, and for the ones you haven't encountered in an area it keeps ????. Or yanno find one Pokemon, show listing of all areas -via the Pokedex, like in the original games where the Pokedex listed the areas of Pokemon you'd encountered and where you could find them.-
The problem is that there's more than one problem. If you're going to do one thing, then you have to do the other things simultaneously. Have the list, remove the rarities -cause they're inaccurate and pointless right now- Keep /list and the Rarity listings, but change all rarities/spawn rates on the Pokemon -personally I'd rather remain oblivious to Rarity, we are smart enough to figure some things out on our own, chat in game, it'll create more community!-.
Of course, if you're going to change rarity, spawn, /list listings, then you should also change the catch rates. Why does it vary so much? One Slugma took 1 pkball, another took 20, same area..Why is that? Iv's? Luck? I think we'd all like to understand how the system works more.
Really though, all of this seems like a lot of work for something that isn't a prominent issue at the moment. It's wonderful to discuss! Thank you for asking our opinions and testing all of this out on us before hand! -not that I've had minded either way, but I'm not a serious hunter.- I know I'm enjoying seeing some change, and having something new to do!
Whatever you do or don't decide, I'm sure it'll work out. If it doesn't? You know you'll hear from us about it! Lol!Muchos luv to our staffs! Go go go! Happy Holidays!
Soo....I agree..and disagree..with a lot. Theres so many good ideas! A fair bit of other, and what looks like could be a lot of hard work, maybe more work than necessary?
So far we're doing okay without /list. We can go in, and hunt for ourselves, see what we find, talk to other players about what we're hunting, etc. Why do we need to know what's in an area? We'll hunt what we hunt, and anyone that keeps an eye on the trade center/channel/marketplace in general, notices influx's or a lack of whatever Pokemon their looking for.
Honestly..we're just being lazy otherwise (though there is RL to be considered, and many people simply not having the time to fool around with an area where they don't know whats in it..) It can also be annoying, for those who know how it's played, and don't feel like being social, to answer obvious questions when they just wanna hunt..and on the third hand...Remove Rarity Ratings, keep em unknown. Though you should also change spawn ratings across regions, or make them area/path/region specific if you're going to do that.
If you're gonna remove /list, then you have to give us other options. The wiki will need to be kept track of. Or there's the option -like many others have stated- Of unlocking Pokemon as you encounter them -the Pokemon and their map area listings- I really do like the idea of there being a /list and 1:???? , 2.??? etc etc. Showing up when you do it, and as you encounter the Pokemon, the list shows it, and for the ones you haven't encountered in an area it keeps ????. Or yanno find one Pokemon, show listing of all areas -via the Pokedex, like in the original games where the Pokedex listed the areas of Pokemon you'd encountered and where you could find them.-
The problem is that there's more than one problem. If you're going to do one thing, then you have to do the other things simultaneously. Have the list, remove the rarities -cause they're inaccurate and pointless right now- Keep /list and the Rarity listings, but change all rarities/spawn rates on the Pokemon -personally I'd rather remain oblivious to Rarity, we are smart enough to figure some things out on our own, chat in game, it'll create more community!-.
Of course, if you're going to change rarity, spawn, /list listings, then you should also change the catch rates. Why does it vary so much? One Slugma took 1 pkball, another took 20, same area..Why is that? Iv's? Luck? I think we'd all like to understand how the system works more.
Really though, all of this seems like a lot of work for something that isn't a prominent issue at the moment. It's wonderful to discuss! Thank you for asking our opinions and testing all of this out on us before hand! -not that I've had minded either way, but I'm not a serious hunter.- I know I'm enjoying seeing some change, and having something new to do!
Whatever you do or don't decide, I'm sure it'll work out. If it doesn't? You know you'll hear from us about it! Lol!Muchos luv to our staffs! Go go go! Happy Holidays!