Orean
New Member
PWO Mapping Contest
July 30th, 2014 - August 11th, 2014
Hello, trainers of PWO!
After a few-year-long discontinuity of mapping contests, I proudly announce to you that PWO will commission another contest!
How to Participate:
Simply make your own custom map with our PWO Map Editor!
You can download the PWO map editor here—Donar's newly released version: http://www.mediafire.com/download/8p25a ... _1.1.4.rar
For both new and experienced mappers, we encourage you to read these guides:
1. Tips for new mappers: http://forum.pokemon-world-online.net/showthread.php?tid=21042
2. Mapping Tutorial and Guides: http://pwo-wiki.info/index.php?title=Mapping_Tutorials
3. In light of the newly publicized Map Editor, it's advisable for mappers—both novice and experienced—to refer to this guide for operational information on the Map Editor: http://pwo-wiki.info/index.php?title=Mapping_Tutorials
If you are relatively new to the realm of mapping, you should now be more surefooted with it after reading over these guides; even if you've already gotten your feet wet with mapping before, hopefully these guides can still help to polish, refine and developing your mapping skills and techniques further!
Assignment Criteria:
Theme: Forest
Minimum Size: 50 x 50
Maximum Size: 150 x 150
Deadline: August 11th, 2014.
Submitting Your Map:
- Submit your map in this topic, or in a PM to HitmonFonty or I; it'll be forwarded to the rest of the staff's attention either way.
- Your submission must have:
- Pay attention to the map details, as outlined in the Assignment Criteria.
Rewards:
Your map will be live in-game for a 1-week period. However, should your map contain any errors, such as layering errors that may unignorably obstruct a player's movement through the areas, you will need to work with us in order to refine it.
The Judge(s):
All staff members will be your collective judges. We'll discuss the entrants with each other when the deadline comes to evaluate the best Map to go live in-game.
Your creativity, artistry and imaginativity will be our biggest parameters for evaluating your maps.
Also, we would exhort you to try working with layers logically. An errorless map won't invariably be the contest-winner—we are still judging maps primarily and predominantly on the notion of creativity—but we will appreciate effort towards using the proper selection of layers; it could be a factor in its own right, as it helps to exhibit how thorough of a mindset has been used to create the map, which is an important one to have when maps are added in-game. For those who don't know about layers, this guide also outlines tips for you.
Important:
If there are more than:
10 participants, we'll select 2-best maps.
20 participants, we'll select 3-best maps.
You can probably see the pattern this will extrapolate to; for every 10-extra participants, another map is selected.
Working with the Winners :
When we select your maps, we'll work with you in order to put your map in-game. Hereon we'll together correct your map if your map contains any fatal errors. (example : when your character can walk in the water, or when you can walk on the wall). You can test your map before letting other players explore it. After you're satisfied with it, you can tell us to open your map for public use—2-3 Days after the deadline.
Feedback
As this is our first Mapping Contest in years, and thus it's being viewed as a trial-run event, the participation, reception and feedback on this event will be determinant to how future iterations of this event will shake out. It is a contest archetype that, contingent on the turnout of this contest, we would like to have continuations of, therefore it will be important to determine how these can be handled and regulated better for potential future releases of this.
Please let us know if you have any questions, concerns or suggestions for future releases of this contest. What could be done to improve how the contest is ran, and how would you appraise your experience in this contest?
Enjoy, and good luck to all participants; we look forward to working with you!
July 30th, 2014 - August 11th, 2014
Hello, trainers of PWO!
After a few-year-long discontinuity of mapping contests, I proudly announce to you that PWO will commission another contest!
How to Participate:
Simply make your own custom map with our PWO Map Editor!
You can download the PWO map editor here—Donar's newly released version: http://www.mediafire.com/download/8p25a ... _1.1.4.rar
For both new and experienced mappers, we encourage you to read these guides:
1. Tips for new mappers: http://forum.pokemon-world-online.net/showthread.php?tid=21042
2. Mapping Tutorial and Guides: http://pwo-wiki.info/index.php?title=Mapping_Tutorials
3. In light of the newly publicized Map Editor, it's advisable for mappers—both novice and experienced—to refer to this guide for operational information on the Map Editor: http://pwo-wiki.info/index.php?title=Mapping_Tutorials
If you are relatively new to the realm of mapping, you should now be more surefooted with it after reading over these guides; even if you've already gotten your feet wet with mapping before, hopefully these guides can still help to polish, refine and developing your mapping skills and techniques further!
Assignment Criteria:
Theme: Forest
Minimum Size: 50 x 50
Maximum Size: 150 x 150
Deadline: August 11th, 2014.
Submitting Your Map:
- Submit your map in this topic, or in a PM to HitmonFonty or I; it'll be forwarded to the rest of the staff's attention either way.
- Your submission must have:
- Screenshot of your map in a spoiler.
- Your map download link (Save your map, then upload the files in any file-sharing website or client, and give the direct link in this topic)
- Pay attention to the map details, as outlined in the Assignment Criteria.
Rewards:
Your map will be live in-game for a 1-week period. However, should your map contain any errors, such as layering errors that may unignorably obstruct a player's movement through the areas, you will need to work with us in order to refine it.
The Judge(s):
All staff members will be your collective judges. We'll discuss the entrants with each other when the deadline comes to evaluate the best Map to go live in-game.
Your creativity, artistry and imaginativity will be our biggest parameters for evaluating your maps.
Also, we would exhort you to try working with layers logically. An errorless map won't invariably be the contest-winner—we are still judging maps primarily and predominantly on the notion of creativity—but we will appreciate effort towards using the proper selection of layers; it could be a factor in its own right, as it helps to exhibit how thorough of a mindset has been used to create the map, which is an important one to have when maps are added in-game. For those who don't know about layers, this guide also outlines tips for you.
Important:
If there are more than:
10 participants, we'll select 2-best maps.
20 participants, we'll select 3-best maps.
You can probably see the pattern this will extrapolate to; for every 10-extra participants, another map is selected.
Working with the Winners :
When we select your maps, we'll work with you in order to put your map in-game. Hereon we'll together correct your map if your map contains any fatal errors. (example : when your character can walk in the water, or when you can walk on the wall). You can test your map before letting other players explore it. After you're satisfied with it, you can tell us to open your map for public use—2-3 Days after the deadline.
Feedback
As this is our first Mapping Contest in years, and thus it's being viewed as a trial-run event, the participation, reception and feedback on this event will be determinant to how future iterations of this event will shake out. It is a contest archetype that, contingent on the turnout of this contest, we would like to have continuations of, therefore it will be important to determine how these can be handled and regulated better for potential future releases of this.
Please let us know if you have any questions, concerns or suggestions for future releases of this contest. What could be done to improve how the contest is ran, and how would you appraise your experience in this contest?
Enjoy, and good luck to all participants; we look forward to working with you!