Rigaudon said:The-Joker said:was I spoke, with event 100 players in the max, without event 43 players the normal in the server... the game don't need event !!!!!
we need updates, new itens, new pwo !
just finished event and trade was empty http://prnt.sc/eov4n4
#WORKFORUS
Hi Joker. Thanks for posting!
We announced the event early because it was simple. It was so simple that we could promise when the event would come out. Players have asked us to announce early for a long time, and we are finally able to do that! We want to announce events early from now on. We did not announce the event early to create hype. It is just the right thing to do, and it is a good standard to have no matter what. I think this is something that will just be normal in the future.
But, I want to ask a question. I need to explain some things before I ask.
A normal event needs work from the scripters, DEVs, mappers, and an Admin. A normal event needs hours of testing, too.
We also think that normal events take too much time away from permanent updates that PWO needs. We want to work on Sevii and spawns, not events.
We decided to make a very small event that would only need one or two staff. Almost all of the staff can work on important updates if the event is small. I could have done this event by myself. The rest of the team could work on permanent updates that way. Small events let us prioritize permanent content.
To make an event that only needed one person, we had to use an old map, cut out the quest, and did not create move tutors. We thought this would be a realistic compromise.
I explained some things, and now I need to ask. You said the event was not big or fancy enough. But, then you said we should not put much effort into events! This is contradictory.
What do you prefer:
1) Very small events, but more work can happen on updates.
2) Larger events with new maps and quests, but less work can happen on updates.
In your post, your suggestions mean we would have to do both at once. We cannot do that right now, unfortunately. I will try to expand the next simple event, but it cannot be as big as what we had before.
Thanks for understanding. This is something I need to know, because I think others feel the same way as you.
Right now the plan is to do smaller things more often, instead of big things rarely.
shodan21 said:3) Mini-events.
Most of the mini-events were pretty good; I didn't think the last one (catch the lowest IVs of certain pokes in a certain amount of time) was well thought out, since it was up to the players themselves to figure out which players should have won (the premise of awarding players who catch the worst pokes in a certain time wasn't a bad idea, though).
PhazonHunter said:3) Mini-events.
They were fun, I personally engaged in 2 off them and won some nice things too. I personally don't think that for the last event for example the 1000 tokens I won was a waste, because it's still something and it's just a small event anyway. But it could help to set general guidelines for these types of things in the event announcement like: ' We will be hosting mini-events x and y during the event as well, this will be the prize payout: 'xxxx'
No one can complain or feel bad about winning tokens for a mini event if they've been told so beforehand.
HitmonFonty said:shodan21 said:3) Mini-events.
Most of the mini-events were pretty good; I didn't think the last one (catch the lowest IVs of certain pokes in a certain amount of time) was well thought out, since it was up to the players themselves to figure out which players should have won (the premise of awarding players who catch the worst pokes in a certain time wasn't a bad idea, though).
I'm not a robot. It's in the players' best interest to make sure their lowest IV pokemon were displayed when they caught them and right after the end of the event was announced, which is what I asked for. And with dozens of players double checking that just shortened my work- I had to make sure that all presented pokemon were genuinely from the time of the mini event and not caught outside of that time. There was no point in me checking all the pokemon shown when you guys did that for me, saving me that much more time. I only had to check the ones which were flagged as the lowest.
NPCs can do all that automatically, we humans need more time.
If you have other ideas for mini events I'd love to hear them. The quizzes and this hunting event were just things I had in mind for this event to use up the allotment of rewards we were allowed to give out. The more variety and fun we can put into these mini events the better so throw some ideas at me.
DeZoLa said:even though ,i joined the event the game is still underdeveloped and it doesnt appeal me or other players as i noticed.
Isguros said:Mini-events: 6.1/10
There’s a saying in my country that perfectly describes my participation in these mini-events. It roughly translates to ‘rather lazy than tired’. Though my participation might have been limited, it was quite noticeable that some were carefully planned while others were just a spur-of-the-moment decision. To start with the latter one; I know it’s impolite to look a gift horse in the mouth, but unless you haven’t acquired a Soothe Bell by completing the Tin Tower Quest (and don’t intend to do so), or are in dire need of a name change, there isn’t that much available in the Token Store for the amount of tokens in question. A suggestion could be to stock the Token Store with items previously only available as drop items or in the Battle Tower (Dragon Scale and Dawn Stone are great examples of that being the case already), but that seems to be a topic for another place and time[/font][/size][/color]
[font=Tahoma, sans-serif]P.S: Who the heck even wants to buy an evolution stone for 150tk (about 100k in-game money) when it’s just 2100 PokeBucks in the Dept. Stores?[/font][size=small][font=Tahoma, sans-serif]
Why did this happen is what I want to know.
HitmonFonty said:Isguros said:Mini-events: 6.1/10
There’s a saying in my country that perfectly describes my participation in these mini-events. It roughly translates to ‘rather lazy than tired’. Though my participation might have been limited, it was quite noticeable that some were carefully planned while others were just a spur-of-the-moment decision. To start with the latter one; I know it’s impolite to look a gift horse in the mouth, but unless you haven’t acquired a Soothe Bell by completing the Tin Tower Quest (and don’t intend to do so), or are in dire need of a name change, there isn’t that much available in the Token Store for the amount of tokens in question. A suggestion could be to stock the Token Store with items previously only available as drop items or in the Battle Tower (Dragon Scale and Dawn Stone are great examples of that being the case already), but that seems to be a topic for another place and time[/font][/size][/color]
[font=Tahoma, sans-serif]P.S: Who the heck even wants to buy an evolution stone for 150tk (about 100k in-game money) when it’s just 2100 PokeBucks in the Dept. Stores?[/font][size=small][font=Tahoma, sans-serif]
So you think that tokens are completely useless in those amounts? 1000/750/250 as 1st/2nd/3rd place prizes?
Would any amounts that would be appropriate for such a short event be worthwhile to use as prizes?
Do others agree with this? Or are there those who would appreciate tokens as a reward, even in these amounts?
My thought by the way is that players use tokens and also buy and sell tokens. So even if you don't use the tokens right away they may be useful at another time, and those who don't want them at all could always sell them - the same as if I'd given random TMs that they personally would never use. It was hardly done without forethought nor is it over and done for me as I would like to do more mini events outside the weekend events. All the prizes won't excite everyone but if this particular reward is absolutely useless then there is of course no point using it again.