- Joined
- May 6, 2022
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17th August 19:00 UTC - 20th August 19:00 UTC at route 11.

Hmm, not a bad idea.I will resign from my job.
may god paysHmm, not a bad idea.
That does seem the best solution when my job interferes with a swarm I'm interested in xD
Meh, but those pesky bills thingies...
Oh well always next time :,]
| A fairly reminder:Facade move is as important for Gliscor as for Breloom respectively. Can we hope for a fix?![]()
| Another suggestion: how are we doing with scheduling our berries? Lum Berry still needs work, so i'm concerned about the other berries.
Oh, so there is something in there that actually has to do with the subject at hand...maybe swarm pkms holdin it?
As for suggestions of fixing Facade and Lum berries, I thought it was pretty clear to you the other day on discord you talked about move animations that staff's priority is to focus on a main target which is Sevii I believe, before fixing some stuff. In fact, there are actually more important fixes for us PvPers like Magic Bounce, Trick and other moves/abilities that were requested earlier so I'm not really sure why PvP stuff are really meaningful to non PvPers.Great!
And speaking of competitive, can we talk for a moment about moves such as
Frustration x Return
(from GEN II to GEN VIII)
▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝
As a replacement for the absent of Double-Edge from Gen III onwards as TM10 / Tutor, physical attackers were gifted with a strong zero-drawbacks normal move. Due to normal moves don't achieve super-effective bonus against anything, those moves based on trainer's friendship were most-the-time associated under STAB conditions.
Well, these Pokémons face a certain disadvantage due to the lack of strong natural resistances against almost every type moves. I believe that with these moves around, we might witness more frequently constructed strategies and a small increase of Normal-type Pokémon in competitive scenarios. However, this is far from placing Normal-types on the same page as the current metagame contenders thanks to so many Fighting-moves. The official game scenario is even worst for those guys with pokémons such as Lucario, Conkeldurr, Mienshao, etc been a threat.
But those are far from been restricted for normal-types only.
This moves also helps other pokémons with a usable physical offensive stat but bad movepool do some decent damage.
Light Screen x Reflect
(from GEN III)
▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝ ▞ ▝
Despite of the fact it's not hard to find consistent usage of screeners in hyper offensive teams, many fragile sweepers gladly accepts the improved resistance from those moves so they can boost their stats and actually do something before they're gone. Those TMs also helps fillers (the ones on your team, outspeeded) to do checks instead of been severly damaged. Which is perfect fine because we can't predict opponent team, right?
So, after all the context presented and for a conclusion on this matter, i would love to see Facade been fixed and this mentioned TMs around for a slight breeze of variation (maybe swarm pkms holdin it?). But releasing stuff not working properly would be frustrating and also deceiving for new players. We can get it later if those fixes are in the table.
Moeee, I want moeeeeAs for suggestions of fixing Facade and Lum berries, I thought it was pretty clear to you the other day on discord you talked about move animations that staff's priority is to focus on a main target which is Sevii I believe, before fixing some stuff. In fact, there are actually more important fixes for us PvPers like Magic Bounce, Trick and other moves/abilities that were requested earlier so I'm not really sure why PvP stuff are really meaningful to non PvPers.
Speaking of Non-PvPers, Weezing is a Special pokemon (uses spatk) and it's a pivot/wall so don't try return/frustration on it.
Also Wigglytuff is a doll so don't even catch one outside of Disney land.
My suggestion according to the current staff priorities that I already mentioned upwards:
1- Adding Light ball as an held item on the swarm. I know it's mostly coded but unreleased. It actually adds new pokemon to the PvP meta like Pikachu which provides more fun.
2- The addition of Reflect/Lightscreen TMs is actually good to have to open up new opportunities of strategies for PvPers.
3- The addition of Eggs like Munchlax egg. It refreshes economy and creates fun to any swarm.
Three ideas for two held pokemon that can be added without any problems/fixes.
Correct.Oh, so there is something in there that actually has to do with the subject at hand...
Although we share the same aim for every possible content be there in the game. We must admit that Magic Bounce affect two pokémons and i read your statement about this ability x entry hazards and agree but what i suggested wasn't excluding your early suggestions or saying i need get stuff first.In fact, there are actually more important fixes for us PvPers like Magic Bounce, Trick and other moves/abilities that were requested earlier
Despite your provoking personality you answered your own sentence a few lines later. Using FUN as a factor despite of big pkm names and big numbers for PVP.So I'm not really sure why PvP stuff are really meaningful to non PvPers.
Along with others, yes, but Weezing has a 90 ATK base stat which is related to what i was saying about "usable physical offensive stats" if someone want why not, hit your opponent with something unexpected isn't something new.Speaking of Non-PvPers, Weezing is a Special pokemon (uses spatk) and it's a pivot/wall so don't try return/frustration on it.
Also Wigglytuff is a doll so don't even catch one outside of Disney land.
Wasn't so hard to admit it right? Everyone wins.2- The addition of Reflect/Lightscreen TMs is actually good to have to open up new opportunities of strategies for PvPers.
This (as in your general point) is not so much the problem as much is a big rambling wall of text with only five words having anything to do with the actual subject. Something like that is better off being posted in the "Complaints" and/or "Suggestions" section instead of derailing a forum post intended to bring joy and excitement.And tbh if ANYthing of this is working (unobitained currently) - can't hurt having stuff right?
Magic bounce affect two pokemon that will pretty much change the PvP meta since mostly everyone uses entry hazards. Those two pokemon could turn overused, especially one of them at least.Although we share the same aim for every possible content be there in the game. We must admit that Magic Bounce affect two pokémons and i read your statement about this ability x entry hazards and agree but what i suggested wasn't excluding your early suggestions or saying i need get stuff first.
Trick is working, but it seems Tutors are big events tied. I don't see obstacles in that. Sure, why not.
Don't mind my personality because you don't even know anything about it. You've been drown into some thoughts a while back and you're still affected by it. You have biased eyes towards some so I might seem like something to you but I'm closest to others so you wouldn't say.Despite your provoking personality you answered your own sentence a few lines later. Using FUN as a factor despite of big pkm names and big numbers for PVP.
Yup, Weezing has a 90 base attack but normal type moves are usually bad for all type pokemon except for normal types themselves. This is because you don't get stab damage and because normal types can't be super effective against anything.Along with others, yes, but Weezing has a 90 ATK base stat which is related to what i was saying about "usable physical offensive stats" if someone want why not, hit your opponent with something unexpected isn't something new.
Yeah having duel screens is something great to have especially that they haven't been there for a while. Also, it's not that I wouldn't admit it when something makes sense. But I highlight what isn't in its place or what doesn't make sense too.Wasn't so hard to admit it right? Everyone wins.