risefromruins
Youngster
- Joined
- Sep 20, 2011
- Messages
- 2,144
- Points
- 36
crenel said:The problem is that the "solution" is to rely on other people who already have money in order to make money. If you can't see how flawed that is, then of course you see no problem.risefromruins said:I started playing the game on a separate account a few months back (name is not important) and I didn't use any special privileges to do well. I never bought membership, I never asked for help from experienced players to give me pokes/money, and I never QQ'd about it being hard.
I actually played the game.
I caught 1 HR pokemon, if you even consider Chansey to be a worthwhile HR, and I was not only able to trade just that ONE pokemon to make enough money to get a surfboard....I was even able to put together a decent battling team. FROM ONE HORRIBLY RARE POKEMON.
The game is not hard, it requires a little bit of work for sure, but it is not impossible to make money.
Before I made that account sometimes I would feel sympathy for players who had trouble getting a surfboard, but now after my experiences as a regular player....I feel no remorse whatsoever. If you put in a little time and do a little research on the forums, the game is easy.
Edit: One thing I will say is tough is making money from simply grinding pokemon. Things in game are priced relatively high compared to how much money you get from wild/trainer battles. But again, all that can be fixed by catching a rare pokemon.
I really do not like that new players are required to trade in order to do anything. That is not a healthy environment, no matter which way you spin it. The problem is that there is no self-sustainable way to fund your own journey in your own way at your own pace. Sure it teaches/encourages people to trade (in theory at least), but it is an unnecessary hurdle that is decidedly not fun to some players (those that prefer solo play) and thus artificially alienates them.
Any system that relies on the following to work is a horrible system with no long-term health or life potential:
1. Luck (encountering then capturing rare Pokemon)
2. Other players (trading your first trophy away in order to advance)
3. Some people having more money than others
Yes you can fight NPCs and yes you can grind but we still lack any sort of actual economic balance. There's not enough to spend cash on, there's not enough cash to buy those things, and the only way to earn your cash is to grind in some way, shape or form. Finding a rare Pokemon is still going to be a grind most of the time. Yes, some people will always have more money than others in games, but our system RELIES on that, which is why it fails.
I personally see trading as an extremely important part of the game, and thus it is necessary to make it so that players learn to do so early on.
To name one, Diablo 3, is another game that you have to trade in if you want to get some good gear. If you don't....well then you can never be that great.
That being said, once the mart is implemented again things will get easier. The only thing else that will be needed to make the system work more "efficiently" would be to bump up the dropped money rate which will make it a bit easier for players to buy pokemon from the mart, thus making the game a bit more smooth.
The system may be flawed, but I have personally made it work on 3 separate accounts. I started from scratch 3 different times and became successful (if you can call it that).
It's not a hard concept, it just involves a little work.
MachTornado13 said:Well, I'm relatively new to PWO, and I DO sometimes ask noob questions, but don't try to spam the chat with it, and I never ask to trade or sell because I don't have enough rep LOL. I do think the all chat ruins everything but yeah. I don't really think the community is good, but not bad if you compare it to the Sonic fanbase ("Sonic Adventure 3 will put Nintendo out of buisness!" HA HA HA, no) or the Pokemon community (sounds heavily ironic but I'm not referring to anyone on the board, it's just the competitive Pokemon players on Smogon, or the people who make GardevoirxHuman, LucarioxHuman or whatever fanfiction writers, and let's not forget, people who draw Pokemon*shivers at the thought of my childhood ruined*).
There's nothing wrong with asking questions (it's actually my job to answer them lol), it's just some members of the community don't have patience to deal with new players. I'll admit that I'm guilty of losing my patience sometimes. As you can see by some of my previous posts in this thread, I'm big on doing things yourself and earning what you get. A lot of the answers to most "noob" questions can be found by simply reading what the NPC's on starter island have to say!
When people ask questions like, "Where do I get my first pokemon?" or "Where do I find Pikachu?" (Both questions that are adressed via NPC's on starter island), those are questions I do not enjoy answering. When someone asks about the literal reason neg xp occurs, or even when a NPC/Gym Leader can be rebattled (addressed on Starter Island, but not explained in its' entirety), the community should be more then willing to answer that. But instead, flaming occurs over every little question and the constant crying just gets old.