- Jul 14, 2016
Because why not?
May as well stop making them, the more convenient the suggestion, the more likely it is to be ignoredFirst you want to stop annoying automatic NPC rematches, and now you want an NPC to help people progress in the game without having to rely on other players... Stop making convenient and reasonable suggestions! :O
Not saying remove trade evo between players, just saying add an NPC so people can trade Evo when little to nobody else is online. Heck even make the NPC charge a fee so the preferable option is to trade with a player if you can.
Please explain how any of those features directly detract from PWO being an MMO. I can argue in favour of every single one of them.Did you give the same response when they made the Wiki, or the Playerdex, or when they added hints, or when they implemented PMs, or every time they add an NPC that gives you directions, etc.?
It's not off-topic, cause the suggestion is about such a feature as well; one that, even though it doesn't necessarily promote communication, makes progressing in the game easier and is more convenient for everyone.That the mentioned features do not detract from PWO as an MMO. But you've now taken this very off-topic.
...It's not off-topic, cause the suggestion is about such a feature as well; one that, even though it doesn't necessarily promote communication, makes progressing in the game easier and is more convenient for everyone.
Now, having said all of the above, official Pokémon games do in fact feature NPC trades, where Pokémon that are particularly difficult to find in the wild can be obtained from NPCs for a specific other Pokémon. I would not be against us implementing one-time trades like these in PWO too, but this then leads to another issue: As far as I'm aware, PWO offers no facility for "scripted" trades; and simply taking one Pokémon and giving another wouldn't trigger a trade evolution, so we'd need to figure out if there's another method.