Atum_Ramirez
New Member
- Joined
- Nov 8, 2013
- Messages
- 35
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The command /iv # is a handy tool to use in PWO. One can see quickly the IVs of the pokemons caught, and quickly release the bad ones, and stay with the good ones. Perfect for hunters.
Despite its pros, I don’t think that being able to know instantly the IVs of a pokemon by using a command is logical. How do I support this thought?
IVs act like genes, determining how good the pokemon will turn to be. Can people in real life quantify exactly the attributes of athletes for example? Can one say “that boxer has 31 IV attack” or “that marathoner has 28 IV stamina”?
Also can we know so precisely how good a pokemon will be? Again, using the analogy of sports, some athletes that had great potential turned out bad, and some athletes were told they should give up, and turned out to be the best (Usain Bolt xD)
So what do I suggest to make the game more realistic about IVs?
Remove the /iv command, and replace it with 2 NPCs.
NPC 1, would be a former pokemon trainer, that had experience evaluating pokemon. It would evaluate the pokemon qualitatively for free. You show him the poke and he will say something like “HP:good, ATK:bad, DEF: very bad, SPATK: very good, SPDEF: average, SPD: uber”.
As IVs go from 1-32 in PWO, we could divide in 8 qualitative groups. A suggestion could be, for example:
IV 1-4- awful;
IV 5-8 bad;
IV 9-12 below average;
IV 13-16 average;
IV 17-20 – above average
IV 21-24- good
IV 25-28- very good
IV 29-32 epic/uber
NPC 2 could be a scientist in cinnabar lab, that used DNA test to know the exact value of the IV. Because genetic tests are expensive, the services of the NPC wouldn’t be for free like NPC 1, but you could use it to know the exact values.
This way people would go to NPC1 to see if the pokemon was anything good, and would only go to NPC2 if they had a pokemon with good qualitative IVs, or if they had captured a shiny. This way hunting would be more realistic, and not like it is today: " get 10 pokemon x, use command on the 10 pokes, release the bad ones, rinse and repeat"
People could still use online calculators, but the value would only be accurate if the pokemon was high leveled, so it would still be difficult to know the values of a brand new dratini for example.
Despite its pros, I don’t think that being able to know instantly the IVs of a pokemon by using a command is logical. How do I support this thought?
IVs act like genes, determining how good the pokemon will turn to be. Can people in real life quantify exactly the attributes of athletes for example? Can one say “that boxer has 31 IV attack” or “that marathoner has 28 IV stamina”?
Also can we know so precisely how good a pokemon will be? Again, using the analogy of sports, some athletes that had great potential turned out bad, and some athletes were told they should give up, and turned out to be the best (Usain Bolt xD)
So what do I suggest to make the game more realistic about IVs?
Remove the /iv command, and replace it with 2 NPCs.
NPC 1, would be a former pokemon trainer, that had experience evaluating pokemon. It would evaluate the pokemon qualitatively for free. You show him the poke and he will say something like “HP:good, ATK:bad, DEF: very bad, SPATK: very good, SPDEF: average, SPD: uber”.
As IVs go from 1-32 in PWO, we could divide in 8 qualitative groups. A suggestion could be, for example:
IV 1-4- awful;
IV 5-8 bad;
IV 9-12 below average;
IV 13-16 average;
IV 17-20 – above average
IV 21-24- good
IV 25-28- very good
IV 29-32 epic/uber
NPC 2 could be a scientist in cinnabar lab, that used DNA test to know the exact value of the IV. Because genetic tests are expensive, the services of the NPC wouldn’t be for free like NPC 1, but you could use it to know the exact values.
This way people would go to NPC1 to see if the pokemon was anything good, and would only go to NPC2 if they had a pokemon with good qualitative IVs, or if they had captured a shiny. This way hunting would be more realistic, and not like it is today: " get 10 pokemon x, use command on the 10 pokes, release the bad ones, rinse and repeat"
People could still use online calculators, but the value would only be accurate if the pokemon was high leveled, so it would still be difficult to know the values of a brand new dratini for example.