I won't begin to say that I speak for the entire battling community, but I do believe that a lot of battlers will agree with me when I say that the rate of critical hits in PWO is absurd. The advertised rate is 5%, and to that I say it's not even close. Regardless if 5% is the number coded into the game, it's more like 10% in actual battles. To those that say more criticals will happen because only attacking moves are used, please realize that battles in PWO are very short and not that many attacks are actually used per battle compared to a real battle in the handhelds. I have battled more than enough to see that about an average of 2 criticals are seen per battle (this doesn't include any criticals that might be happening when a Pokemon is OHKOed or finished off).
I recommend that critical hits be disabled altogether until certain features are implemented. In the real games, Pokemon typically have access to held items (e.g. Leftovers or Focus Sash) or healing moves (e.g. Recover or Slack Off) to deal with criticals. Seeing as there is no way for 99% of Pokemon in PWO to heal at all, 1 critical hit usually determines the outcome of a entire battle. That shouldn't be the case. I realize that disabling them completely may seem a little extreme, so if that's not an option, then I recommend that the rate be lowered to something like 1%.
I recommend that critical hits be disabled altogether until certain features are implemented. In the real games, Pokemon typically have access to held items (e.g. Leftovers or Focus Sash) or healing moves (e.g. Recover or Slack Off) to deal with criticals. Seeing as there is no way for 99% of Pokemon in PWO to heal at all, 1 critical hit usually determines the outcome of a entire battle. That shouldn't be the case. I realize that disabling them completely may seem a little extreme, so if that's not an option, then I recommend that the rate be lowered to something like 1%.