I think I speak for many of us when I say that I will never accept a random PvP request ever again. There are just too many players who don't appreciate the common customs of PvP*.
The coward player is the most common type of these players. He only cares about his PvP score and his Reputation. So he makes it sure that he wins: He challenges only players with 10-20 levels under his, so his Pokemons will own his opponent under any circumstances.
The opportunist player is a subtype of the coward player but he's not a challenger, but a "challengee". He checks the battle request and as fast as he can he goes to a Pokecenter. Here he takes a team which is way stronger than the strongest Pokemon of the challenger and then he accepts the battle. Sometimes only when the challenger thinks the request was refused and he starts to train/PvP/hunt, so he is forced into a battle he doesn't even want any more, or with some Pokes weakened, or already fainted.
The maximalist switcher can't endure if he has no (type) advantage. So he keeps changing Pokemons whenever he seems to be in a disadvantage by type or status (sleep, paralysis, etc).
There is the backboneless player, who can't accept that somebody has better team, better luck or better strategy than him, so he logs out every time he's about to lose.
The backboneless scum is the most hated of every players. He is a subspecies of the backboneless player. He doesn't like to lose either, but instead of logging out, he starts to chat, move, or something else to be kept logged into the game, forcing the other player to log out instead of him, so he can keep his flawless PvP score.
How could we get rid of these opportunistic players? I have two simple ideas:
1. In the case of logging out from a PvP, the other party should score a victory and get the Reputation points.
2. When you get a challenge, instead of just the highest level Pokemon in the challenger's party, you should see the full info about the player. I mean everything you get with the /info command: Top level, rep, PvP statistics, Game time. Like this you can immediately see if you're facing a real challenger or only an opportunistic player.
*The common rules of PvP battle (keep in mind that certain communities may have different rules)
Mandatory rules:
- You may not log out or otherwise run form a battle. Accept your loss with dignity. If you logged out for a reason beyond your responsibility, look for your opponent and apologize.
- You may change Pokemons only when they faint. You may not change Pokemons even if you're in a clear temporary disadvantage.
- You may not send more than one challenge to the same player at the same time. If he doesn't want to battle, you must leave him alone.
Customary rules: (they apply, except if both parties agreed otherwise)
- You may not use instant KO moves (Sheer Cold, Horn Drill, Guillotine etc.).
- You may not challenge anybody 10 levels under yours, even if the rules of PWO make it possible.
Optional rules: (they apply only if both parties agreed before the battle)
- You may not use more than one of the same Pokemon species in the same battle (e.g.: 2 Pidgeots. But you may use 1 Pidgeot and 1 Pidgeotto).
- You may not use Shiny Pokemons.
The coward player is the most common type of these players. He only cares about his PvP score and his Reputation. So he makes it sure that he wins: He challenges only players with 10-20 levels under his, so his Pokemons will own his opponent under any circumstances.
The opportunist player is a subtype of the coward player but he's not a challenger, but a "challengee". He checks the battle request and as fast as he can he goes to a Pokecenter. Here he takes a team which is way stronger than the strongest Pokemon of the challenger and then he accepts the battle. Sometimes only when the challenger thinks the request was refused and he starts to train/PvP/hunt, so he is forced into a battle he doesn't even want any more, or with some Pokes weakened, or already fainted.
The maximalist switcher can't endure if he has no (type) advantage. So he keeps changing Pokemons whenever he seems to be in a disadvantage by type or status (sleep, paralysis, etc).
There is the backboneless player, who can't accept that somebody has better team, better luck or better strategy than him, so he logs out every time he's about to lose.
The backboneless scum is the most hated of every players. He is a subspecies of the backboneless player. He doesn't like to lose either, but instead of logging out, he starts to chat, move, or something else to be kept logged into the game, forcing the other player to log out instead of him, so he can keep his flawless PvP score.
How could we get rid of these opportunistic players? I have two simple ideas:
1. In the case of logging out from a PvP, the other party should score a victory and get the Reputation points.
2. When you get a challenge, instead of just the highest level Pokemon in the challenger's party, you should see the full info about the player. I mean everything you get with the /info command: Top level, rep, PvP statistics, Game time. Like this you can immediately see if you're facing a real challenger or only an opportunistic player.
*The common rules of PvP battle (keep in mind that certain communities may have different rules)
Mandatory rules:
- You may not log out or otherwise run form a battle. Accept your loss with dignity. If you logged out for a reason beyond your responsibility, look for your opponent and apologize.
- You may change Pokemons only when they faint. You may not change Pokemons even if you're in a clear temporary disadvantage.
- You may not send more than one challenge to the same player at the same time. If he doesn't want to battle, you must leave him alone.
Customary rules: (they apply, except if both parties agreed otherwise)
- You may not use instant KO moves (Sheer Cold, Horn Drill, Guillotine etc.).
- You may not challenge anybody 10 levels under yours, even if the rules of PWO make it possible.
Optional rules: (they apply only if both parties agreed before the battle)
- You may not use more than one of the same Pokemon species in the same battle (e.g.: 2 Pidgeots. But you may use 1 Pidgeot and 1 Pidgeotto).
- You may not use Shiny Pokemons.