Nikola
Youngster
- Joined
- Jan 8, 2012
- Messages
- 1,762
- Points
- 36
Seeing that this game is going better and more professional alike several ideas came into my mind today. I wanted to bring this up to see how you are going to understand the whole thing and what are you opinions about it.
Obedience system:
-I am finding obedience system very flawless in handhelds. It really looks very primitive when someone has 0.2 REP or enough badges to access Trade city grabbing 99 team to troll around. God knows how many troll accounts are being made every day which are going to be abandoned soon or later. Many Pokémon are being smuggled from scammed victims using guild bank and with help of another associates. You can't hop on a battle scene like that...You just can't. Every trainer should have bond with their Pokémon. If Pokémon feels your not worthy it will disobey your orders. That system in handhelds is being controlled by claiming badges iirc. I am curious if you would like to see game getting more professional alike. Not sure by myself what it would require an update, that is one of the reasons why I made this topic. I am going to refresh your memory how obedience system should work by trying to demonstrate it like it's in PWO.
-Any Pokémon that you caught yourself or you purchased it via Token Store (you are the OT) will always obey you, no matter what level they are.
However any Pokémon you got via trading will only obey if you have specific gym badge. Once they are higher level, they will randomly disobey, ignore your commands, random given status such as sleeping or confusion. Assuming that dialogue in battle logs can be manipulated it it can give great combo.
When?
Seeing how other things are being updated on current code I can't give better example since I am not sure if Pokémon is able to do things by it's own during battle such as using random move or saying Slaking is loafing around by doing nothing that round. This is only rough idea I wanted to bring up.
Reputation system:
-REP cap is 1000 earned by defeating NPCs, doing quests or battling against another player. So far we need REP to initiate NPC battle. For example we need X REP to challenge Brock. REP distribution is just fine seeing how many NPCs and quests are before next gym. But I would like to speak about something that would probably make that REP more valuable, give it a proper meaning make your bond stronger with your account and game itself. People always appreciated something they got on a hard way on their own so...
Not going to discuss about ranking since we already have some sort of forum ranks not so flawless due to trade section since forum rank is based on how many posts you made and not where are you posting often...right?
-This suggestion I am about to write might look odd, but I am sure some of you will figure it out since it's very short and simple. When someone wants to battle you and they are 20 level below your highest, they get system message in return saying that you cannot battle them since their Pokémon is 20 levels higher or lower then your max level Pokémon is. How about to add REP as well as requirement? And you got system message saying for example: You are not experienced enough to challenge this trainer yet. It would also decrease PvP abuse at some point. I was also thinking about putting limit to battle certain trainer such as battling them max 5 times in a row but meh. That doesn't have to be some huge difference, enough to make people to train their Pokémon to gain REP on their own and give them a reason to gain REP such as battling experienced trainers and participate in events. Not making difference between people since I respect everyone at some point. But this system is really something that can change meaning of REP in PWO, of course on better.
Obedience system:
-I am finding obedience system very flawless in handhelds. It really looks very primitive when someone has 0.2 REP or enough badges to access Trade city grabbing 99 team to troll around. God knows how many troll accounts are being made every day which are going to be abandoned soon or later. Many Pokémon are being smuggled from scammed victims using guild bank and with help of another associates. You can't hop on a battle scene like that...You just can't. Every trainer should have bond with their Pokémon. If Pokémon feels your not worthy it will disobey your orders. That system in handhelds is being controlled by claiming badges iirc. I am curious if you would like to see game getting more professional alike. Not sure by myself what it would require an update, that is one of the reasons why I made this topic. I am going to refresh your memory how obedience system should work by trying to demonstrate it like it's in PWO.
-Any Pokémon that you caught yourself or you purchased it via Token Store (you are the OT) will always obey you, no matter what level they are.
However any Pokémon you got via trading will only obey if you have specific gym badge. Once they are higher level, they will randomly disobey, ignore your commands, random given status such as sleeping or confusion. Assuming that dialogue in battle logs can be manipulated it it can give great combo.
When?
Badge 1 = lvl 20
Badge 2 = lvl 30
Badge 3 = lvl 40
Badge 4 = lvl 50
Badge 5 = lvl 60
Badge 6 = lvl 70
Badge 7 = lvl 80
Badge 8 = all Pokémon.
Badge 2 = lvl 30
Badge 3 = lvl 40
Badge 4 = lvl 50
Badge 5 = lvl 60
Badge 6 = lvl 70
Badge 7 = lvl 80
Badge 8 = all Pokémon.
Seeing how other things are being updated on current code I can't give better example since I am not sure if Pokémon is able to do things by it's own during battle such as using random move or saying Slaking is loafing around by doing nothing that round. This is only rough idea I wanted to bring up.
Reputation system:
-REP cap is 1000 earned by defeating NPCs, doing quests or battling against another player. So far we need REP to initiate NPC battle. For example we need X REP to challenge Brock. REP distribution is just fine seeing how many NPCs and quests are before next gym. But I would like to speak about something that would probably make that REP more valuable, give it a proper meaning make your bond stronger with your account and game itself. People always appreciated something they got on a hard way on their own so...
Not going to discuss about ranking since we already have some sort of forum ranks not so flawless due to trade section since forum rank is based on how many posts you made and not where are you posting often...right?
-This suggestion I am about to write might look odd, but I am sure some of you will figure it out since it's very short and simple. When someone wants to battle you and they are 20 level below your highest, they get system message in return saying that you cannot battle them since their Pokémon is 20 levels higher or lower then your max level Pokémon is. How about to add REP as well as requirement? And you got system message saying for example: You are not experienced enough to challenge this trainer yet. It would also decrease PvP abuse at some point. I was also thinking about putting limit to battle certain trainer such as battling them max 5 times in a row but meh. That doesn't have to be some huge difference, enough to make people to train their Pokémon to gain REP on their own and give them a reason to gain REP such as battling experienced trainers and participate in events. Not making difference between people since I respect everyone at some point. But this system is really something that can change meaning of REP in PWO, of course on better.