Electrofreak
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- Aug 27, 2011
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(The following idea is a programming nightmare, but it would be really healthy for the game IMO.)
The general idea is to have a system where players get new features, increase replay-ability of the game, and can find more immersive systems in story quests.
Currently we are in a dilemma of how to create a healthy system to implement natures, as well as to create an immersive player environment for old and new players alike. Currently there is a wall where old players sit in PC while new players are out in the fields mostly alone. This is a problem that needs to be addressed. There is also the problem of instant gratification vs grinding vs meaningful effort in the implementation of natures. Some people also have issues with 28+ ivs, but in my other posts I have addressed that and shown how moot that problem really is in terms of the difference between 20+ and 28+, aside from speed anyway.
Things needed:
1. new box system with multiple boxes
2. a progress based lock system on boxes while in a quest line
3. ability to reset gym leader npcs and quest flags
4. ability to selectively devolve and reset pokemon to level 5
The idea is that you take 3-6 pokemon (number to be discussed) and put them in a special box. This box would have a button in it to initiate a special quest and sequence. By clicking this button and engaging in the quest, you are then teleported to the starter town of whatever region you chose and in your party are nothing but the 3-6 pokemon you chose. These pokemon would have reset to level 5, and then a random nature could be given to them (or it could be chosen depending how hard you want to make this.) You would then proceed to go through the game and re-acquire the 8 badges from that said region. Your other boxes are locked until the completion of the 8th badge. After the 8th badge your other boxes are unlocked and you now have pokemon with changed natures.
Why do this? What purpose does it serve?
From the vantage point of the old player:
We spend most of our time sitting in a PC, battling, or waiting for events. This is due to the lack of replay value within the game. I started this game in 2009 and am often asked about quests, how to do them, and other things like that and cannot respond since I have forgotten from not playing the actual game in so long. Some people have multiple accounts just to play through the game again. This would give us something to do with a purpose and actually be fun in the process. I haven't been to Mt. Moon in years because I have no reason to go there. This would also allow old players the ability to work on and change their pokemon in a way that requires solid effort. The lazy need not apply. I would personally like a reason to actually go through the game again. This would be a much needed tie between PVE and PVP aspects of the game and how to relate to other players.
From the vantage point of the new player:
The new players often spend a lot of time alone in fields where no one else is located. Most of the maps in the game are rendered obsolete and lonely for new players. It is also hard to ask for help when no one is around or unwilling to help. If other players are in the area they would be more inclined to answer or to give accurate information. The old players sit in a PC while new players feel ostracized among each other. The concept of going through the game again would incline players new and old to interact and make more friends as they have more in common together in doing similar activities.
This would also create a system to where players without full 99 teams can be encouraged and interact in battles with old players because they are in the process of releveling together.
From a balance standpoint:
As discussed on the other thread, nature changes are crucial to the battle system but should not be easy due to the versatility of some pokemon. It also should not be added in a way that does not add depth to gameplay but instead should promote players interacting with one another.
This makes it an entirely new playing field for both old and new players. Old players have tons of old pokemon that they would need to update and it would take months/years to do so. It wouldn't be an instant gratification thing for them, and can't be something they just pay their way out of doing. It requires hard work to maintain those things they had for all those years, much like how in most MMOs you have to get new sockets or enhancements for gear when those come out however the work they have up until that point is not lost. The new players wouldn't experience this huge "wall-of-effort" because they do not have a bunch of old pokemon to catch up with, and instead would use their journey to catch new pokemon with randomized abilities and natures. They could then go on the re-visitation quest later on to change pokemon they particularly like or to re-do a pokemon if they went through the first time and realized the nature they chose is bad for that pokemon. Most people in this game are completely ignorant to what natures are useful. Most right now do not even understand what EVs to invest in their pokemon. This allows the game to make the learning curve hard enough to make you learn a lesson for mistakes, but manageable enough to not feel that you ruined your pokemon.
This could tie into another system that passes on egg moves and changes abilities more consistently. This would mostly be a way to educate people and introduce natures at a basic level. The system above would not pass on egg moves, event moves, or TM type things. It would also reset EVs. That could be designed to work together with this in a way that would allow customization, but it would get exponentially harder the more you wished to do so.
TL;DR
More social interaction, adding depth to the gameplay, new game+ so old players can relive nostalgia with their old favorites, increasing activity between old and new players, promoting a healthy work environment for maintaining relevance.
inb4 rage from lazy show-off players who only want to brag about their stuff. grab the popcorn now guys.
The general idea is to have a system where players get new features, increase replay-ability of the game, and can find more immersive systems in story quests.
Currently we are in a dilemma of how to create a healthy system to implement natures, as well as to create an immersive player environment for old and new players alike. Currently there is a wall where old players sit in PC while new players are out in the fields mostly alone. This is a problem that needs to be addressed. There is also the problem of instant gratification vs grinding vs meaningful effort in the implementation of natures. Some people also have issues with 28+ ivs, but in my other posts I have addressed that and shown how moot that problem really is in terms of the difference between 20+ and 28+, aside from speed anyway.
Things needed:
1. new box system with multiple boxes
2. a progress based lock system on boxes while in a quest line
3. ability to reset gym leader npcs and quest flags
4. ability to selectively devolve and reset pokemon to level 5
The idea is that you take 3-6 pokemon (number to be discussed) and put them in a special box. This box would have a button in it to initiate a special quest and sequence. By clicking this button and engaging in the quest, you are then teleported to the starter town of whatever region you chose and in your party are nothing but the 3-6 pokemon you chose. These pokemon would have reset to level 5, and then a random nature could be given to them (or it could be chosen depending how hard you want to make this.) You would then proceed to go through the game and re-acquire the 8 badges from that said region. Your other boxes are locked until the completion of the 8th badge. After the 8th badge your other boxes are unlocked and you now have pokemon with changed natures.
Why do this? What purpose does it serve?
From the vantage point of the old player:
We spend most of our time sitting in a PC, battling, or waiting for events. This is due to the lack of replay value within the game. I started this game in 2009 and am often asked about quests, how to do them, and other things like that and cannot respond since I have forgotten from not playing the actual game in so long. Some people have multiple accounts just to play through the game again. This would give us something to do with a purpose and actually be fun in the process. I haven't been to Mt. Moon in years because I have no reason to go there. This would also allow old players the ability to work on and change their pokemon in a way that requires solid effort. The lazy need not apply. I would personally like a reason to actually go through the game again. This would be a much needed tie between PVE and PVP aspects of the game and how to relate to other players.
From the vantage point of the new player:
The new players often spend a lot of time alone in fields where no one else is located. Most of the maps in the game are rendered obsolete and lonely for new players. It is also hard to ask for help when no one is around or unwilling to help. If other players are in the area they would be more inclined to answer or to give accurate information. The old players sit in a PC while new players feel ostracized among each other. The concept of going through the game again would incline players new and old to interact and make more friends as they have more in common together in doing similar activities.
This would also create a system to where players without full 99 teams can be encouraged and interact in battles with old players because they are in the process of releveling together.
From a balance standpoint:
As discussed on the other thread, nature changes are crucial to the battle system but should not be easy due to the versatility of some pokemon. It also should not be added in a way that does not add depth to gameplay but instead should promote players interacting with one another.
This makes it an entirely new playing field for both old and new players. Old players have tons of old pokemon that they would need to update and it would take months/years to do so. It wouldn't be an instant gratification thing for them, and can't be something they just pay their way out of doing. It requires hard work to maintain those things they had for all those years, much like how in most MMOs you have to get new sockets or enhancements for gear when those come out however the work they have up until that point is not lost. The new players wouldn't experience this huge "wall-of-effort" because they do not have a bunch of old pokemon to catch up with, and instead would use their journey to catch new pokemon with randomized abilities and natures. They could then go on the re-visitation quest later on to change pokemon they particularly like or to re-do a pokemon if they went through the first time and realized the nature they chose is bad for that pokemon. Most people in this game are completely ignorant to what natures are useful. Most right now do not even understand what EVs to invest in their pokemon. This allows the game to make the learning curve hard enough to make you learn a lesson for mistakes, but manageable enough to not feel that you ruined your pokemon.
This could tie into another system that passes on egg moves and changes abilities more consistently. This would mostly be a way to educate people and introduce natures at a basic level. The system above would not pass on egg moves, event moves, or TM type things. It would also reset EVs. That could be designed to work together with this in a way that would allow customization, but it would get exponentially harder the more you wished to do so.
TL;DR
More social interaction, adding depth to the gameplay, new game+ so old players can relive nostalgia with their old favorites, increasing activity between old and new players, promoting a healthy work environment for maintaining relevance.
inb4 rage from lazy show-off players who only want to brag about their stuff. grab the popcorn now guys.