okiArnie_Jr said:unfortunately ive looked into this also. not possible
Reiatsu said:okiArnie_Jr said:unfortunately ive looked into this also. not possible
Jinji said:It's a limitation of the current battle system; as it assumes all moves target the defending Pokémon even when their effect applies to the attacking Pokémon; and it's only when the move's effects are being worked out that the correct target is selected. This said, I would be interested as to whether a workaround could be implemented client-side at some point.
I tested the animations with the dream eater, i associated it 17.png animation but at the same result and then created a different animation and i associated the dream eater and does not work properly!Jinji said:It's a limitation of the current battle system; as it assumes all moves target the defending Pokémon even when their effect applies to the attacking Pokémon; and it's only when the move's effects are being worked out that the correct target is selected. This said, I would be interested as to whether a workaround could be implemented client-side at some point.