Lady Teck you genius! -spams love at- Sneaky. I knew you guys were cooking something up. Love it! Don't care what you guys do with it! Since however, you're asking for opinions..for when you're changing whatever it is you're changing. Names..rates..etc.
I am btw, super duper DUPER excited for all of this! I won't mind seeing Pokemon Lvls, rates, map positions, changed. Especially since none of the rates mattered for us before anyhow! -always thought the map placement of some pokes was odd as well-. I'm glad the names will be changed as well (HR is still horribly rare for me!) Honestly..whether or not people know the rate's of a Pokemon. People will still hunt specific ones. The market doesn't even play into it as heavily as battling and collecting does. After all, who buys from the sellers? The consumers. It might change "Where" they hunt, but it certainly wont change "What" they're hunting. Especially if they aren't hunting at all.
A few thoughts of my own, for when/how the changes do go into effect.
What rules the Pokemon World? Depending on the types, there are three, and they are all vitally different.
PVP Battle Pokemon Iv's and Shinys. Can also be really Op or reaaallly low Type disadvantage. (Slaking anyone? S Stars? Scizor? Sabeleye?)
Gym Beating Pokemon - Can be anything, and be total CRAP, but must win against gyms. Usually high lvl freebies.
Collection Pokemon - Must be Shiny, HR, UC, etc. Maybe trying to get all Pkdex. Or all of a rarity type in S form (All S R's, all S Vr's.) Iv's don't matter. Either because it's just there to be collected, or because it's an S!!
Rarity Rates Across Regions: Can this be fixed? Safari zones may be excluded. Safari's should also maybe see an update, some new attractions to the zoo? Removals of old pokes? (Like Scyther, Rats, etc.)
I've never quite understood how/why the rarity of Pokemon -whatever they have been- varies so much between regions, Zones, Towns, etc. Why one Pokemon is VR or HR in one area, and yet Common in another? (Growlithe and Horsea for example.) Now this would make sense, if it only applied to Pokemon specific to, or only able to be found/caught in, said region. If of course it is specific to the region, then shouldn't it be equal rarity across the region? To 1: Keep mass people from hunting in a tiny area for 1 Pokemon (Snorlax...), and 2 give people a reason to move through the region. Traffic flow and all that jazz. If it's the same everywhere, even if it's only region specific, then players will be everywhere. Instead of pacing in small areas. (Daycares excluded).
Pikachu for example. Why is he HR on Rt. 2, and yet VR in Powerplant? (Even if the measurements are meaningless or skewed) The natural answer is because 'duh Elec poke in the Powerplant', but if that's the case why put him in Viridian forest at all? You certainly don't need it to beat Brock or Misty. (Unless this has something to do with the GBA Versions story line.) Has he been caught there? Absolutely, but who would waste the time when he's far easier to spawn in another area. Most other players knowing this, would advise against hunting him seriously there (and there are some serious hunters). When they are more likely to spawn one, or an S version, in the Powerplant. Especially since there is also a chance to find and catch Elekid in the Powerplant, should you miss out on Pika.
Broken Pokems and Commons:
Part of what makes PWO what it is. Besides the wonderful community. Is the Pokemon themselves. Not only 'how rare is it?', but also, 'how well does it do in PvP?', 'do any of it's moves work?' and let's not forget'is it Shiny?'. Sometimes the market plays in "How much is this worth?" Though the market is known to change rapidly; always in flux. No matter the Pokemons rarity, if it's broken. It's broken. The only people that will actively seek it out, are Collectors and Hunters looking to sell to Collectors.
A Ditto for example, unless shiny, will go for nothing on the market. The same goes for Sneasles, Slowkings, S Rats, etc. Do they go for something? Sure! As much as a wanted shiny Pokemon or a decent gym/pvp battle pokemon? Nope. Heck people give away S Bats and Rats for free! They are..that terrible.
A Horsea and Mareep for another, two common Pokemon. Go for different rates. Why? Because Mareep/Amphros is undesirable in PvP battles (compared to other elec types) unless of course, it's Shiny. Horsea/Kingdra, is a much better PvP battler, more people want it for that purpose and so it goes for more, but ONLY if it has decent IV's, or is Shiny. Even when both of them are Shiny however, the price is different. S Amphs can go for much more than an S Kingdra. Less S Amphs exist, even though both types are Common. Likely because more people actively hunt S Horseas (PvP, and Selling purposes). Maybe also because less people are actively lvling, Daycaring in Mareep areas? Though it also seems to be that less S Mareeps are encountered than S Horseas; even when actively hunting them.
HR Rating:
HR, whatever the rating of it. Isn't always effective. I've seen players multiple HR's spawn in an hour. While a person in the same area will encounter 0 within a multitude of hours. Maybe it's luck? Maybe the rates are odd? Maybe it's bots? Who knows! What we do know is that MS does not/never has/will(hopefully) increase catch/spawn rate. Only Shiny encounter rate. So MS cant be the problem, and if the spawn/catch rate is stagnant, then it can't be the problem. So the system is obviously wonky, needs some changing. How does luck, and random map generation factor in?
Which reminds me: Types of Players.The Community.
Collectors/Hunters: The collectors want..everything..Every stage of every Pokemon in every color of the rainbow that this game has to offer. There are exclusively players who seek only to catch/own what everyone else says is impossible. All S rares, all S Vr's, even All S Hr's and UC's (if it were possible). The collectors aim to keep. Hunters often aim to sell. Especially if they get something good with good Iv's. Heck, sometimes even if it has bad iv's. (They enjoy having/Donating for Membership!)
Daycare's/Levelers: People who's sole purpose is to level their own, or other Peoples Pokemon. All they do is level, to whatever level desired, in whichever areas are best for that Pokemon type. You'll almost always find 'em where the best exp is given. (Npcs, Gyms, Mt. Silver, DD..etc.) They don't care about encountering Pokemon, so much as they care about killing em. Not that they won't catch the occasional S or HR..Though I've noticed some of the most desired S's, and HR's are also in some of the areas that give the best exp. Clever! (They also enjoy having/Donating for Membership!)
Battlers : They want the HIGHEST Iv's, the SHINIEST shiny's, the best fighters in the game! (Which depending on move sets, broken moves, availability, change frequently.) The battlers have a big hand in changing buying market rates. They're as much a consumer as collectors are (unless collectors are also hunters). They're the players kicking out the money to purchase poke's, hire Daycare's, buy those elusive super shiny pokes, and put in the time to get them to lvl (whichever) if they can't afford a daycare afterwards.
General Populace: They're usually very new, and here for the fun of it! They don't necessarily care about the market..catching, hunting, S's. They just wanna beat the game! Get all the gyms, do all the quests..and then what? Leave usually. They played the game, they beat what there was of it to be beat; they might come back occasionally for an event, but that's it.
Token store and Existing Pokemon:
It should also be noted that Token donations, and what kind of Pokemon are available in the token store. Have some hand in this. If you are looking to effect the market, etc.
Crobats(what is a soothe bell for?) , kabutos, omanytes. Hitmonlee's, Chans, Makuhitas. etc. Not UC? In the game in multitudes? Keeping them in the Token store would only make sense if there were none circulating in game. Maybe have token store 'special releases'. Umbreon for example, is in game now, shuppets too. How low do they go? Only the Iv's know. I know better than to donate if I can get one another way though. If you take them away from token-donation however..and re-release them later? -shrugs- Maybe only take out certain pokes during event/quest times? Then put em back out when they're done and over with.
It might give people incentive to look at the forums, announcements..Remember what a wiki is for..
To keep things interesting. Maybe consider removing completely Broken/Useless Pokemon from token store. Unknowns for example, a collector might donate for one, might even donate for a S version. That's one type you're drawing in, but the rest of the people? What would they want with it? Maybe along with removing, and doing special things with some Pokemon in game (Snorlax, Kabu, etc) You could also remove totally broken Pokemon from the game. Until such a time as their moves are fixed/they have a purpose/event/quest/etc. (That does not include totally broken pre-evolutions, such as abra. Which becomes usefully after training. Unlike Ditto, Smeargle.)
Though I do understand keeping them, for the collectors....Maybe throw em into the safari in place of Rats?
Also..and I do realize, that the spawn rate and catch rate are two completely different things. One determines the amount of a type of poke that shows up in any given area..and the other determines how difficult they are to get. If you're gonna change one though, why not change both? Simultaneously? Shouldn't a catch rate reflect upon the rarity of the Pokemon? It shouldn't take 20+pkballs to catch a rat of any kind. It should take double or triple that to catch something even more rare. If that thing spawns at all..or overspawns in some cases.
For anyone who has fears of market issues, catching/Spawn rate issues,etc...I wouldn't. If we never truly knew the rarity rates (which according to Teck they've always been off, and we never knew. Oh The Lies!!) Then if they make changes to them, whatever they are, they wont effect us any more than not knowing the rates before effected us. Heck, who knows if we'll even notice! They also wont be likely to effect the market any more than an event does. A good free market is a self regulating one, laissez-faire and all that. Since there is no government to regulate and set our prices. All of that stuff is player set.