Tecknician
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- Joined
- Dec 10, 2012
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The staff have decided PWO has gotten to the point where the current spawns and rarity rates are no longer healthy for the game. Because of this we have decided to do several things to bring better balance to pokemon encounters including:
- Renaming pokemon rarities. This means no more common/rare/very rare/horrible rare naming system.
- Changing the rates of the different rarities. For example common will no longer have a chance of 1/10, rares will no longer be 1/100, ect. I will provide more information about this below.
- Looking at all the current spawns in game and changing what pokemon are on what map, what rates they are, and possibly the pokemon levels on certain maps (namely Johto).
- We will also be trying to find a more structured system for surfing and fishing spawns. Pokemon that are not fresh water pokemon will no longer be found in fresh water areas for example, or pokemon that should be fish for (Magikarp) will no longer be encounter-able by surfing.
Now more information about the spawn rates.
The old system was only partially disclosed to the players. The staff in the past told players that commons were 1/10, rares 1/100, and VR were 1/1000. This is only the standard rates. The reality is that commons could be any rate > 1/20, Rares any rate between 1/20 and 1/200 and very rares any rate between 1/200 and 1/10,000. Horribly rare pokemon any rates less than 1/10,000.
We originally started to look into this issue when looking further into why vrs were so valueless compared to horrible rares and why rares only had value when they were shiny otherwise they are about as valuable as common pokemon. It was decided that this was not a balance system that we wanted and viewed it as any normal pokemon that wasn't shiny had either 2 categories: Common(not hard to get) and horrible rare (extremely hard to get). As such we set out to re-look at the rates to find ranges that we feel would bring a better balance. As we can not test what we decided on we will need you to help us test over the next year. We will no longer be using standard rates. Pokemon will have rates that spawn the entire range of their rarity category, so one "Rare" pokemon will not have the same rate as another. We may disclose the numbers for the rates after testing and only after to prevent premature conclusions by players.
Likewise we have decided to change the naming system because we felt it was not only misleading, but without changing the naming system players won't adapt to the new system. For example on how it is misleading the rarity "rares" is commonly believed by vets to not be that rare and misleads new players about how difficult and valuable pokemon of that category is.
This will take time, it will not be done over night, so please be patient with us as we continue to make the game more enjoyable and balance for everyone.
PS: Feel free to type /list in game.
- Renaming pokemon rarities. This means no more common/rare/very rare/horrible rare naming system.
- Changing the rates of the different rarities. For example common will no longer have a chance of 1/10, rares will no longer be 1/100, ect. I will provide more information about this below.
- Looking at all the current spawns in game and changing what pokemon are on what map, what rates they are, and possibly the pokemon levels on certain maps (namely Johto).
- We will also be trying to find a more structured system for surfing and fishing spawns. Pokemon that are not fresh water pokemon will no longer be found in fresh water areas for example, or pokemon that should be fish for (Magikarp) will no longer be encounter-able by surfing.
Now more information about the spawn rates.
The old system was only partially disclosed to the players. The staff in the past told players that commons were 1/10, rares 1/100, and VR were 1/1000. This is only the standard rates. The reality is that commons could be any rate > 1/20, Rares any rate between 1/20 and 1/200 and very rares any rate between 1/200 and 1/10,000. Horribly rare pokemon any rates less than 1/10,000.
We originally started to look into this issue when looking further into why vrs were so valueless compared to horrible rares and why rares only had value when they were shiny otherwise they are about as valuable as common pokemon. It was decided that this was not a balance system that we wanted and viewed it as any normal pokemon that wasn't shiny had either 2 categories: Common(not hard to get) and horrible rare (extremely hard to get). As such we set out to re-look at the rates to find ranges that we feel would bring a better balance. As we can not test what we decided on we will need you to help us test over the next year. We will no longer be using standard rates. Pokemon will have rates that spawn the entire range of their rarity category, so one "Rare" pokemon will not have the same rate as another. We may disclose the numbers for the rates after testing and only after to prevent premature conclusions by players.
Likewise we have decided to change the naming system because we felt it was not only misleading, but without changing the naming system players won't adapt to the new system. For example on how it is misleading the rarity "rares" is commonly believed by vets to not be that rare and misleads new players about how difficult and valuable pokemon of that category is.
This will take time, it will not be done over night, so please be patient with us as we continue to make the game more enjoyable and balance for everyone.
PS: Feel free to type /list in game.