EVs. not Eevees - v1.95.3

The-Predator

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Re: Pokemon World Online 1.95

few questions:

Why even small pokemon look that big? http://prntscr.com/6hi4lm

Whether Im at full screen or window mode, http://prntscr.com/6hi54t it looks blurry how to fix it??

Why pokemon in boxes looks that blurry/pixeled http://prntscr.com/6hi6rt , is it suposed to be that way? or just an issue with my PC?

Why a small pokemon like hoot-hoot looks bigger or similar size to ludicolo (Ludicolo is bigger) and according to distance, the hoot-hoot should be way smaller but it looks bigger instead?? not to mention big pokemon, they look giant size and blurry/pixeled.

I cannot longer use any of the 2nd line chats, http://prntscr.com/6hic3c , I cannot click on any of them, I cannot even exit those? how to fix that??

I AM NOT COMPLAINING, I just want to know how to fix those, and why the sprites were chosen to be like that? I think the previous ones were better at least not that pixeled/blurry/blocky
 

RicardoTav

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Feb 10, 2012
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Re: Pokemon World Online 1.95

Well that blurry/pixeled problems its just in there kyppo here its good, as you can see http://prntscr.com/6hikwf ( i really dont know how to fix that sorry).
And well others problems its the lag/ the bug when you speak to a npc and game stop and the bug when the game stop in the "please wait" in a battle i found that ones.
 

Digi007

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Re: Pokemon World Online 1.95

same problem and freezing game after 3mins to logged in :/
 

PaawanTono

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Sep 16, 2012
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Re: Pokemon World Online 1.95

Almighty-KP- said:
few questions:

Why even small pokemon look that big? http://prntscr.com/6hi4lm

Whether Im at full screen or window mode, http://prntscr.com/6hi54t it looks blurry how to fix it??

Why pokemon in boxes looks that blurry/pixeled http://prntscr.com/6hi6rt , is it suposed to be that way? or just an issue with my PC?

Why a small pokemon like hoot-hoot looks bigger or similar size to ludicolo (Ludicolo is bigger) and according to distance, the hoot-hoot should be way smaller but it looks bigger instead?? not to mention big pokemon, they look giant size and blurry/pixeled.

I cannot longer use any of the 2nd line chats, http://prntscr.com/6hic3c , I cannot click on any of them, I cannot even exit those? how to fix that??

I AM NOT COMPLAINING, I just want to know how to fix those, and why the sprites were chosen to be like that? I think the previous ones were better at least not that pixeled/blurry/blocky

Client Is not properly Optimized i believe so blurry/pixeled icons and others.Sprites in Skin are Just good.
and as for follow Pokes size go check Options in client
 

KeyboardWarrior

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Re: Pokemon World Online 1.95

The reason alot of people are getting blury/skewed/stretched out graphics, pokemon, ui. etc, is because you did not use n^2 size textures, 32,64,128,256 etc.
Doing this not only screws up images for some gfx cards, but also slows load times down alot, and can impact performance.

I noticed all the pokemon image sizes were 96x96 which looks terrible on alot of people's pcs and needs to be changed to 128x128 (just enlarge the canvas, not the actual pokemon), and a fair few others were not n^2. This should be common knowledge for someone working with hardware based rendering.

By ensuring the texture dimensions are a power of two, the graphics pipeline can take advantage of optimizations related to efficiencies in working with powers of two. For example, it can be faster to divide and multiply by powers of two. Working in powers of two also simplified operations within the pipeline, such as computation and usage of mipmaps (a number that is a power of two will always divide evenly in half, which means you don't have to deal with scenarios where you must round your mipmap dimensions up or down).

So this rules out your "optimization" update, there is a bunch of other errors too, but mainly you need to go redo all your gfx sizes and fix the code up to match.
I hope this post holds good information for you.
 

mr-crime

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Re: Pokemon World Online 1.95

As of now, I've been looking at surf battles, character freezes after battle on surf, using /ref helps unfreez...tried it in CC B1F. Fury Attack hits even after it fainted oponent, first strike faints, he hit 3-5 times, health reloads every time to state before attack.

Other than those, really nice updates, tho I hope for specific ingame info about rarity and possibly attack description(all those wiki stats, just updated).
 

Teesel

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Re: Pokemon World Online 1.95

Good job, but the main problem is that now after almost every battle my character freezes. It also sometimes happens if I try to talk with NPC. After that I need to relog to play again, because /ref doesn't work when talking to other NPC.
 

The-Predator

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Re: Pokemon World Online 1.95

Teesel said:
Good job, but the main problem is that now after almost every battle my character freezes. It also sometimes happens if I try to talk with NPC. After that I need to relog to play again, because /ref doesn't work when talking to other NPC.

Same problem with me, it is freezing in the middle of the battles or when talking to NPCs, /ref nor /stuck works so I need to keep relogging almost every 5 minutes ._.
 

LunaticJames

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Re: Pokemon World Online 1.95

KeyboardWarrior said:
The reason alot of people are getting blury/skewed/stretched out graphics, pokemon, ui. etc, is because you did not use n^2 size textures, 32,64,128,256 etc.
Doing this not only screws up images for some gfx cards, but also slows load times down alot, and can impact performance.

I noticed all the pokemon image sizes were 96x96 which looks terrible on alot of people's pcs and needs to be changed to 128x128 (just enlarge the canvas, not the actual pokemon), and a fair few others were not n^2. This should be common knowledge for someone working with hardware based rendering.

By ensuring the texture dimensions are a power of two, the graphics pipeline can take advantage of optimizations related to efficiencies in working with powers of two. For example, it can be faster to divide and multiply by powers of two. Working in powers of two also simplified operations within the pipeline, such as computation and usage of mipmaps (a number that is a power of two will always divide evenly in half, which means you don't have to deal with scenarios where you must round your mipmap dimensions up or down).

So this rules out your "optimization" update, there is a bunch of other errors too, but mainly you need to go redo all your gfx sizes and fix the code up to match.
I hope this post holds good information for you.

Ah, thank you very much. I didn't get this problem when testing and no other staff did. Was a bit surprised when people started reporting these errors as I just didn't know better when it comes to hardware relations of rendering. This explanation really helps and finally solves the issue I've been chasing for the past entire day. (Swin mentioned it above, but I didn't understand fully what he meant) and gives more detail as to why it happens to some, but not others.

I will be updating the:
Front sprites
Back Sprites
Options.png
Position.png
char.png (Ninja edit~)
To be sized to n^2 in the next patch-update we have, which should be sometime very soon.

Cheers for that, Shane.
 

LexLuthor

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Re: Pokemon World Online 1.95

can anyone check this problem http://forum.pokemon-world-online.net/showthread.php?tid=36037
i saw few players with same problem.also i try install few times and nothing,reinstall windows but nothing again.
also i try with that client play on another computer all work fine.
 

Nikola

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Re: Pokemon World Online 1.95

Upon installation it messes up with users Language and keyboard layout. It can be really annoying especially if you are typing something and you don't pay attention on those things thinking everything is working as intended.
This is my keyboard before PWO installation: http://i.imgur.com/k7Ngkjh.png
This is my keyboard when PWO installation changes it on it's own; http://i.imgur.com/BLjKrej.png

-Notable change is changing QWERTY to QWERTZ. I am using QWERTY but client setup changes it it QWERTZ on it own. You packed the installation with inno setup creator and most likely its setup is causing this issue. Running PWO.exe won't change the language only installation will.
 

esau13

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Re: Pokemon World Online 1.95

any change to try to do is good for the game good job guys =)
 

Jinji

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Re: Pokemon World Online 1.95

Nikola said:
Upon installation it messes up with users Language and keyboard layout. It can be really annoying especially if you are typing something and you don't pay attention on those things thinking everything is working as intended.
This is my keyboard before PWO installation: http://i.imgur.com/k7Ngkjh.png
This is my keyboard when PWO installation changes it on it's own; http://i.imgur.com/BLjKrej.png

-Notable change is changing QWERTY to QWERTZ. I am using QWERTY but client setup changes it it QWERTZ on it own. You packed the installation with inno setup creator and most likely its setup is causing this issue. Running PWO.exe won't change the language only installation will.
Thanks for the info. although I'm not sure why that would be the case - no such setting change is defined in the installer script; and it didn't happen to me when I tested the installer. I will certainly look into this matter however.
 

Nikola

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Re: Pokemon World Online 1.95

Yeh try to put your keyboard on QWERTY it will change it to QWERTZ during the installation.
While you are at it; a lot of people have been complaining about being stuck on authenticating screen.

Scenario number one; I can run PWO from my normal partition where I had old PWO just fine but I can't run it from fresh partition where I only installed PWO and and basic built in windows drivers. So I took few GBs and created fresh windows 8.1 Enterprise in VMware, only PWO, wifi driver and basic windows drivers and PWO stucks there on authenticating screen. On that very clean and new partition where PWO wont run I enabled elevated built in admin account via CMD and it worked there just fine, did not ran on normal user account though.

Scenario number two; my old partition I use everyday where I had old PWO installed works like a charm after fixing firewall inbound protocol. But ironic, creating new user account there made it stuck on authenticating unlike in above in clean partition scenario it worked with built in admin account. If anything is there to stop PWO from working that can only be found on my normal partition, but that partition is one that works seamlessly. It wont stuck there.
 

LexLuthor

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Re: Pokemon World Online 1.95

in my case both scenario make me same problems
 

lobbo9

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Re: Pokemon World Online 1.95

I can't even access the game.....what is wrong, and no I didn't have any skins.
 

Rigaudon

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Re: Pokemon World Online 1.95

Thank you all for being responsive Beta Testers. For those of you who have dutifully pointed out any problems or strangeness, be it here or elsewhere, we are constantly looking up each report we have been made aware of and are working to solve all we can. We'll get there in time, step by step as always.
 

Mega.S

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Jan 15, 2012
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Re: Pokemon World Online 1.95

Well i made 7 battles today, not even one finish... All get stucks in middle...
You really need solv this bug..
 

dindin

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Dec 19, 2013
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Re: Pokemon World Online 1.95

oh, i really dont like the new poke icons, on battle and on my box. they look good and more professional looking before so why even change them.
 
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