ZOMG WALL OF TEXT xD
Sometimes the harshest punishments aren't the best ones. =P Even with warning/knowledge of those punishments.
In the past, cutting the hands (or even heads) off of thieves didn't stop people from stealing; it either made them sneakier (or dead if not sneaky enough) while giving others a social occasion to morbidly gawk at. >_<; Similar with banning, ESPECIALLY when ban messages used to be public. Why? Because such methods cannot prevent the base human nature of greed/ambition. It just punishes those that failed to hide it while not removing the temptation to give into it. =P
Their thoughts: "If I DON'T get caught, and I'm sure there's a way to avoid being caught/I already know how to avoid being caught, I will get rich."
Harsh punishment such as this also don't help people do a 360 and "see the light." In fact it does the opposite, as said earlier by others. Dx It results in constant ban-evading/alignment with hacking groups. They have nothing to lose and everything to gain, after all, because the GMs took everything they had including their name!
Rehabilitation can be fairly effective and reduce damage in the aftermath, although also painful if not established properly (people returning to hacking despite a lot of effort being put into discouraging them from hacking and giving them another chance. Which probably ties back with greed/ambition or even the thrill of finding loopholes.) This could be something to explore, though I worry about a potential lack of manpower for this kind of punishment..? =/ And I'm not sure what could be done to rehabilitate...
With that in mind, I'd like to focus on prevention for a minute and see if we can do anything with that instead.
One thing we could do is try to make legit play more beneficial than botting (not that easy with a turn-based RPG). In other words, it benefits them both faster and greater to play normally than with a hack/etc. That would redirect many people's ambition; those who want to have goodies in the shortest amount of time will resort to that method, and if that method is
legitimate, then they will play legitimately! Ohhohoh. :3 Now how we would do that? Good question. No idea. D:
Or, if non-human/automated methods became impossible, it would become the
only way to get goodies, and thus become the only way people would use. =P The latter is currently enforced by an anti-cheat system. "Well obviously what you just said doesn't work, then, because people keep trying to get around the system!"
Well, that's because when you have direct, nongameplay-related enforcement LIKE an anti-cheat system, people see it more like an obstacle.In other words, instead of a physical impossibility/reality, it becomes a challenge. It's as if they are Indiana Jones, and the only thing lying between them and a great treasure is a set of booby traps in a temple...
But if you create a more sophisticated or random system into the game itself...well, different story. Quests or puzzles where the player has to use their head/actual reflexes instead of their autopilot motor skills is an obvious example. However, the downside to this is that the solutions are often spread like wildfire immediately. I didn't even have to think for myself in the Chinese New Years Event, for example. Somebody had already figured out where to get [x] or the best way to get to [y]...all I had to do was ask if I wanted to know.
@Teck:
(I had to google those terms, curse you.)
No idea how we could do restoration excluding, perhaps, of scamming, but that would take a lot of effort with probably crappy results.
And Incapacitation means nothing when said Incapacitations can be evaded through other means. :[ Though, I'd like to see a trade/transfer/etc. freeze on suspicious accounts.
*Thinking out loud*