I already got that accusation, thankyouverymuch
I already answered it somewhere elsewhere, I just can't find it. I could post a link there but now I have to summarize it
My problem is that luck already has insane role in PWO, which is bad. You may be the trainer with the greatest potential, you may know everything about Pokemon and game mechanics, but if you have no luck, you'll never be able to reach your potential in this game because you won't have enough luck + money to obtain those epic Pokemon which would make you able to do that.
IMO, anything what increases this luck factor between players is a bad thing. That doesn't mean I'm against exclusivity, I think certain Pokes should be hard to find, just like Bagon and Drat now. (True, I'm thinking about a system which would reward continuous grinding, but I'll tell you about it some other time
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I'm not even against making different prizes of a quest. My problem is with the magnitude of the difference. Yo may be able to sell a Kabuto for 300k. 1m if you're lucky. A very bad Aero is maybe 6m, and the worst Anortih worth at least 20m, so it worth about ONE HUNDRED TIMES MORE than a Kabuto. And what determines what you get? Pure luck! If you could have got only Lileep-Aero-Anorith or only Omanyte-Kabuto, it would be fine.
I can assure you, if I would have got a claw fossil, I still would argue against the prize system of the quest.