Tecknician
New Member
- Joined
- Dec 10, 2012
- Messages
- 925
- Points
- 16
So far this seems to be working better, still a few small issues here and there but nothing major. A vast improvement.
What I am looking to do now is start working on and implementing Accuracy and Evasion for pokemon themselves (There's a difference between a pokemons accuracy and a moves accuracy). This process will take a few days but I hope to test it sometime within the next week.
original post:
What I am looking to do now is start working on and implementing Accuracy and Evasion for pokemon themselves (There's a difference between a pokemons accuracy and a moves accuracy). This process will take a few days but I hope to test it sometime within the next week.
original post:
Game is back up.
A few months back I began a rework of how stat changing moves worked. At the time I was hoping to implement a quick fix that solved most of the issues. However this was rather unsuccessful. Shortcuts rarely work, yet it did provide me some valuable knowledge so wasn't a complete waste.
Today I began working on overhauling this system to be more accurate. This will be a several part process which I hope will be more flexible in the future. The first part will be removing the formula process I created and adding a direct stage base system. With this addition, as requested by numerous players I will re-add the messages that provide the stat number. In what context this will be added back, I am not sure. It may either be the amount of change, or the value of the stat after the change.
Downtime will start at 11 PM GMT (7 PM EST) tonight and will last no longer than 2.5 hours. Not including any further downtime for bug fixing upon player testing.
Upon completion I may post further options going forward related to this.
Edit: Any crashes or downtime prior to this schedule downtime has nothing to do with this update.
Edit2: Wrote 11 am GMT, meant PM.
A few months back I began a rework of how stat changing moves worked. At the time I was hoping to implement a quick fix that solved most of the issues. However this was rather unsuccessful. Shortcuts rarely work, yet it did provide me some valuable knowledge so wasn't a complete waste.
Today I began working on overhauling this system to be more accurate. This will be a several part process which I hope will be more flexible in the future. The first part will be removing the formula process I created and adding a direct stage base system. With this addition, as requested by numerous players I will re-add the messages that provide the stat number. In what context this will be added back, I am not sure. It may either be the amount of change, or the value of the stat after the change.
Upon completion I may post further options going forward related to this.
Edit: Any crashes or downtime prior to this schedule downtime has nothing to do with this update.
Edit2: Wrote 11 am GMT, meant PM.