Upcoming server downtime - testing

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Tecknician

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So far this seems to be working better, still a few small issues here and there but nothing major. A vast improvement.

What I am looking to do now is start working on and implementing Accuracy and Evasion for pokemon themselves (There's a difference between a pokemons accuracy and a moves accuracy). This process will take a few days but I hope to test it sometime within the next week.


original post:
Game is back up.

A few months back I began a rework of how stat changing moves worked. At the time I was hoping to implement a quick fix that solved most of the issues. However this was rather unsuccessful. Shortcuts rarely work, yet it did provide me some valuable knowledge so wasn't a complete waste.

Today I began working on overhauling this system to be more accurate. This will be a several part process which I hope will be more flexible in the future. The first part will be removing the formula process I created and adding a direct stage base system. With this addition, as requested by numerous players I will re-add the messages that provide the stat number. In what context this will be added back, I am not sure. It may either be the amount of change, or the value of the stat after the change.

Downtime will start at 11 PM GMT (7 PM EST) tonight and will last no longer than 2.5 hours. Not including any further downtime for bug fixing upon player testing.
Upon completion I may post further options going forward related to this.

Edit: Any crashes or downtime prior to this schedule downtime has nothing to do with this update.

Edit2: Wrote 11 am GMT, meant PM.
 

Friko

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*ahem* *Clears throat*, *gargles some mouthwash*, *takes a sip of water and shifts it around his mouth*, *swallows the water*
FFFFFinally!!!!!!!!!!!!!!!!!
 

EcoWOLFrb

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Thank you for putting this forth, it's a much needed update. Appreciate your hard work as always.
 

SimpleAndClean

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While this update will take care of the majority of cases such as Growl vs. Dragon Dance battles, I'm fairly certain there will still be cases of stubborn insistence that the opponent will simply give up and attack after some time, giving the advantage to the more patient (stubborn) participant. I think it's important to figure out how this will be dealt with, as you may be able to fix small gains in status, but you will not likely fix stupidity so easily.
 

pokearcanine

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I loved the update,but there a move that need to be fixed
JxpLZhf.png

thanksss
 

king1234

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grindballs said:
<img src='./images/smilies/censored.png' alt='Censored'> this <img src='./images/smilies/censored.png' alt='Censored'> i want to play

Dude take it easy, there doing there best to fix the current problems.
 

Nikola

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-Seems that we cannot reduce opponents speed in this case. That Dragonite attacked first next round even if scary face was used on it. Only saw that thing not working properly since game crashed 1 or 2 moves after that.

YSF8mcT.png
 

Dalsasso

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Hi, with this update, the amount that Agility, Dragon Dance, ... increases will be different?

Because, before, this moves was increasing 50%, right? Like, one Drago with 100 Speed, using agility will be with 150 speed, right?

But now it increases 100%. My Drago has 193 speed, I used agility and he became with 386. That's right or just a bug that need to fix?
 

Tecknician

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Any further downtime is not the result of this update. Stop posting on here about it.

The way the messages work is that it provides the new stat value, not how much it increases. For example dragon dance on a poke with 100 atk should make the system report "drago now has 150 atk"

Darcia, that screen shot doesn't show me anything that's broken. It looks perfectly fine to me.
Round 1: salas spd > dragos speed.
atk 1: sala uses dragon claw
atk 2: drago speed increases. Now dragos > salas.
round 2: because drago > sala. drago goes first
atk 1: drago uses outrage.
atk 2: sala uses scary face. Now sala > drago again.

next round sala should go first.
 

Tecknician

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Dalsasso said:
Hi, with this update, the amount that Agility, Dragon Dance, ... increases will be different?

Because, before, this moves was increasing 50%, right? Like, one Drago with 100 Speed, using agility will be with 150 speed, right?

But now it increases 100%. My Drago has 193 speed, I used agility and he became with 386. That's right or just a bug that need to fix?
Agility raises speed by 2 stages. 1st stage is 50% 2nd stage a total of 100% so it is working correctly.
 

Dalsasso

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Tecknician said:
Dalsasso said:
Hi, with this update, the amount that Agility, Dragon Dance, ... increases will be different?

Because, before, this moves was increasing 50%, right? Like, one Drago with 100 Speed, using agility will be with 150 speed, right?

But now it increases 100%. My Drago has 193 speed, I used agility and he became with 386. That's right or just a bug that need to fix?
Agility raises speed by 2 stages. 1st stage is 50% 2nd stage a total of 100% so it is working correctly.

Ok, I tought that all stats moves works with 1 stage.

Thanks Tek
 
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