Shiny-HoOh
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- Jun 10, 2014
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So I've decided to make this thread to explain why switching is a must in competitive battling due to the ignorance of many players that don't understand the reasons that switching is a must.
So first off switching works fine, it only glitches if either player tries to switch when the opponent's pokemon is fainted (Which people shouldn't be doing anyways since that wasn't even in the actual games), which is easily avoidable.
(Switching used to be broken (I know it used to be, I was around from December 2009 until about June/July 2011, after that I kinda left/came back/left/came back and so on), which was the whole reason the unseen 'no switching' rule came about, however since it's fixed there's no reason to even keep this unseen and useless rule around.)
Switching vs. non-switching:
Switching battles take skill, knowledge, and prediction (As to what possible pokemon your opponent might switch to and what attack you should choose) while non-switching battles are purely luck based and the majority of the time comes it down to if your pokemon was able to survive an attack or what lead you chose (Basically a coin flip).
Prediction:
Predicting if and when your opponent is going to switch can easily determine a battle, for example if you have Starmie out and the opponent has Salamence out, your opponent switches Salamence you should be able to figure out a possible pokemon they'll switch in, currently this isn't really needed since very few actually switch or even know what pokemon to switch to, but eventually it will come in handy due to switches working.
Checks:
A check is when you get a free switch and send in a pokemon that can beat the opponent's pokemon.
Example: Your opponent has salamence out, it just killed once of your pokemon, so you send in Starmie, no matter what your Starmie will be able to kill the Salamence without fear of the Salamence surviving Ice Beam or outspeeding Starmie.
Counters:
A counter is when you can switch in a pokemon with little to no fear of what that pokemon can do and kill off that pokemon or force it out.
This is very important if you want to have a good team, especially against the top pokemon out there, for example a counter against Starmie could be Lanturn due to it resisting Hydro Pump and Ice Beam, neutral to Thnderbolt (In the future it'll be immune to Thunderbolt once Volt Absorb works), and is specially bulky enough to take a hit from Psyshock, so it could just switch in on any attack and kill the Starmie.
(Also a counter can be a check, while a check is not always a counter.)
So first off switching works fine, it only glitches if either player tries to switch when the opponent's pokemon is fainted (Which people shouldn't be doing anyways since that wasn't even in the actual games), which is easily avoidable.
(Switching used to be broken (I know it used to be, I was around from December 2009 until about June/July 2011, after that I kinda left/came back/left/came back and so on), which was the whole reason the unseen 'no switching' rule came about, however since it's fixed there's no reason to even keep this unseen and useless rule around.)
Switching vs. non-switching:
Switching battles take skill, knowledge, and prediction (As to what possible pokemon your opponent might switch to and what attack you should choose) while non-switching battles are purely luck based and the majority of the time comes it down to if your pokemon was able to survive an attack or what lead you chose (Basically a coin flip).
Prediction:
Predicting if and when your opponent is going to switch can easily determine a battle, for example if you have Starmie out and the opponent has Salamence out, your opponent switches Salamence you should be able to figure out a possible pokemon they'll switch in, currently this isn't really needed since very few actually switch or even know what pokemon to switch to, but eventually it will come in handy due to switches working.
Checks:
A check is when you get a free switch and send in a pokemon that can beat the opponent's pokemon.
Example: Your opponent has salamence out, it just killed once of your pokemon, so you send in Starmie, no matter what your Starmie will be able to kill the Salamence without fear of the Salamence surviving Ice Beam or outspeeding Starmie.
Counters:
A counter is when you can switch in a pokemon with little to no fear of what that pokemon can do and kill off that pokemon or force it out.
This is very important if you want to have a good team, especially against the top pokemon out there, for example a counter against Starmie could be Lanturn due to it resisting Hydro Pump and Ice Beam, neutral to Thnderbolt (In the future it'll be immune to Thunderbolt once Volt Absorb works), and is specially bulky enough to take a hit from Psyshock, so it could just switch in on any attack and kill the Starmie.
(Also a counter can be a check, while a check is not always a counter.)