hey, so i asked earlier today Teck if its possible to make an NPC take away a certain pokemon and he said he might be able to code something like that, so i would like to make this suggestion:
as you know the gold income in the game is high and the only way to get rid of it is by potions revives bikes surfs etc, but that is not enough, and at the same time the pokemon flowing into the game but not leaving out of the game, so i came up with this idea hope you like it:
the breeding system:
requirement:
x2 of the same pokemon example dragonite and dragonite.
X amount of money depending on the rarity of that pokemon. Common, rare, VR, HR, UC. "if this is hard to implement just make it a fixed amount"
both pokemons must be lvl 70+
Prosses:
the NPC will take both of those lvl 70+ pokemons + X amount of pokemoney and give you instead a lvl 5 of that pokemon
Outcome:
that lvl 5 pokemon will have 15+ IV's and a 0.1% Chance of being shiny. "i think this would be the only problem with implementing this system"
if you gave away 2 shiny versions of the pokemon, the outcome would be a lvl 5 shiny pokemon with IV's 28-31 i guess?
with this way, you can reduce the over flow of pokemons in the game such as HR's, and UC's as well as take out great amount of pokemoney from the economy to make it function better, and implement the long waited breeding system to work in an MMO properly.
what do you think?
as you know the gold income in the game is high and the only way to get rid of it is by potions revives bikes surfs etc, but that is not enough, and at the same time the pokemon flowing into the game but not leaving out of the game, so i came up with this idea hope you like it:
the breeding system:
requirement:
x2 of the same pokemon example dragonite and dragonite.
X amount of money depending on the rarity of that pokemon. Common, rare, VR, HR, UC. "if this is hard to implement just make it a fixed amount"
both pokemons must be lvl 70+
Prosses:
the NPC will take both of those lvl 70+ pokemons + X amount of pokemoney and give you instead a lvl 5 of that pokemon
Outcome:
that lvl 5 pokemon will have 15+ IV's and a 0.1% Chance of being shiny. "i think this would be the only problem with implementing this system"
if you gave away 2 shiny versions of the pokemon, the outcome would be a lvl 5 shiny pokemon with IV's 28-31 i guess?
with this way, you can reduce the over flow of pokemons in the game such as HR's, and UC's as well as take out great amount of pokemoney from the economy to make it function better, and implement the long waited breeding system to work in an MMO properly.
what do you think?