Yahiamice
New Member
- Joined
- Mar 28, 2014
- Messages
- 21
- Points
- 1
Hello fellas,pokétrainers,staff members,kittens,etc... I got here some...ideas to stlightly enhance the game's mechanics/fancyness.
IV-Ray specs
Has indefinite uses. Can be used upon encountering wild Pokémon to see their IV's without catching them.
Experience Band
When held by a Pokémon in a battle, slightly multiplies it's gained XP.
Darkness Feather
When held by a Pokémon that is on the first position of your team,repels half of the wild Pokémon.
Power Ball
Greatly raises -stat- (Attack,defense,speed,etc...) but lowers -stat- as a minus.
And some other stuff, like...
The health bar
How about having,such as generation III, a health bar that switches from green(100-50%) to yellow (50-25%) and then red (25-1%) instead of just green all the way there? Not asking for it on the HUD,just for the battles. That would save some time checking.
TRUE STORY THAT ALWAYS HAPPENS
"Oh look at this HR Pokémon ! It's water typed and it's 45 levels down my lowerest pokémon. I'm gonna get my diglet do scratch on it and make him lose 90% of his hp to capture him easily !"
*diglet uses scratch*
Wild pokémon seems to have 51% HP
"Whoa, that was close. So that means only one scratch and i'll be able to catch it without problems !"
*diglet uses scratch again*
*realises the first scratch dealt more than 50% of the wild poké's health*
*horribly rare pokémon fainted*
*sniff*
The battle introduction
How about instead of that awkward "Prepare to Battle" screen,a shading with three different forms that englobes the entire screen to welcome the new battle ? Such as normal Pokémon? That would be fancy and really appreciated !
Consumable items
The last thing i have to speak about is the ability of being able to consum items (i.e : potions,fresh water...) outside of battles ? That would make useless the fact that we have to encounter a wild poké to get the heal done. Would be appreciated too.
Dear staff member/anything else,thank you for reading these notes. Have a good day everyone!
IV-Ray specs
Has indefinite uses. Can be used upon encountering wild Pokémon to see their IV's without catching them.
Experience Band
When held by a Pokémon in a battle, slightly multiplies it's gained XP.
Darkness Feather
When held by a Pokémon that is on the first position of your team,repels half of the wild Pokémon.
Power Ball
Greatly raises -stat- (Attack,defense,speed,etc...) but lowers -stat- as a minus.
And some other stuff, like...
The health bar
How about having,such as generation III, a health bar that switches from green(100-50%) to yellow (50-25%) and then red (25-1%) instead of just green all the way there? Not asking for it on the HUD,just for the battles. That would save some time checking.
TRUE STORY THAT ALWAYS HAPPENS
"Oh look at this HR Pokémon ! It's water typed and it's 45 levels down my lowerest pokémon. I'm gonna get my diglet do scratch on it and make him lose 90% of his hp to capture him easily !"
*diglet uses scratch*
Wild pokémon seems to have 51% HP
"Whoa, that was close. So that means only one scratch and i'll be able to catch it without problems !"
*diglet uses scratch again*
*realises the first scratch dealt more than 50% of the wild poké's health*
*horribly rare pokémon fainted*
*sniff*
The battle introduction
How about instead of that awkward "Prepare to Battle" screen,a shading with three different forms that englobes the entire screen to welcome the new battle ? Such as normal Pokémon? That would be fancy and really appreciated !
Consumable items
The last thing i have to speak about is the ability of being able to consum items (i.e : potions,fresh water...) outside of battles ? That would make useless the fact that we have to encounter a wild poké to get the heal done. Would be appreciated too.
Dear staff member/anything else,thank you for reading these notes. Have a good day everyone!