Peace-Enforcer
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- Joined
- Feb 10, 2012
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HeavyPetter said:When it comes to natures: If it's going to be implemented, I think making all natures random and final would be the best idea. People who already have a big advantage in terms of owning great pokémon would retain that advantage simply because randomizing would turn out approximately the same percentage of beneficial natures for everyone. Therefore everyone would have the same percental increase or decrease of the total value of their 'pokepool', so it would not "punish" anyone. Making natures changeable would strongly favor those who already have near-perfect teams. They would just quickly change the nature of their entire team to be beneficial and they would be back at a perfect team.
However that is really beside the point, the main benefit of making natures random and final is that it would make it ridiculously hard to find "prefect" battling pokes, to the point that there would actually not exist any player with more than one or two such pokes (that is to say with a beneficial nature, max speed and sufficient other IV:s). That would open up the playing field for common pokémon which could more easily be found close to perfect, and it would diversify battles.
I really hope that in PWO:s future, more or less every max-evolved pokémon will be equally useful in battle, which would mean a much more fun and diverse battling scene.
I agree with mostly everything in here but if you think about it, HR pokemon wouldn't be used at all. They would be just a collectible and nothing more. Point of most HRs at this time is High cost (time or money) high reward. there should be balance.
How ever, updates on moves, natures and EVs in it self would make most pokemons useable in battle.
Some players even suggested that there are far to many commons dominating battling today.
So I think we shouldn't take balance of commons and higher rarity pokemons usefulness in battle into consideration at all at this point. Meta of battle will change with updates on moves, EVs and natures. How easy some nature is obtained on a common pokemon isn't even important, at least in my opinion.
But should shiny get 2% boost as in +12/-12 or get +10/-10 is something to think about cause our shiny is something that makes this game unique.