Hello, I've been doing some thinking about buying pokemon from the token store, and have found some issues I think should be discussed. To begin I'd like to point out the low cost of UC pokes if they're not Uber or Epic. People used to pay much more than 3m for a bad Slaking or Swamp ect ect... and to think that someone paid 15 tokens, which is equivalent to 30m in pokemoney, just to loose so much on the investment is hard to swallow at least for me. I would move that token pokemon be reduced in price if such a lackluster market will only allow such minimal offerings for the non epic, average UC. Now I realize the market did this on it's own, and buying UC's from the store is in essence a gamble, and that it would provide less income to help the server keep itself running...but I believe with lower prices on these UC's people would simply buy more of them, closing the income gap.
The other Issue I'd like to address is the shiny chance of UC's. Now I am informed that the chances will be changing for the new playerdex, but in my opinion it won't be nearly enough change. As it stands I'm aware the current probability of a UC being shiny is the same as a wild in-game encounter. I believe this is flawed, as a person has to pay an additional two tokens just to hold such a chance. I would move that one of these two options be implemented:
A- The shiny chance of UC's for people willing to dish out an additional 2 tokens becomes substantially higher, to make it a viable chance of having one. I'm not talking 1 out of 10...but it would be nice to see a new shiny UC pop up on forums every now and then. It shouldn't be so rare, and hopeless to achieve a goal to have one. Not only would this benefit players, it would benefit PWO, as more players would be willing to gamble the additional 2 tokens.
B- Make the shiny chance available without the additional 2 tokens needed. I see no reason why 15 tokens wouldn't be enough to grant a player a normal chance, same as in game to have a shiny. Especially if it's so far fetched as 1 in 8000 or so. Can anyone honestly say that it wouldn't make for a better player environment? Is the purpose of this game not to do so? And just as the future update will, I see no reason why players with MS shouldn't have a higher chance in the token store at all. It would also substitute the lack of shiny chance income from the token store with the amount of players that would buy MS for a naturally increased chance of a shiny from the token store.
Being that shiny UC's were briefly available for a mere 25 tokens I don't think I'm being unreasonable in the propositions, hopefully both staff and players will converse about this, as they should in all decisions regarding the improvement of this game...in order to improve the experience for everyone. Thank you for reading, please feel encouraged to participate in the discussion.
The other Issue I'd like to address is the shiny chance of UC's. Now I am informed that the chances will be changing for the new playerdex, but in my opinion it won't be nearly enough change. As it stands I'm aware the current probability of a UC being shiny is the same as a wild in-game encounter. I believe this is flawed, as a person has to pay an additional two tokens just to hold such a chance. I would move that one of these two options be implemented:
A- The shiny chance of UC's for people willing to dish out an additional 2 tokens becomes substantially higher, to make it a viable chance of having one. I'm not talking 1 out of 10...but it would be nice to see a new shiny UC pop up on forums every now and then. It shouldn't be so rare, and hopeless to achieve a goal to have one. Not only would this benefit players, it would benefit PWO, as more players would be willing to gamble the additional 2 tokens.
B- Make the shiny chance available without the additional 2 tokens needed. I see no reason why 15 tokens wouldn't be enough to grant a player a normal chance, same as in game to have a shiny. Especially if it's so far fetched as 1 in 8000 or so. Can anyone honestly say that it wouldn't make for a better player environment? Is the purpose of this game not to do so? And just as the future update will, I see no reason why players with MS shouldn't have a higher chance in the token store at all. It would also substitute the lack of shiny chance income from the token store with the amount of players that would buy MS for a naturally increased chance of a shiny from the token store.
Being that shiny UC's were briefly available for a mere 25 tokens I don't think I'm being unreasonable in the propositions, hopefully both staff and players will converse about this, as they should in all decisions regarding the improvement of this game...in order to improve the experience for everyone. Thank you for reading, please feel encouraged to participate in the discussion.