PWO in Scaled Window or Fullscreen with the app 'Lossless Scaling' on Steam. Windows 10/11 only.

thunderclap

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1660522450069.png
Example screenshot ^^^. You don't need to copy these settings exactly. It's easy/quick to experiment for the best settings for you. The 1.8x scaling is for my high res monitor, yours will probably need less.

Update: Sept 21 2022. There is no more free demo version. Use IntegerScaler if you don't want to pay (this costs $5.69 USD).

New alternative to IntegerScaler with better Multi-Screen support, Windowed Mode Scaling and easier setup. No computer skills needed.

This program allows Full Screen or Windowed mode resizing (any size 1.0x or larger). Several smart resizing renderers available ("LS1" type uses machine learning upscaling) so any size looks crisp, almost like a new HD-remastered client. Perfect multi-monitor support: You can move the PWO window around freely and it behaves just like any standard window. Unlike IntegerScaler you can have PWO fullscreened on either screen, not just on your primary monitor.

Another benefit of this app is you can stretch to True Fullscreen ignoring aspect ratio, so there's no black bars like in IntegerScaler.

For touchscreen users, Lossless Scaling handles PWO better in fullscreen. Touch still doesn't work on main buttons, but IntegerScaler returns to Window mode while LS retains FS with accidental screenpress.



Well worth the $5 for paid version. Highly recommended.


Issues:
-When returning mouse focus to PWO from other screen, my cursor randomly jumps a short distance.


Download Here
 
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thunderclap

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Update: Sept 21 2022. There is no more free demo version. Use IntegerScaler if you don't want to pay (this costs $5.69 USD).

Still highly recommended and well worth the price.
 

thunderclap

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Oct 6 2022: Version 2.18 released!

LS1 update:
- A new, more efficient model that is smaller but produces slightly better results. The most noticeable changes are the significantly reduced number of artifacts (halos, ringing etc.), which are clearly visible at high sharpness levels and low resolutions on small bright objects such as letters. You can see the result of the change on this enlarged example[imgsli.com]. Other changes are hardly noticeable.
- Slightly reduced overall sharpness level.
- Performance has almost not changed. Depending on the architecture of GPU, there may be a small deviation in one direction or the other.

Polish language added, localizations updated. Thanks to the translators.
 

thunderclap

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Oct 14 2022: Version 2.19 released.

- Minor changes to LS1 fixing "compressed" colors;
- LS will no longer unscale when the game window is not responding;
- If the game creates a new window, LS will try to scale it instead of unscaling when the first window loses focus;
- Takes input crop into account when clipping the cursor;
- Fixed scaling of maximized windows.
 

thunderclap

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Oct 24 2022: Version 2.2.0 released.

- Optimized frame capture - 5-10% performance boost for all scaling types;

- New option "Double buffering":
Allows WGC to capture a new frame during scaling the previous frame. May stabilize frame time but increases latency. By default, LS throttles new frame capturing while scaling the previous frame to reduce latency.
It has been confirmed that this can make a significant difference in performance on some systems, on others it may not change anything other than adding latency.

- New scaling type "Bicubic CAS":
As the name suggests, this is bicubic upscaling + AMD CAS sharpening. Scaling uses a fast implementation of the Catmull-Rom filter, which seems to provide better quality than CAS scaling and has similar performance. Overall, the Bicubic CAS is about 40-50% faster than the LS1/FSR, but still delivers decent results, making it a good choice for those who want even more performance.

Oct 30 2022: Version 2.2.1 released.

New option - "Draw FPS":
Draws the number of captured and scaled frames per second (FPS) and average time spent scaling a frame (frametime).
It can be useful for understanding the LS performance and correct tuning, as well as for comparing scaling types.

Nov 14 2022: Version 2.2.2 released.
2.2.2 released

Because Anime4K shaders are heavy, they are not usually used when performance is needed, but rather to improve the quality of older and less demanding games at any cost. Often, these games have mostly static content, such as in the case of visual novels, simulators, strategies, or even regular programs.

- A new feature for Anime4K, which I called Variable Rate Scaling, allows LS to not rescale parts of the frame that have not changed. This significantly reduces the load of the GPU when scaling such content, and makes it possible to run the heaviest "Ultra Large" shader even on integrated GPUs (if there is enough video memory). Check out this whopping difference when scaling a game with static content on a laptop AMD APU:
Average frame time: 29 ms -> 2 ms
FPS: 33 -> 90-120
GPU load: 97% -> 25-35%

All this while maintaining the same quality.

Use for more dynamic content can also be justified, but the frame time will be very inconsistent.

- Now any profile can act as global. If no custom profile is found for the game, the selected profile will be used instead of the default profile as before. In addition, it is now possible to create a single profile for several games by specifying their executable files separated by a semicolon ";".

- LS will no longer create a profile for itself in the Nvidia control panel.
Note: Anime4k is the best quality option to use with PWO (second best is LS1). With this update, even slower computers should be able to run it smoothly!
 
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