So here i want to talk about problems like pokemons spawn time , population decrease / survival of the server, economy and pwo as a whole.
Point 1 [Pokemons average spawn time]
Here we have tier 1,2,3,4 and 5.
"
Tier 1, marked as #1 - Easiest to find, will appear in under 20 minutes on average.
Tier 2, marked as #2 - Slightly more difficult. Should appear on average, 20 minutes to 1 hour apart.
Tier 3, marked as #3 - 1 to 5 hours average time between spawns.
Tier 4, marked as #4 - 5 to 15 hours average time between spawns.
Tier 5, marked as #5 - Anything over 15 hours average time between spawns.
"
I'm fine with Tier 1 to 3, but Tier 4 and Tier 5 take way to much time to catch. Remember that RNG is featured here so that in the people's Limit tending to infinite it will be over 15 hours for a player it might take 40 hours for me if i'm unlucky and 8 hours for you if you are really lucky and that begins the problem!
Remember that there are 2 types of people. Battles / Collectors / and people that Roleplay. Imagine you are a battler u search 40 hours for a pokemon , you find it and then oh hey it has wrong IVs...Apart from this (imagine that natures get implemented, u earch again for that Porygon you want and hey again he has good ivs but wrong nature. You search more 40 hours for it and he has good nature but this time bad ivs.)
So you just lose time and time and time without getting any joy. In the end you have 500+ hours played and you didn't accomplished anything you wanted.
And then you say " Oh well xPecT you can work your way down the road , get PDs and then buy the pokemons you really wish". WRONG
This won't happen again because 1 year ago +- token store had access to a lot of pokemons and now it doesn't have them. So before there were a bigger float of those pokemons because many of them were bought from token store and now you cannot. So less offer, less pokemons with good ivs,prices inflatuating exponentially, you losing time without achieving your goal.
Let's say you make the spawn times from Tier 4 and Tier 5 shortened for like 5-8 hours for Tier 4 and 8-15 hours for Tier 5.
Yes it will break the economy. Supply and Demand law. The more Supply there is the less the price will be.
And where is the problem anyway? You should not care about that because then at least people will have their pokes without the infinite grinding, the no life hunting without any results. That way at least no life hunting will actually produce results.
Let's be honest here people want to have fun and accomplish goals. Don't want to hunt 3 pokemons for 150 hours and then they have bad ivs and they can't even use them to the fullest.
A battler wants to battle, a collector wants to collect and a roleplayer just wants to have fun.
Here people like me(battlers) are most of the time in trade channel or in safari zone just because they want to make money so they can buy better pokes because hunting for them is not reliable. Its more reliable to be 24 hours in trade channel buying pokemons from new players that dont know the economy well and reselling stuff and winning 500k per day than hunting 24 hours for any pokemon.
In the end people like me end up not being battlers because they can't get the pokemons they want because hunting is nearly impossible here.
Point 2 [Population decrease]
As i said in the Point 1 , for that reason people lose the Joy of playing because they can't and they won't ever achieve their goals. And it's even harder for a new player. Like for example a new player registers today. If he gets membership and no life hunts he won't get much luck because Point 1 , Tier 4 and Tier 5 pokemons are too hard to get other than buying them from token store and a lot of pokes got removed from token store +- 1 year go. Point 2 Even if you get them the change of being bad IVs are much greater than being good ivs. And Point 3 if you get shiny commons they won't worth anything because they are "new IVs" .
So a new player trying to get fun for example being a battler won't have access to a team worth to play against any of the older players in less than, ill say average 500-1000 hours of pwo playing time.
So this for older players its quite cool. Even if their skills in battle are not that great they can always get keep getting +1 and +1 and +1 wins against much players that are virtually better than them just because they got lucky with the timing they joined PWO and since they will always have the better pokes that can complement their lack of skill in battle.
So then the new players becomes frustrated, for all the hunting that doesn't show success and for not being able to compete in tons of hours played with people that can be worse than him for example at battling strategy.
Then again you see a shiny Porygon or shiny Eevee or whatever with 28+ ivs that you won't ever be able to compete with that because again, the spawn times are too damn high and even if you no life for days or months most likely the probability of you getting a NON SHINY of that comparable stats will be less than 0.5
So you become frustrated and leave the game.
So if the new players keep leaving the game after they get 16 badges and few hours of playing after that because they realize they cant accomplish nothing the population decrease and why? Because eventually the very old players that are always of the " No changes should ever happen to the spawn system, that will break economy" opinion eventually become bored too and leave for the server "the one who should not be named" because at least there is not that much discrepancy there.
And yeah most of the very old players will have a saying on this because they were here since the beginning..it was because many of them that PWO is what it is now , blablabla. But they forget to realize that with these decisions they are not helping the server going forward but keeping it behind and only thinking about their own profit.
P.S: Then you can say, "oh wait just donate to the server buy like 1.000.000 tokens and sell them and you will get a lot of money so you can buy the better pokes out there." You realize what you are saying? This is a pokemon game that the only meaning of it is to have fun. To donate such quantities you must have a really solid work or be really rich at least if you leave in Europe to leave that in a game. And most of the people are teenagers / young adults that want to have fun. Not pay-to- win.
CONCLUSION: The way the things go Old players Leave + New players leave. There isn't a cycle of renewal of the players. Population decreases.
Part 3.1[The economy ]
So my dear loved economy.. People that like me that make their PWO lifes in trade channel to try someday to achieve the level of pokemons they need to be a battler. The economy was broken with the division of old ivs to new ivs. So old ivs worth much more and most of the older players are the ones who own them.
That makes them much richer than the players that joined in the "new iv" era. Plus you even had the Dovee scandall that affected economy as a whole too.
And the more people are leaving the server, the lower the population goes the economy becomes more and more broken without players having less and less of a chance to keep rolling in the buy and resell cycle.
Part 3.2[Pwo as a whole]
People want to have fun. People want to "have them all" or to "fight all day" . But without the conditions for that to happen people lose the interest and eventually leave. It might not be these changes but something has to be made. I love PWO and i want it to get better, and get much more active players again, so please take this as constructive criticism.
Point 1 [Pokemons average spawn time]
Here we have tier 1,2,3,4 and 5.
"
Tier 1, marked as #1 - Easiest to find, will appear in under 20 minutes on average.
Tier 2, marked as #2 - Slightly more difficult. Should appear on average, 20 minutes to 1 hour apart.
Tier 3, marked as #3 - 1 to 5 hours average time between spawns.
Tier 4, marked as #4 - 5 to 15 hours average time between spawns.
Tier 5, marked as #5 - Anything over 15 hours average time between spawns.
"
I'm fine with Tier 1 to 3, but Tier 4 and Tier 5 take way to much time to catch. Remember that RNG is featured here so that in the people's Limit tending to infinite it will be over 15 hours for a player it might take 40 hours for me if i'm unlucky and 8 hours for you if you are really lucky and that begins the problem!
Remember that there are 2 types of people. Battles / Collectors / and people that Roleplay. Imagine you are a battler u search 40 hours for a pokemon , you find it and then oh hey it has wrong IVs...Apart from this (imagine that natures get implemented, u earch again for that Porygon you want and hey again he has good ivs but wrong nature. You search more 40 hours for it and he has good nature but this time bad ivs.)
So you just lose time and time and time without getting any joy. In the end you have 500+ hours played and you didn't accomplished anything you wanted.
And then you say " Oh well xPecT you can work your way down the road , get PDs and then buy the pokemons you really wish". WRONG
This won't happen again because 1 year ago +- token store had access to a lot of pokemons and now it doesn't have them. So before there were a bigger float of those pokemons because many of them were bought from token store and now you cannot. So less offer, less pokemons with good ivs,prices inflatuating exponentially, you losing time without achieving your goal.
Let's say you make the spawn times from Tier 4 and Tier 5 shortened for like 5-8 hours for Tier 4 and 8-15 hours for Tier 5.
Yes it will break the economy. Supply and Demand law. The more Supply there is the less the price will be.
And where is the problem anyway? You should not care about that because then at least people will have their pokes without the infinite grinding, the no life hunting without any results. That way at least no life hunting will actually produce results.
Let's be honest here people want to have fun and accomplish goals. Don't want to hunt 3 pokemons for 150 hours and then they have bad ivs and they can't even use them to the fullest.
A battler wants to battle, a collector wants to collect and a roleplayer just wants to have fun.
Here people like me(battlers) are most of the time in trade channel or in safari zone just because they want to make money so they can buy better pokes because hunting for them is not reliable. Its more reliable to be 24 hours in trade channel buying pokemons from new players that dont know the economy well and reselling stuff and winning 500k per day than hunting 24 hours for any pokemon.
In the end people like me end up not being battlers because they can't get the pokemons they want because hunting is nearly impossible here.
Point 2 [Population decrease]
As i said in the Point 1 , for that reason people lose the Joy of playing because they can't and they won't ever achieve their goals. And it's even harder for a new player. Like for example a new player registers today. If he gets membership and no life hunts he won't get much luck because Point 1 , Tier 4 and Tier 5 pokemons are too hard to get other than buying them from token store and a lot of pokes got removed from token store +- 1 year go. Point 2 Even if you get them the change of being bad IVs are much greater than being good ivs. And Point 3 if you get shiny commons they won't worth anything because they are "new IVs" .
So a new player trying to get fun for example being a battler won't have access to a team worth to play against any of the older players in less than, ill say average 500-1000 hours of pwo playing time.
So this for older players its quite cool. Even if their skills in battle are not that great they can always get keep getting +1 and +1 and +1 wins against much players that are virtually better than them just because they got lucky with the timing they joined PWO and since they will always have the better pokes that can complement their lack of skill in battle.
So then the new players becomes frustrated, for all the hunting that doesn't show success and for not being able to compete in tons of hours played with people that can be worse than him for example at battling strategy.
Then again you see a shiny Porygon or shiny Eevee or whatever with 28+ ivs that you won't ever be able to compete with that because again, the spawn times are too damn high and even if you no life for days or months most likely the probability of you getting a NON SHINY of that comparable stats will be less than 0.5
So you become frustrated and leave the game.
So if the new players keep leaving the game after they get 16 badges and few hours of playing after that because they realize they cant accomplish nothing the population decrease and why? Because eventually the very old players that are always of the " No changes should ever happen to the spawn system, that will break economy" opinion eventually become bored too and leave for the server "the one who should not be named" because at least there is not that much discrepancy there.
And yeah most of the very old players will have a saying on this because they were here since the beginning..it was because many of them that PWO is what it is now , blablabla. But they forget to realize that with these decisions they are not helping the server going forward but keeping it behind and only thinking about their own profit.
P.S: Then you can say, "oh wait just donate to the server buy like 1.000.000 tokens and sell them and you will get a lot of money so you can buy the better pokes out there." You realize what you are saying? This is a pokemon game that the only meaning of it is to have fun. To donate such quantities you must have a really solid work or be really rich at least if you leave in Europe to leave that in a game. And most of the people are teenagers / young adults that want to have fun. Not pay-to- win.
CONCLUSION: The way the things go Old players Leave + New players leave. There isn't a cycle of renewal of the players. Population decreases.
Part 3.1[The economy ]
So my dear loved economy.. People that like me that make their PWO lifes in trade channel to try someday to achieve the level of pokemons they need to be a battler. The economy was broken with the division of old ivs to new ivs. So old ivs worth much more and most of the older players are the ones who own them.
That makes them much richer than the players that joined in the "new iv" era. Plus you even had the Dovee scandall that affected economy as a whole too.
And the more people are leaving the server, the lower the population goes the economy becomes more and more broken without players having less and less of a chance to keep rolling in the buy and resell cycle.
Part 3.2[Pwo as a whole]
People want to have fun. People want to "have them all" or to "fight all day" . But without the conditions for that to happen people lose the interest and eventually leave. It might not be these changes but something has to be made. I love PWO and i want it to get better, and get much more active players again, so please take this as constructive criticism.