ShiroyoOchigano
New Member
- Joined
- Aug 1, 2012
- Messages
- 46
- Points
- 6
So I realize there is a bug where the players freezes if he/she switches pokemons inbetween battles. I just wanted to know if it has been fixed?
CoolKnightST said:It also happens in PvP. The problem most start to happen when you switch to fast when there is already is an action loading (move, faint or status). It seem the system can't handle them both an directly faults. The second problem is the server coding itself to grab and send data. I nowtest when you set your game on your firewall exeptions these problems prevent or decrease from happening. I can't confirm it but if you have serious problem with it I suggest you give it an try.
Not really, it depense on what security the firewall is managed or what advanced setting there set in. Some programs can manage your firewall so he only block highly risk data and so can slowdown other data. The best example to explane it is an big wall with only an small hole where the data can pass through. Without an firewall for example the data can go through faster.HitmonFonty said:CoolKnightST said:It also happens in PvP. The problem most start to happen when you switch to fast when there is already is an action loading (move, faint or status). It seem the system can't handle them both an directly faults. The second problem is the server coding itself to grab and send data. I nowtest when you set your game on your firewall exeptions these problems prevent or decrease from happening. I can't confirm it but if you have serious problem with it I suggest you give it an try.
I'm not sure what you mean. If the game isn't an exception in your firewall it shouldn't run at all- meaning the server shows as offline because your firewall blocks it.
CoolKnightST said:Not really, it depense on what security the firewall is managed or what advanced setting there set in. Some programs can manage your firewall so he only block highly risk data and so can slowdown other data. The best example to explane it is an big wall with only an small hole where the data can pass through. Without an firewall for example the data can go through faster.HitmonFonty said:CoolKnightST said:It also happens in PvP. The problem most start to happen when you switch to fast when there is already is an action loading (move, faint or status). It seem the system can't handle them both an directly faults. The second problem is the server coding itself to grab and send data. I nowtest when you set your game on your firewall exeptions these problems prevent or decrease from happening. I can't confirm it but if you have serious problem with it I suggest you give it an try.
I'm not sure what you mean. If the game isn't an exception in your firewall it shouldn't run at all- meaning the server shows as offline because your firewall blocks it.