Gosuto_Imahso said:
I actually love the current system, minus ONE thing, The Gym Leader Cool downs are too high. 24hrs (and they glitch every so often) is way too long. I'd be happy with half that. I completely understand the cool down for regular NPC (without it people would be beasts way to quick.) but the Gym leader is for progression purposes only. I am just saying that I thinks its crap to have to wait a whole day when you lose by just a small amount. A cool down is acceptable but not that large of one and not for a stepping stone.
And @ coolknight your suggestion is good but putting glows around npc over-world sprites would kill the look and feel of the game for me personally. I do like where your head is though, some sort of indicator would be kinda nice. As it is now I have NO CLUE when and who i can go back and fight.
I don't think it would be an problem for quests and battles so long the basic (no quest/finished quest and recharge from battle) indicates as no glow. It in fact doens't require an glow from help npc's since there already exist an indicator for it.
For the cooldown time, if it's gameplay time 24 hour. The amount is just to high. I think it's about an week I was able to finish any trainer now. That's kinda frustrating. And is it possible to rebattle gyms? Since I still haven't be able to battle them again.
--------------------------
Here an overview off all current idea in this topic:
Battle NPC's
Battle Markers:
1/
Sword text balloon:
The player with continue say this when he want to battle. Ones he have an visual off you his textballoon change to "!" and continue following the old system.
1b/
Animation improvement 1:
During the action of above (1). The player will do an search animation (twisting his head left and right slowly, to indicate he's searching an fight) [sorry: no example]
1c/
Animation improvement 2:
Ones the player reach the trainer an the battle is accepted both players grab an pokéball:
. This animation also counts for PvP and wild pokémon encountering.
1d/
Animation improvement 3:
Ones you have won the battle different animation can happen depend what npc:
- Happy revive: He tell's you it was an good fight and he has some revives in his pocket and tell you he continue his training and hope on an rematch soon.
- Pokémon center: He tell's you it was an good fight. He teleport/fly/dig/walk or runs to the pokémon center.
- Angry: He hits you back and teleport/fly/dig/walk or runs to the pokémon center.
They will all return to there original position afther some time. They maybe can add some variantion into it like replacing there spam position etc...
Battle encountering:
1/
NPC as obstacles:
NPC should be seen as obstacles that slowdown your passage to new areas. That's why they should become smarter on some points like looking left, right, up and down or even moving an bit to make sure it's almost impossible to prevent an first fight with them in order to travel to your next city. They also should not give passage if your reputation is to low. For simple reasons: The area that they want to reach is currently to strong for them.
1b/
Ignore battles: To improve the above rule you won't have this problem ones you battle them the second time. You can ignore the battle, afther you do this the NPC won't come to you anymore to battle. In order to battle him again you will have to talk to him.
2/
Recharge time: The NPC recharge time should really get reduced to let's say 3 hours gameplay time. I think 3 hours is more than rewarded to battle an npc again.
2b /
Get stronger modification: With the change of the above rule the NPC's have an recalculation of get stronger:
- Afther every rebattle npc's pokémons get stronger by 2 levels. Ones they reach the lv of the gym leader weakest pokémon they will not get increased unless you won against the gym leader.
- NPC's pokémons should evolve ones they reach an certain level.
About Gymleader:
1/
Gym passage: I think it's an bit crazy that you can enter the gym in cooldown. This way the npc inside it can be battle on an different time. That's why I suggest to make it so that you only can enter ones you are allowed to.
2/
Recharge time: The recharge time of the gymleader an an bit to high. That's why I suggest to make an cooldown of 6 hours gameplay. Both on win as on lose.
3/
When lose: When you lose against the gymleader you will lose reputation
4/
Pokémon levels:
- Ones you won against the gymleader, all npc's will get reset on 3 levels lower than the weakest pokémon of the gymleader. Exept you already battle them to max they simply get 2 levels stronger ones you battle them. Example: "You didn't battle the first gymleader in kanto yet and you battle against an bugcatcher with an lv 7 metapod over over again. Add an certain point the metapod reach the max level: "13". Now you battle the gymleader and you won. Now the next time you battle the bugcatcher you will battle an metapod of level 15." Example2: "You didn't battle the first gymleader in kanto yet and you battle against an bugcatcher with an lv 7 metapod and you won. You normaly will battle an medapod level 9 in your next fight. But you battle the gymleader and you won. Now the next time you battle the bugcatcher you will battle an metapod (butterfree) of level 10. (3 levels lower than the weakest pokémon of the gym leader)"
- Gymleader will also get stronger if you defeat the next gymleader. For example the levels of the first gymleader will never reach higher than the second one. But if you won against the second one the first gymleader will get stronger up to the level limit you would battle the 2th gymleader an second time.
Gym 1 - 1 win - 2 wins
lv 16 - lv 18 - lv 20 (afther the second win the level of the gymleader max pokémon will not go higher untile you win against the 2th gymleader)
Gym 2 - 1 win - 2 wins
lv 21 - lv 23 - lv 25 (afther the second win the level of the gymleader max pokémon will not go higher untile you win against the 3th gymleader)
Now let's say you won against the 2th gymleader. The limited of the max level increase to lv 24. So the next time you battle against the first gymleader the levels will be lv 22. And the battle afther lv 24.
It looks like an complex system but in fact it are simply some formule rules what I think would make the gameplay more intressting. Now you will be forced to continue in order to battle stronger npc's an gymleaders. In the current system you can battle level 25 on the first gymleader. How crazy is that.