Dang, ya'll. We have like 3 arguments going on at once. For the sake of keeping myself sane, I'm only going to focus on 2.
1. Purchasing vs. Donation
2. Balance between "Free to play, fun to pay" and "Free to play, but not fun till you pay"
myself said:
I've donated to this game myself. Was it just because tokens were offered? Yes. But at the same time, I do understand what that donation does and how it helps this game. It is clearly labeled EVERYWHERE.
I point to this again. Is it our fault when a player is self-ignorant? We HAVE put out numbers before, in fact the monthly amount was public for a while because anyone could add up the total themselves. There used to be a Server FAQ around that explained server costs, even.
Furthermore, even if we call it a donation and people think it's a purchase, its not as if we say "Oh sorry you're out of luck we can screw you out of your charity cause WE DON'T OWE YOU A CENT. MWANAHA!" No. Normally, if there is an issue and we can comfirm there is one, the donators are either transferred their tokens or are given a refund.
If a player:
* thinks "I'm getting these for tokens"
*is acceptably handled if something goes wrong
and the staff:
*
do not see a cent of the money
*because the funds simply go straight to the mechanical of upkeep for PWO...
Why does the intention of the donator matter? Nobody making this game is seeing a cent, and the money is still going where it should and it is stated everywhere where said money is going. People who are "buying" the tokens might even care
less where the money is going than those who acknowledge it is a donation.
Could we be money-grubbers only out for a quick buck? Yeah, we could. But if we were, why would staff THINK about doing something that could hurt donations?
(EDIT: forum link is here cause forums are being silly with bbcode:
forum.pokemonworldonline.net/viewtopic.php?f=9&t=17141 )
Wouldn't that go against making a profit? It would be the complete opposite of these illicit motives you are saying we have.
You ever tried one of those "Free to play, not fun till you pay" games? PWO is a far cry from those games. Go look at Gaiaonline, Adventure Quest, Farmville, etc. THOSE are "fun to pay" games.
IF we wanted to be greedy, we could do this:
-Make shinies catchable ONLY to members
-Make OP exclusive areas with tons of UC pokemon only to members
-Give members a discount on changing attacks
-Sell shiny UCs
-under the table, avoid banning donators
-Nerf non-members chances of getting good things.
- Make surfboard, inter-regional travel, or the bike member/donator only.
Instead, there have been lengthy discussions involving the opposite that pertain to keeping the game balanced in its encounter rates, economy, and fairness to non-donating players.