A part of pwo that has bugged me for a long time now is money being dropped as loot. This is actually a big turn off for me and something I have in the past been outspoken against. Here's my issues with it
1) an improper looting system
2) rewards botters hurts casual players
3) an unneeded advantage for members over non donators.
Now lets start in reverse order
There's a lot of things in pwo that entices players to donate. Extra money gain from wild Pokemon battles are not one of them. However it is rather significant. In almost every facet of the game donators will have an advantage. While this is not a pay to win game it's a pay to skip ahead game. It's like unlocking all of the levels an being able to go to the final level. You still need to work to win, know the game, and everything else but you get to skip doing a lot of work
Members should have certain advantages. Faster leveling, exclusive items Pokemon, better luck but the economy is the one place I think mmos new to have everyone on level playing ground as far as obtaining Pokemon without an ingame negative (having to sell a Pokemon would be a negative)
Botters obviously get the most benefit from money drops from wild Pokemon I for think there is much I need to say here.
What pwo needs is a proper looting system. Drop items, not money, or make the players pick. Use Pokeballs potions escape ropes train tickets and various other expendable items as loot. If possible make it so players have an option the chat says you have found a Pokeballs potion or a coin case which would you like to take? You type back /loot 1 for Pokeball. If you don't type back what you want before the next battle you lose the loot.
In future versions it woul be better to have a small popup box that you choose from I stead but ill assume for now that requires a client update
Loot is an important feature in mmos and pwo is failing at it giving money straight up is bad and the system needs to be redone.
1) an improper looting system
2) rewards botters hurts casual players
3) an unneeded advantage for members over non donators.
Now lets start in reverse order
There's a lot of things in pwo that entices players to donate. Extra money gain from wild Pokemon battles are not one of them. However it is rather significant. In almost every facet of the game donators will have an advantage. While this is not a pay to win game it's a pay to skip ahead game. It's like unlocking all of the levels an being able to go to the final level. You still need to work to win, know the game, and everything else but you get to skip doing a lot of work
Members should have certain advantages. Faster leveling, exclusive items Pokemon, better luck but the economy is the one place I think mmos new to have everyone on level playing ground as far as obtaining Pokemon without an ingame negative (having to sell a Pokemon would be a negative)
Botters obviously get the most benefit from money drops from wild Pokemon I for think there is much I need to say here.
What pwo needs is a proper looting system. Drop items, not money, or make the players pick. Use Pokeballs potions escape ropes train tickets and various other expendable items as loot. If possible make it so players have an option the chat says you have found a Pokeballs potion or a coin case which would you like to take? You type back /loot 1 for Pokeball. If you don't type back what you want before the next battle you lose the loot.
In future versions it woul be better to have a small popup box that you choose from I stead but ill assume for now that requires a client update
Loot is an important feature in mmos and pwo is failing at it giving money straight up is bad and the system needs to be redone.