Hello, recently I had a discussion with a group of players regarding the current guild scene. The topic that started it all was how to make it more interesting as I feel it's a major part of being a dedicated PWO player. The general consensus was that the competitive feel was lacking so we brainstormed a bit and came up with a few suggestions atop what was previously mentioned in Teck's community thread which were:
-Make a ranking system with the guild through battles or achievements, all guilds would naturally aspire to be in the top 10. Battles between guilds, quest among guild members, or even persuading other members to join. As an example think "ten points to gryffindor"
-Implement guild member limits to 25-50 members (this would increase the exclusivity of guilds, make the member selection process more important, increase the demand for more guilds, and form a tighter bond among the actual members)
-have an annual or Semi-annual guild war strictly for the honor of the guild, no prizes or entry fee, however players are encouraged to hold guild tournaments in which a small group would enter with an adequate entree fee and battle it out.
- have periodic special pricing on guild creation. OR lower the price completely. Currently it stands at .1% of the entire economy, which is around 77 billion pokedollars. Given the information that it costs 77m to create a guild, and a comparison to the top 100 money list fairly few people could afford to make a guild and it not ruin them financially. Perhaps the poll will reveal more information on the matter.
- have a penalty for having over X amount of players in the guild
One suggestion I'd like to give more credit to is the territory suggestion that was placed in the previous thread,(having each guild fight for control of a city for their particular advantages) I think this is a wonderfully creative thing and would like to see more thought on the matter.
I made this thread specifically to hear feedback and original ideas from you all, please carefully consider your response so as to make it as short, sweet, and informative as possible. IF you MUST create a mini-essay here, please give a TLDR summary, thank you all.
-Make a ranking system with the guild through battles or achievements, all guilds would naturally aspire to be in the top 10. Battles between guilds, quest among guild members, or even persuading other members to join. As an example think "ten points to gryffindor"
-Implement guild member limits to 25-50 members (this would increase the exclusivity of guilds, make the member selection process more important, increase the demand for more guilds, and form a tighter bond among the actual members)
-have an annual or Semi-annual guild war strictly for the honor of the guild, no prizes or entry fee, however players are encouraged to hold guild tournaments in which a small group would enter with an adequate entree fee and battle it out.
- have periodic special pricing on guild creation. OR lower the price completely. Currently it stands at .1% of the entire economy, which is around 77 billion pokedollars. Given the information that it costs 77m to create a guild, and a comparison to the top 100 money list fairly few people could afford to make a guild and it not ruin them financially. Perhaps the poll will reveal more information on the matter.
- have a penalty for having over X amount of players in the guild
One suggestion I'd like to give more credit to is the territory suggestion that was placed in the previous thread,(having each guild fight for control of a city for their particular advantages) I think this is a wonderfully creative thing and would like to see more thought on the matter.
I made this thread specifically to hear feedback and original ideas from you all, please carefully consider your response so as to make it as short, sweet, and informative as possible. IF you MUST create a mini-essay here, please give a TLDR summary, thank you all.