LanceDM said:
Creobis said:
-Fixing/disabling of switching.
-Health-restoring moves.
-Priority moves.
-Black/White 2 movesets.
-Multi-stat-enhancing moves (eg: Dragon's Dance)
Not trying to be rude, but we've answered each point with details, you're asking the same thing and Im sure that if you read the entirely topic (again) you'll find the answers, you could do a list with our answers and put them in the main topic instead getting us to answer you for 2nd time... I gave you pretty good details and I can't see my suggestions in your list and I wasn't the only one giving you what I've suggested, so you're putting what YOU think is better, wich is not the point of this topic, I guess? How many players suggested B/W movesets? lol... There are more points that will make more diff on our battle system. Don't take me as a newbie when is about battling, or you'll hurt me...
Sorry if I was not clear enough, but the questions I asked in my previous post were meant to differentiate from other specifics. I asked for specifics in terms of what was prioritized, as well as elaborating on a specific point of the battle system that was smaller-scale, and did not necessarily require major redevelopments of the battle system to support it. With that accounted for, and with some light shed on the more popular suggestions that are
feasible with the current functionality of the battle system, I wanted to address them and really encourage more collective verbal feedback on why they are so comparably important.
I acknowledged the supporting reasons provided in your post, as well as other submissions, and they will be well-considered. For those that gave a satisfactory degree of specifics/affirming reasons, for why it is so important, in their suggestions, I am not asking that you/them to repeat their reasons in response to my recent post. However, beyond a community consensus on the more consequential changes, I am encouraging those who favor it to give more verbal/elaborate feedback on why it is considered comparably important; now that I have a bigger feel on several suggestions that seem to be more popular plus more systematically doable.
Reiterating, some of you have done this already, but for others to make it more collectively persuasive (whether they have concisely highlighted what they believed is the most important, without any specific reason; or if they have yet to post at all), it will help to provide their specifics as well.
Also, I want to make it very clear that the suggestions I outlined in my last post are in no way my personal opinion on what should be prioritized; my only opinion is that the community's feedback should have a consequential influence on our priorities. The ones I mentioned were smaller-scope suggestions that I simply believed are more possible to add in sooner than other macro-suggestions that were suggested.
I acknowledge that abilities, held items, etc... were among popular suggestions as well, but these are larger-scale updates that I simply do not believe can be developed in a timely manner, compared to the other changes suggested. I am not ruling them out long-term, but for the smaller [popularly desirable] changes that do not require major redevelopments to the battle system, I wanted to address them further simply because I believe they are more simplistic changes that could potentially meet the desires of the community considerably faster.
Furthermore, how well-considered the feedback is does not account for one's experience/expertise as a battler, as much as how well-presented their suggestions have been. The changes that this thread is asking for feedback on are meant to cater not only to the high-profile battling community, but also to prospective pvpers, who would be more inclined to battling if definite points of the battle system were improved.
On a final note, I edited my previous post; addressed more suggestions that I thought I outlined, but omitted apparently.