Hear hear, Crenel! The players are what makes a game; its through their presence and overall satisfaction with the gameplay experience within the walls of the title - and the community and services around it - that a title lives and dies, especially one with a strong multiplayer focus such as an MMO. Sadly, it's also a point many Staff teams at many MMOs seem to be forgetting. This is why I always emphasise good community relations and a focus on friendliness were possible; and strictness without appearing harsh where necessary.crenel said:This first bit is a side note and not the direct answer to the question, but it's something that's stuck with me: A focus on customer service. I fully disclose that I have not been around to see the way in which the staff has interacted with people over the past year, so I am unable to fairly comment on the way things currently are. However, when I was here the staff was a little bit too eager to find trouble and act on it. The attitude was one of shoot first, ask questions later, and to me that's not really the best way to go about it. I personally feel that, when it comes to customer service relations, generating results is not the same as generating good results.PhantomsCV said:What will make PWO succeed the most?
Kyro and Zammbi, two friends from New Zealand. Kyro moved to Australia in order to attend University, and basically abandoned the project as a result. Zammbi moved out of the spotlight for Xanatus to take over, but then Xan played this game where he would pop in once every few months, make a minor tweak, promise updates, and disappear for many more months.Saurus said:Who created this wonderful game and who is responsible for the delayed progress of it?
The original GUI was basic and not very intuitive/useful, as is to be expected from an alpha client. Xanatus hacked the server, rebuilt it using a better programming language, and that's how he became a developer here.Saurus said:You mentioned something about 2008-2013. That is 5 years. From then till now, has the PWO application surpassed game-play/GUI expectations?
It's very popular for some of the older players to blame Shane or Xan for basically every problem under the sun, but the truth of the matter is that the two of them have had the biggest impact on the project and have improved the game the most.Saurus said:P.S (Where do I think Shane is too blame??)
From 2009 it's easily the staff overhaul. I can't stress enough how important that was.PewDiePie_Felix said:Onto my question, what do you think is the best improvement in PWO from our time back (2008-2009) and today (2013-2014)?
crenel said:Here's a few short ones, lol.
Zammbi gave me permission to ban him during a staff meeting, so I did. He didn't realize what had happened until later.
Mantis and I were working on a side quest that fell apart, but it involved exploding lemons.
I think it was Tenfold, Bis, Teck and Dovee, but a few of the staff members made NPCs of doom that would put you into an infinite loop of random teleportation when you talked to them. Then they'd trick people into talking to them.
Mangoz spoke English as a secondary language, and during staff meetings would sometimes accidentally say things that were inappropriate out of no where. (example: "my underwear are made of skin")
Let's just say that Xanatus is a huge fan of Jackie Chan and leave it at that.
CheckeredZebra talked about real southern sweet tea so much one week that I ended up addicted to cheap Arizona brand sweet tea for a month.
After the maps had been updated one day, Kestheba found himself lost in an endless black void where the map had used to be. This caused the server to crash until he was moved manually, through the database.
Stank said:crenel said:Here's a few short ones, lol.
Zammbi gave me permission to ban him during a staff meeting, so I did. He didn't realize what had happened until later.
Mantis and I were working on a side quest that fell apart, but it involved exploding lemons.
I think it was Tenfold, Bis, Teck and Dovee, but a few of the staff members made NPCs of doom that would put you into an infinite loop of random teleportation when you talked to them. Then they'd trick people into talking to them.
Mangoz spoke English as a secondary language, and during staff meetings would sometimes accidentally say things that were inappropriate out of no where. (example: "my underwear are made of skin")
Let's just say that Xanatus is a huge fan of Jackie Chan and leave it at that.
CheckeredZebra talked about real southern sweet tea so much one week that I ended up addicted to cheap Arizona brand sweet tea for a month.
After the maps had been updated one day, Kestheba found himself lost in an endless black void where the map had used to be. This caused the server to crash until he was moved manually, through the database.
you can't forget the night me, you, mantis, arenya, zebra, arnie i believe and several other staff members got bored and decided to play hide and seek on all the old unreleased maps before they were all deleted lol