Game: Subtle Tweaks For Better Battles!

Jinji

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Earlier this week, I read a complaint asking why moves in PWO that make multiple hits on a Pokémon continue to deliver hits if a Pokémon has already been knocked out after the first hit or two. The simple reason was that the server randomly decides how many hits to deliver when the move is selected; and will simply keep on making hits until it hits this number - no check is made for the Pokémon fainting until afterwards. This has been the way it is since multi-hit moves were introduced to PWO.



Then it hit me. Why DOESN'T the server check for if a Pokémon has fainted in the middle of the move? Why SHOULD people have to have their time wasted? And I realised I thought there was a lot we could do to improve the PWO Battle System. So I discussed my plans with two other members of Staff; and then, when the Server was available and under cover of darkness, I decided to dive in and work on the code to bring some new tweaks to PWO. And I am pleased to bring all of the following changes to our Players!



Firstly, if the server detects a move will take multiple hits to complete, then from now on, it will check the current remaining HP of the defending Pokémon each time before making a hit. If it detects it has fallen below 1HP, no further hits will be made and the move ends there and then. This means no wasted time waiting for the game to resolve pointless extra hits, leading to faster and more convenient battles for everyone.



Secondly, I tweaked some slightly faulty Status Effects so that moves that perform ailments should work more reliably from now on. This doesn't necessarily mean Status Effects will work more often or better, but it means they at least shouldn't get seemingly ignored all the time any more. Good news for Trainers, but probably BAD news for the Pokémon <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/MeowthEvil.png" class="bbc_emoticon" alt=":evil:" />



Finally, the act of catching Pokémon has significantly changed; and you'll probably find it a lot more suspenseful now as a result - and more true to official Pokémon games as well. If the words "3-count" don't give you the idea... well, maybe you'll just have to go in-game and find out <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/MisdreavusWink.png" class="bbc_emoticon" alt=";)" /> Many of the messages involved with using Poké Balls have also been changed as part of this update. Sadly the glitch with Poké Balls not disappearing from bags still exists - it's a client-side issue, not a server-side one - but remember, you can be banned for abusing glitches; so if you ever find yourself using more Poké Balls than you have, report it immediately and stop throwing any more! A future update may fix the problem.



All these changes go live as of the next server restart - which, seeing as the Server crashed while I was writing this Announcement (yes, I noticed), will be in just a few minutes - stay patient and you'll be in-game very soon! Now it's time for me to return to the Shadows. Until next time, Trainers. <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/HaunterTease.png" class="bbc_emoticon" alt=":tease:" />
 
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Vaux

Guest
Awesome, thank you Jinji!



This should be great fun trying out when everything's back up.



EDIT: You guys really deserve some cookies. For real.
 
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inileater

Guest
funny you should mention it, earlier tonight i posted a bug i noticed when a tengela used stun spore on my skarmory, it read a not very effective, and no paralysis, if it were a poison move id understand because steel is immune to poison but stun spore is a Grass move so it is why i posted in the tracker with a picture



you are good at what you do, much respect to you and all other staff members <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/MisdreavusWink.png" class="bbc_emoticon" alt=";)" />
 

rbecca

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This smells like awesumsauce!

Very nice update <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/PiplupHappy.png" class="bbc_emoticon" alt="^_^" />
 

VigneShplayer09

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Wow Great to See the Update.......We needed this one to save some time xD <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/JigglyLOL.png" class="bbc_emoticon" alt=":lol:" />
 
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AngelicFury

Guest
Haha I was actually thinking about the multiple hit attacks after fainting just before reading this. Should be good to have it fixed. ^.^
 

Kayaoceshie

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Love the update Jinji! Very well done! And I like how it leaves me in suspense as to whether or not I just caught a Pokemon. :3
 
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Violent69

Guest
Aww hellz yeah, this is good stuff - its the pointless waiting that trigger my anger gland..



Next is to figure out a more detailed approach on fishing, And a FAQ on the game itself (wikia sometimes isnt helpful) maybe even a weekly Q&A by the actual Devs - You being one.



Anyhow, Good job! =]
 

Ozzimandias

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Jinji did a great update there. The only thing i'll miss is the multiple hits after death... i always had the impression of my pokemon still hitting a fainted pokemon. Just like a raged drunken guy continues to kick his victim even if it stopped moving...

(Attention: this may be meant ironical)



No.. seriously: Great update Jinji. I love it
 

KaiserDragonMitch

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Jinji why do u make large posts <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/BulbasaurSilly.png" class="bbc_emoticon" alt=":p" />

hahaha just kidding

good to see new work

thx a lot
 
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Vongola94

Guest
It makes the capture of the pokemons more exciting but would be nice to delay the message that pokedex data was updated with info about the pokemon to be after the battle ends.
 
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geita87

Guest
Hi,

forgive me for my English

great update!!

but I've encountered a failure during the combat

Bulbasaur is type plant and POISON, but when Weedle attacked he, bulbasaur is POISON



and return say you great update!
 

Jinji

PWO's Resident Gengar
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[quote name='Vaux' timestamp='1318477948' post='11915']You guys really deserve some cookies. For real.[/quote]

Ohhhh, cookies... anything sweet is heaven to me. The best thing is, with Halloween coming soon, everyone seems to be stocking up on sweets lately... even some of the residents of PWO, it seems. Seems like Halloween is a holiday that's full of enjoyment whichever side of the veil you reside...



[quote name='Ozzimandias' timestamp='1318487121' post='11969']Jinji did a great update there. The only thing i'll miss is the multiple hits after death... i always had the impression of my pokemon still hitting a fainted pokemon. Just like a raged drunken guy continues to kick his victim even if it stopped moving...

(Attention: this may be meant ironical)[/quote]

It may have been a joke but I'd actually expected to hear at least ONE post like that <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/PiplupHappy.png" class="bbc_emoticon" alt="^_^" />



[quote name='KaiserDragonMitch' timestamp='1318492143' post='11979']Jinji why do u make large posts <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/BulbasaurSilly.png" class="bbc_emoticon" alt=":p" />

hahaha just kidding

good to see new work

thx a lot[/quote]

Ironically I consider this post to be one of the shorter Announcements I've done in some time - that's why I didn't bother with the TL;DR summary this time. (And if anyone wondered about the lack of formatting in the post, I realised formatting isn't stripped when the Announcement is copied to the website, and thus wastes part of the character limit for how much can appear on the site - and I wanted the main points to show. Perhaps next time I'll put the TL;DR summary near the top, and format the main post...)



[quote name='meg4manX6' timestamp='1318495434' post='11987']thank you for the new updates!! ^^ wuhuuuu~~~[/quote]

I only quoted this because I wanted to say that Mega Man is my second passion other than Pokémon and Mario.
 

Adaxon

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awesome work! keep it up <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/PikachuExcited.png" class="bbc_emoticon" alt=":D" />
 

jaffak

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Thank you for this update. It's awesome. <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/BulbasaurSilly.png" class="bbc_emoticon" alt=":p" />
 

Tune

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Thank you for the updates Jinji. <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/PikachuExcited.png" class="bbc_emoticon" alt=":D" />
 

ghoulina

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"Threw a Poke Ball.

it shakes... will it catch?

it shakes again...

Oh No! The Poke broke free!"



i really like it! <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/PikachuExcited.png" class="bbc_emoticon" alt=":D" />

thanks for the update JJ
 
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