Experience Distribution In Battle

K

kashira

Guest
Hi,

I'm new here, but Pokémon games are not new to me.



It's very useful in portable versions of Pokémon to switch pkmn during battle to make split experience among them, but not in this game. The distribution is not equal among the fighters; it seems to be proportional to their respective levels, what makes the ones that need most to get 0 xp sometimes.



Since the xp earned from battle varies due to the difference between fighters and foes, i can get little or no xp from switching to a strong pkmn. That makes it's hard to level up a pkmn that can't cause damage, i.e.: wild metapods and kakunas (only have harden, bulbasaur (starts with only growl).



In addition, pkmn can't hold items yet, so i couldn't use an experience share, that helped me a lot in those old games.



My question is: Why is experience split like that?



thanks.
 
V

Vaux

Guest
I can't really say WHY they did that with experience, as I don't know. Could be any number of reasons.

My guess: They wanted to do something different from the handhelds to make it harder (As it IS an MMO, which immediately means there should be some difficulty, not amazingly easy like the handhelds.)



The only thing I can suggest is either tough it out, or catch something like a Ratatta around the same level as your Metapod and use it as the switcher, and while tail whip is completely broken at early levels, use it to your advantage. Here is a battle example:



Wild poke appears, Metapod, go! > Switch to Ratatta > Tail whip, wild poke attacks > Tackle > Battle over. If Metapod and Ratatta are around the same level, they will both get exp. If you don't want to keep the Ratatta when Metapod finally evolves, go to a pokecenter and release it.



I am sure you know/knew most of this, as you seem like you know what you're doing, just kinda stating the obvious along with a suggestion.
 
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Fainted pokemon do not count towards the distribution. Let your strong pokemon die and then finish off the enemy with your weak pokemon. It can take a while for your strong poke to just lay down and die and it is hard to also not accidentally feint the enemy with your strong poke, but it is faster than trying to lvl poke that only knows harden. <img src="http://www.pokemon-world-online.net/forum/public/style_emoticons/<#EMO_DIR#>/MewEyeRoll1.gif" class="bbc_emoticon" alt=":rolleyes:" />
 
Z

Zpam

Guest
The best way is to get a pokemon with Self-destruct. You could send out the weak pokemon, switch it out, then self-destruct and the weak pokemon gets full exp.
 
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[quote name='Zpam' timestamp='1320286781' post='20967']

The best way is to get a pokemon with Self-destruct. You could send out the weak pokemon, switch it out, then self-destruct and the weak pokemon gets full exp.

[/quote]



Self destruct only does 2 damage now, same with explosion. I read in the tracker that it was causing people to get 60k+ exp...so I am guessing that is why they turned those moves off.
 

WindyFF

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Oct 22, 2011
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may be you could you posion move . you have koffing to use poison move util the target nearly faint, so you could use selfduct.
 
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