K
kashira
Guest
Hi,
I'm new here, but Pokémon games are not new to me.
It's very useful in portable versions of Pokémon to switch pkmn during battle to make split experience among them, but not in this game. The distribution is not equal among the fighters; it seems to be proportional to their respective levels, what makes the ones that need most to get 0 xp sometimes.
Since the xp earned from battle varies due to the difference between fighters and foes, i can get little or no xp from switching to a strong pkmn. That makes it's hard to level up a pkmn that can't cause damage, i.e.: wild metapods and kakunas (only have harden, bulbasaur (starts with only growl).
In addition, pkmn can't hold items yet, so i couldn't use an experience share, that helped me a lot in those old games.
My question is: Why is experience split like that?
thanks.
I'm new here, but Pokémon games are not new to me.
It's very useful in portable versions of Pokémon to switch pkmn during battle to make split experience among them, but not in this game. The distribution is not equal among the fighters; it seems to be proportional to their respective levels, what makes the ones that need most to get 0 xp sometimes.
Since the xp earned from battle varies due to the difference between fighters and foes, i can get little or no xp from switching to a strong pkmn. That makes it's hard to level up a pkmn that can't cause damage, i.e.: wild metapods and kakunas (only have harden, bulbasaur (starts with only growl).
In addition, pkmn can't hold items yet, so i couldn't use an experience share, that helped me a lot in those old games.
My question is: Why is experience split like that?
thanks.