Dragon1886 said:
[glow=purple]The old GMs Nee,Arenya and King and affcose the pokemon creator Kyro used to work together and kept on making the game better everyday.[/glow]
The other bits of your quote have already been answered by other members of staff, but I felt that I should reply to this as well since my name has been dragged up here lol. During the time that you were talking about, when Nee, Crenel and I worked together to create new areas and update what pokemon are found where, it was a lot simpler and faster to do things. We were really the only people working on ingame content, the Devs didnt care what we did and the staff wasnt huge back then either, so we didnt discuss everything at great lengths. The three of use just talked about what to do with each area and got it done. It easily could have been done wrong, like it had been before (we fixed mostly the spawns put ingame by a GM in 2008 who consulted no one and just put whatever spawns they wanted in). We added stuff like the bike route in Kanto, which hadnt been put in before because a Dev has said that the map was "too big" and so no one had tried it - we tried it, it worked and so we added it ingame. We took Johto offline for two weeks and revamped all of the Johto maps because another GM in 2008 had made all of them in 3 days and they were full of errors. We got top layer "fixed" (it was working fine, but had been disabled because "lots of maps have top layer errors") and bugged the devs for 2 years and had to get a petition going before they finally updated the Map Editor and tilesets. The quests we could put in were incredibly limited because we didnt have the great NPC system that we have now. The moves were broken back then as well, they had been put in by the staff of PWO in late 2007/ early 2008 I believe (lets call them the ancients?), and they weren't even being worked on.
When you look back to those days, a lot of new things were added ingame and fixed by us that the ancients had not bothered with or had rushed and done badly. Its much easier to add areas that were in the handhelds (like routes, gyms, caves etc) because they already exist, than it is to come up with events and custom areas.
Now the game has improved again. The staff have a lot more tools now (Xanascript for NPCs, the second map editor and 117 tilesets when there used to be 16). Because of that we now have awesome quests that are much more complex and enjoyable that the water lab quest that was PWOs sole quest for a long time. We also had I think 3? events in the last 9 months that I think went quite well (judging from what people said, I had quit PWO during that time). The new staff finally got the Halloween event running that I had worked on in 2010, but no one else had cared enough about to get it ingame. The winter event was also good, and with the April Fools one I think that coming up with a concept and having it ready and finalised ingame in less than 24 hours is something the staff should be proud of. We cant work on Hoenn right now because the map layering system of PWO doesnt allow for places like Fortree City (where you can walk under bridges etc). While we wait on the people who can make a new layering system, the staff that cant work on that do stuff like events to keep people entertained and have something new every once in a while.
I miss the old staff as well, they were my friends and I really enjoyed working together with them, but the staff of now is good as well. Sure it takes a little bit longer to do stuff - discussing stuff with 20 people takes much longer than discussing stuff with 3 - and they can be a bit touchy, but the staff now have been working hard to put in better and bigger quests and events that we of the "old staff" ever managed to do.
/end ramble
In short:
- Staff that worked on events are different to the ones that work on doing stuff like move fixes.
- I miss the old times and old people as well, but things are good now too - they just take a little longer.
Also, I never met Kyro, he became inactive after working for about 6 months on PWO. Just to clear up that we weren't best buds who spent hours improving the game everyday together lol. And in defence of Zammbi, he was a really nice guy that got dragged into the project by Kyro - who then left him there as project leader. He did well with what he had I think, the negative experience thing wasnt his finest hour.