Rainsinch said:
Right so question, does breeding render the concept of hidden abilities basically useless in the handhelds? You can just breed a Dragonite with multiscale and get another one with multiscale correct? If this is the case, what is the problem with all Dragonites having it, as they would in any competitive battling in the handhelds? (note: this is not me showing a bias towards pro-Dragonite, I'm merely asking something that I've heard asked by others outside of this topic)
With the addition of Hazards, phasing, taunt, and some other beneficial abilities, would the situation be practically resolved? I hear some of you that think that removal would be an unnecessary step back, where we should be moving forward, but my question would be is the situation severe enough, and frustrating enough to warrant removal of it's ability entirely instead of balancing the system?
What other abilities could be added in game to try to reduce the power of the current Dragonite? If outrage was 100% working, would it be a benefit, or a plague to Dragonite? Would fully functioning major and minor status ailments, coupled with fully functioning Outrage be enough to allow some time until hazards and phasing can be implemented?
I'll try to answer the questions you've asked in order.
1) The problem isn't about whether some or all Dragonites have Multiscale; it's that they have Multiscale at all under the current limitations of the battle system. As I've explained, Dragonite is the uncontested top battler in PWO right now (arguably even worse than Slaking ever was), and if you don't carry at least one Ice Shard user, well you're pretty much screwed. Look, we all want to have Multiscale; there's no doubt that it's Dragonite's best ability and one of the best abilities in all of Pokemon. But we have to look past the favoritism and strive for balancing the metagame. No one seemed to have a problem with preventing Slaking from learning TMs, or keeping it's Fighting-type moves (e.g. Focus Punch) nerfed in power. We all knew Slaking was OP and disrupting the balance of the battle system. Why should Dragonite be treated any differently until more updates are added?
2) Adding entry hazards (especially Stealth Rock), phazing moves, Taunt, and other abilities would most definitely resolve the situation. Stealth Rock alone makes Multiscale useless. But as I've pointed out to those that think removing Multiscale would be a step back, sometimes you need to take a step back before you can take a step forward. Hazards, etc. are not going to be added overnight just because we want them. Removing Multiscale to promote balancing the metagame is much quicker, and a TEMPORARY solution until the aforementioned updates are ready. Multiscale wouldn't be gone forever.
3) Honestly, there aren't really what I would call any game-changing abilities that would keep Dragonite in check. Prankster is probably the most notable one, but only one available Pokemon in PWO (Sableye) would be able to have it. Held items would be far more effective in this regard. Focus Sash alone suddenly means that no matter how powerful Dragonite is or how many boosts it's gotten in, it won't be able to OHKO a Pokemon holding this item. That opens up a whole new suite of strategies to finishing off Dragonite.
4) Fully working Outrage would most certainly handicap Dragonite. Once it uses the move for the first time, it's stuck using it for at least one more turn, which means no using Earthquake, Extremespeed, etc. This allows players to plan their next move accordingly. In addition, the confusion inflicted upon Dragonite at the end of Outrage can be devastating (as long as Lum Berry isn't in game). Working Outrage would also make Steel-types much more viable, as they are the only Pokemon capable of resisting Outrage in PWO.