thunderclap
Youngster
- Joined
- Mar 12, 2013
- Messages
- 463
- Points
- 63
I suggest that the rarities should be listed next to the locations in-game when using the /list command for a particular pokemon.
Furthermore, the easiest locations should be displayed at the top, using (without revealing) actual spawn rates:
For example if a pokemon (eg. Staryu) is Tier 2 in two locations but spawns at 1/75 in the first location and 1/120 in the other, the easier location should be listed first. Staff has said they don't want to reveal actual spawn rates, but this would be a very good compromise.
The motivation? Currently when you type, for example, "/list Staryu", you get a list of 10 locations where Staryu is catchable...
..In order to find the best place to find Staryu, you then have to do a /list command for each of those locations, which is very tedious. You also have to remember or record a lot of information in order to compare rarities, because when you scroll down in-game (if the chat is active) the chat constantly scrolls back to the top. Even after typing those 10 commands and comparing everything, you are still left wondering which Tier 2 locations are the easiest, or if they're all the same..
The wiki is well known to be out of date for this kind of information and can't be trusted, even if it's sometimes correct. In some cases it still lists rarities in the old C, UC, R, VR, HR system. This suggestion would pull catch rarities directly from the spawn system (and regularly cached for fast retrieval and low server load), so it would stay up-to-date.
An optional addition: the listed locations could further be numbered and/or grouped, so that multiple locations with the same rarity are obvious. This way, a player can smartly decide not to hunt in Safari if it's the same rarity elsewhere.
For example "/list Staryu" could give this result:
The Pokemon Staryu(120) can be found on these Maps:
1) Union Cave B2F, Johto Safari Entryway, Johto Safari Seaside (Tier 2)
2) Olivine City (Tier 2)
3) Route 34 (Tier 2)
4) Route 40, Route 41 (Tier 3)
5) Cherrygrove City, Cianwood City (Tier 4)
With or without the numbering/grouping, this suggestion would be a big improvement to the game. It would remove some of the shroud of mystery to pricing in the economy which can confuse new players.
Thoughts?
Furthermore, the easiest locations should be displayed at the top, using (without revealing) actual spawn rates:
For example if a pokemon (eg. Staryu) is Tier 2 in two locations but spawns at 1/75 in the first location and 1/120 in the other, the easier location should be listed first. Staff has said they don't want to reveal actual spawn rates, but this would be a very good compromise.
The motivation? Currently when you type, for example, "/list Staryu", you get a list of 10 locations where Staryu is catchable...
..In order to find the best place to find Staryu, you then have to do a /list command for each of those locations, which is very tedious. You also have to remember or record a lot of information in order to compare rarities, because when you scroll down in-game (if the chat is active) the chat constantly scrolls back to the top. Even after typing those 10 commands and comparing everything, you are still left wondering which Tier 2 locations are the easiest, or if they're all the same..
The wiki is well known to be out of date for this kind of information and can't be trusted, even if it's sometimes correct. In some cases it still lists rarities in the old C, UC, R, VR, HR system. This suggestion would pull catch rarities directly from the spawn system (and regularly cached for fast retrieval and low server load), so it would stay up-to-date.
An optional addition: the listed locations could further be numbered and/or grouped, so that multiple locations with the same rarity are obvious. This way, a player can smartly decide not to hunt in Safari if it's the same rarity elsewhere.
For example "/list Staryu" could give this result:
The Pokemon Staryu(120) can be found on these Maps:
1) Union Cave B2F, Johto Safari Entryway, Johto Safari Seaside (Tier 2)
2) Olivine City (Tier 2)
3) Route 34 (Tier 2)
4) Route 40, Route 41 (Tier 3)
5) Cherrygrove City, Cianwood City (Tier 4)
With or without the numbering/grouping, this suggestion would be a big improvement to the game. It would remove some of the shroud of mystery to pricing in the economy which can confuse new players.
Thoughts?