Automatically re-post items for sale on Mart + other improvements.

thunderclap

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That's a super useful feature - many thanks!!! Are there any notable limitations? Ie. if I list 500 pokemon, will I be able to renew them all (assuming they don't sell), or only the newest 50 or something? I renewed several items and a few pokes I had had for sale successfully, but wasn't able to renew some of my older failed sellings, probably due to their age (from before Renew button existed).
 

Krysi

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That's a super useful feature - many thanks!!! Are there any notable limitations? Ie. if I list 500 pokemon, will I be able to renew them all (assuming they don't sell), or only the newest 50 or something? I renewed several items and a few pokes I had had for sale successfully, but wasn't able to renew some of my older failed sellings, probably due to their age (from before Renew button existed).
I don't recall there being a limit put on it, so if a limit does pop up, it may possibly be a bug. Let me know what happens.
 

thunderclap

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After thorough testing (just went through 24 pages of Mart Logs renewing expired listings), I can say that, while the new "Renew" feature is much appreciated and useful (saves having to remember prices, and logging in/out), it could definitely use some improvements/considerations:

Mart Logs aren't a very user-friendly place to have the Renew feature, unless Mart Logs are improved:
  • Mart Log sorting needs improvement. Things originally posted simultaneously (you can sell 6 things at once) have a random sorting order which re-randomizes when you refresh or load the next page. This means you see some things twice (things you just renewed already) and miss other things that randomly hopped to the previous page. (Mart ID# needs its own column which is sorted instead of Date).
  • Pokemon/item/purchaser names/prices (and less importantly IVs) aren't visible without clicking. Ideally each would be in its own sortable column. It's annoying and time-consuming to find a particular transaction since every click is blind.
  • Currently there is no event logged or sorting criteria for "expired" listings. You have to click everything to see if it can be renewed (see bullet #1)
  • Placement: Mart Logs are kind of hidden away and not likely to be seen/used for this purpose.

Possible other solutions:
  • Add a "renew" or "renew all" option in Global Link. Preferably the latter since Global Link is slow.
  • Using notifications with a "Renew all unsold pokemon" option. Would serve dual purpose of informing when things expire.
  • Some form of automatic re-listing (fees can be more than 10pd to dissuade spam of worthless junk).
Right now you have load hundreds of pages (if renewing in bulk), many of which for things which aren't expired yet or are things you JUST relisted (due to sorting issues). Loading up 20 tabs at a time repeatedly can't be great for the server, and eats a lot of ram in the browser. And you have to do the renewal process more than twice as often as before - 3 days renewal time isn't enough - should be at least equal to original listing time.

I'd say I've already exceeded (at 214 things currently) the practical limit of number of pokemon one can maintain on the store at one time. I was hoping to post everything in my boxes 18-36 for sale over the coming days to make some box space.

I think the rationale for these limitations seems to be preventing spam and clutter, but the mart itself has GREAT filtering and sorting functionality, so it doesn't really matter if there are thousands of things for sale at once. I think it would be a good thing personally if there were that many things. There certainly seems to be demand for even some things I considered "junk" and debated releasing -- the adage of "one man's junk" seems true here.

Guessing this is a work in progress, though, since the "Renew" button wasn't announced or even put in the changelog. Again, all these improvements are very much appreciated, and I hope these criticisms don't discourage any staffpeople in any way. I know I timed this post terribly right after Elite 4 was released.
 
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Krysi

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Hello and thank you for your feedback. This is indeed a work in progress, we wanted players to use it and give us their opinions on how we could make it better, which you have done. Don't ever hesitate to do so in regards to Playerdex as we're always looking for ways to better it and make it more user friendly. I will discuss this feedback with Lee when he's available.

As for global link being slow, that's a Playerdex issue in general. Any page with a larger amount of code will load slower. We could do some optimizing, but we're more likely going to need to upgrade the server for the site to run at ideal speeds. That will take some time to sort out, but it's already on the to do list.
 
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