Parasfm1 said:
I don't like that suggestion because when i had my bad internet i have done a lot of disconnects that wasn't my fault i never did a disconnect that was my fault but there things that people cannot control so i think that its a good to give win to the other player but take over money from on disconnects i think that's pretty unfair.
I hear you but it's also unfair to give a win to a player because you have a bad internet connection. If you know you have a bad internet connection why even go into battle knowing you'd potentially give your opponent a win based on a bad internet connection? To me that spells, 'your' fault for making a bad decision or just hoping your bad internet connection will have a heart to pull you through an entire battle.
My suggestion isn't brilliant. It simply says, in-battle disconnector's should be punished but in a way that'd make them realize what they're doing 'has' consequences to prevent them from doing it altogether. My aim is for prevention until such time the game has the means to work on it.
If there was a seperate server with a seperate window to handle PvP battles only i think (not sure) possibilities to deal in-battle disconnectors could be great. Battles could be halted, paused, what-have-you, etc. Bad internet connection speeds could be looked at, let's say:
"Connection warning!: Battled halted. Please make sure you have a secure connection. Stop all downloads.
"Connection sucessful: Resuming Battle!"
or
"Connection warning!: User has disconnected. Waiting on user to return.
Time remaining is 3 minutes..
Time remaining is 1 minutes..
Time remaining is 5 seconds..
User has forfeited. You have won the battle"
Then again, all this requires too much scripting, coding, the works but hopefully the staff and developers will come up with a plan.
Zywa_Torpeda said:
Money reduce is not a good solution for this, if dcs can not be seperated beetween purposeful and the one caused by connection problems. But i belive the system can be programed to seperate those, as there are command /quit entered. We need a GM help in this topic.
As i said, money reduction was only an example I gave but what I was aiming for was 'Prevention'.
^ An idea. Atleast I put something on the table. Be it of help or not
In the end it is hard to satisfy those who become frustrated at the disconnectors and those who have no control over their internet connection and thus disconnect in-battle because of it (unpredictably so).