There seems to be two primary reasons against it.Krysi said:The better question to be asked here is...how big of an issue would people going AFK in game for longer periods of time actually be now? If it's not an issue at all, I'd suggest 30 minutes. 30 minutes is enough time to do pretty much any natural bodily functions from having lunch to getting a shower, maybe even a combination of things. I feel like anything longer than 30 minutes would be pretty much unnecessary though.
(30 minutes is also good for if people lose track of time watching a episode of anime. >>)
mad30 said:There seems to be two primary reasons against it.
1) Uses it to to get kicked from server when needed and desired.
2) Potentially going to use in game time for future quests/content and this will lead to further abuse of the system by being afk in game for no reason other than to meet those requirements.
Here is a previous discussion about this issue from May.
http://forum.pokemon-world-online.net/showthread.php?tid=36354
What a glorious suggestion. Do this if possible.Krysi said:mad30 said:There seems to be two primary reasons against it.
1) Uses it to to get kicked from server when needed and desired.
2) Potentially going to use in game time for future quests/content and this will lead to further abuse of the system by being afk in game for no reason other than to meet those requirements.
Here is a previous discussion about this issue from May.
http://forum.pokemon-world-online.net/showthread.php?tid=36354
Hm...to tackle these problems, I'd say keep the old time limit for the auto AFK kick and make use of the manual "/AFK" command. Make the command last 30 mins and not add to play time during the command's activation period. Also add a hour long cooldown after the command's cancellation so it cannot be used (or abused) back to back. This will encourage playing the game more actively and only using /AFK when necessary.
mad30 said:If not possible, specifically not making afk not count towards game time and not being able to defer between manual and auto afk then what?
I Totally Agree with Future here,For Example If Server is full(Frequently happens in Events)So the server will kick out Inactive members and let other players,30 mins will be too much,15 mins is just fine.Future~Sight said:To me, 10 minutes is just about enough. 15 minutes is fine as well.
The thing is, no one can be Against an extension of the current time. So whatever updated time period can be decided, should be implemented asap.
Krysi said:mad30 said:If not possible, specifically not making afk not count towards game time and not being able to defer between manual and auto afk then what?
That quadruple negative lost me for a while there...but if all else failed after many trials and errors, I'd probably say to just do something like meet somewhere in the middle with a 10~15 minute AFK time, but only if my previous suggestion was absolutely 100% impossible.
mad30 said:If the ideas you had are not possible, specifically pwo is unable to prevent afk to count towards game time (it has to count towards game time due to code limitations) OR pwo is unable to differentiate between more than 2 types of afk modes (which Jinji has already spoken to) then what is your opinion?Krysi said:if all else failed after many trials and errors, I'd probably say to just do something like meet somewhere in the middle with a 10~15 minute AFK time, but only if my previous suggestion was absolutely 100% impossible.
that was the exact point of the postKrysi said:mad30 said:If the ideas you had are not possible, specifically pwo is unable to prevent afk to count towards game time (it has to count towards game time due to code limitations) OR pwo is unable to differentiate between more than 2 types of afk modes (which Jinji has already spoken to) then what is your opinion?Krysi said:if all else failed after many trials and errors, I'd probably say to just do something like meet somewhere in the middle with a 10~15 minute AFK time, but only if my previous suggestion was absolutely 100% impossible.
Goof, you quoted my answer then asked the same question again. Just without the pile of negatives.