5 Reasons why changing moves shouldn't cost money

Professor.Oak

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Second time writing this list as the last time when I clicked submit I had to log in again and accidentally refreshed, blah. Anyways, I think the Playerdex move changer is a known service so don't think it needs much introduction, so I'll just go ahead with the list.

Most people that use it only use it to fix a bug/glitch. (IMO)
I do believe that most people who use this service only use to fix the couple move learning bugs that there are in-game right now. Yes, there are people that change moves for some reason later, but I do believe the largest chunk of people who use this service use it to fix bugged moves. I just don't belive it makes sense to charge for a service that fixes a bug in-game that shouldn't be there in the first place.

It adds insult to injury
At the moment how it stands this service says to anyone who's using it to fix bugged moves "Oh your Pokemon didnt learn a move because a bug in-game? Cool story, now you can also waste your money to "fix" it." , I think it really just gives a negative outlook to the game and to the service for anyone using it for that purpose.

Only low level/beginning players suffer.
Low level players already -have- to pay for the surfboard which is 100k, but if they're required to pay for moves it'll only post pone them from getting one and add to further annoyance.

It doesn't offer any extra services.
I think I could buy into the whole paying for the service if it could at least offer TM's/HM's, or some function like it, but it simply replaces one move with another, I just think it should offer more if it's going to be paid for.

It's a bad money hole.
Considering we have a surfboard, which is already mandatory to waste 100k on, Bikes, potions, pokeballs, and shortcuts from caves, is this money hole in particular really necessary? Nobody really gains anything from taking away this money from the player as I believe the amount of money that gets removed from the game is minimal and shouldn't outweigh the outlook for the game.

TLDR;
I think the Playerdex Service of changing moves shouldn't cost any money at all because its the only current way to fix bugged move learning,and players should not have to pay to fix it since it wasn't their fault to begin with. I don't believe the service generates enough money as a money hole to be needed for it to cost money and the service doesn't provide for extra benefits for it to cost as well. I say it should be free at least until the common bugs in which move learning doesn't occur are fixed.

Thats about, just wondering if anyone else felt the same way or what your guys opinion on this was.
 

The-Predator

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i would say... yes i first started learning moves to my pokes that were based on strategy after i knew PWO was based only on power i learnt .. id say that would be free since is not players fault that moves are broken i mean in every official poke game they are tradeable stuff thing
 

ScruffyHusky

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To add on to the post above, as much as everyone loved the update for the Sp.Att moves, it was a pain to have to pay so much to make my pokes relearn just one or two moves that were affected. So I would say until the broken moves were fixed, and the bug that makes a poke learn the wrong move is fixed, then changing moves shouldn't cost anything.
 

Thychiz

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Agreed Oak, I can remember when I first started how annoying it was to just stick it out with a bad move - or spend all my money to change.
I also like your second point about the TMs, It would be an awesome idea to have to pay to learn them (A substantial amount IMO - but not too high that it becomes stupid). TMs are something i've been feeling this game really needs, it would open up a whole realm of possibilities, and make MANY currently "useless" pokemon suddenly very dangerous, not to mention add another level of tactics/strategy to the game ^_^


Quick edit: I wouldn't mind paying if all moves were working. And then maybe have another tier of more expensive moves (AKA: TMs)
 

Jinji

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To note, regarding point 3: There have been discussions regarding changing the rate at which the cost of changing moves increases per level, one idea being a curved ramp which is shallower at lower levels to reduce the hit for newer players. Of course any such change would only finally be implemented in a Playerdex update and plans can change constantly before their final implementation, so please take this with a pinch of salt.
 

HitmonFonty

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1. I rarely use it to fix glitches. I evolve my pokemon early and use it to teach moves when they are available for the most part. Also some moves are only available on evolution- just one example is charizard who has innate moves he can never learn ingame.

2. There are several such unfinished features in the game that are unfair on 'us' as players, that's the price of a beta game. They aren't unfair on purpose, they are that way because it is the best that can be done till now.

3. Agreed here, but why wipe the cost completely because it effects new players? Surely a compromise would be better where those with glitching starter or butterfree moves could fix it cheaper instead of just making it free for all.

4. Relearning moves isn't free in the handhelds, you need heart scales and have to do it one move at a time. This takes a bit of effort and can't be done until later in the game. At a stage when we should have enough money to pay for the moveset changes as needed. I spent most of my playing years up until now without membership and never struggled to pay for important moveset changes except at the very beginning.

5. I think the only time that it becomes really expensive is when players make the risky move of waiting until level 99 to evolve their pokemon. Then pokemon like charizard need to pay 50k for their innate moves. Also as moves and movesets have been updated changing those level 99 moves again can cost a fair bit if you have to update several or more at a time. Again though if you have that many max level pokemon you should also be able to afford 50k each when it's needed.

In short again I think most of the time movesets are changed for maximum benefit and not necessarily glitches. It is unfair that those who are glitched have to pay but to remove the cost for everyone because of that just doesn't make sense to me.
 

Professor.Oak

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HitmonFonty said:
1. I rarely use it to fix glitches. I evolve my pokemon early and use it to teach moves when they are available for the most part. Also some moves are only available on evolution- just one example is charizard who has innate moves he can never learn ingame.

2. There are several such unfinished features in the game that are unfair on 'us' as players, that's the price of a beta game. They aren't unfair on purpose, they are that way because it is the best that can be done till now.

3. Agreed here, but why wipe the cost completely because it effects new players? Surely a compromise would be better where those with glitching starter or butterfree moves could fix it cheaper instead of just making it free for all.

4. Relearning moves isn't free in the handhelds, you need heart scales and have to do it one move at a time. This takes a bit of effort and can't be done until later in the game. At a stage when we should have enough money to pay for the moveset changes as needed. I spent most of my playing years up until now without membership and never struggled to pay for important moveset changes except at the very beginning.

5. I think the only time that it becomes really expensive is when players make the risky move of waiting until level 99 to evolve their pokemon. Then pokemon like charizard need to pay 50k for their innate moves. Also as moves and movesets have been updated changing those level 99 moves again can cost a fair bit if you have to update several or more at a time. Again though if you have that many max level pokemon you should also be able to afford 50k each when it's needed.

In short again I think most of the time movesets are changed for maximum benefit and not necessarily glitches. It is unfair that those who are glitched have to pay but to remove the cost for everyone because of that just doesn't make sense to me.

2. I don't belive the Playerdex service falls under an unfinished feature, it is a complete feature that does as intended and I have never had a problem using that, taking that in mind, I don't belive anyone truly -intends- for it to be unfair, but I am bringing up that it is unfair and it is something that can be changed, even if its a compromised change.

5. I find it rare to find people who wait until level 99 to evolve, though of course I have seen it. As far as the move sets, the moves have been updated to a pretty good state already and don't belive much more change is going to come to them until a client update, though thats just my own speculation.

One compromise I was thinking was simply higher the level at which the fee begins such as start the fee at level 50 and higher with perhaps a higher fee, while levels 50 and below are free. This way, most Pokemon have learnt all their moves (there are still a couple that learn it a lower levels, though I find higher leveled pokemon dont glitch in move learning as much.) and you'll be taxing mainly the people who are wanting to change their moveset for better moves not because of a move learning glitch/bug.
 

HitmonFonty

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Everything is unfinished here. The playerdex has been buggy and is being replaced, many moves that glitch and aren't learned when they should be happen because there can only be one move learnt per level instead of multiple moves- and more often than not it's the 'useless' move that gets added not the one you want. Also the necessity of the unevolved pokemon learning the move that the evolved Pokemon would have learned at that level on evolution often causes problems. Other times there is conflict with other pokemon evolving or learning moves after the same battle. all incomplete features.

I think removing the cost for every pokemon under level 50 is more than a compromise, it's a complete reversal of the payment since as you said most would already have been done by then. :p
 

Professor.Oak

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HitmonFonty said:
Everything is unfinished here. The playerdex has been buggy and is being replaced, many moves that glitch and aren't learned when they should be happen because there can only be one move learnt per level instead of multiple moves- and more often than not it's the 'useless' move that gets added not the one you want. Also the necessity of the unevolved pokemon learning the move that the evolved Pokemon would have learned at that level on evolution often causes problems. Other times there is conflict with other pokemon evolving or learning moves after the same battle. all incomplete features.

I think removing the cost for every pokemon under level 50 is more than a compromise, it's a complete reversal of the payment since as you said most would already have been done by then. :p

I meant move updating in the Playerdex.

I honestly do not believe its more than a comprise at all, as a counter argument to the fee not being a bad money hole you said that it's most expensive for level 99's, for people who...

a. People who wait to evolve their Pokemon at 99
and
b. People who have level 99 Pokemon but need to change their moves because of newer move updates.

If this is indeed the case, only charging for level 50 and above at the same rate it is now, lv. 50 = 25k, 99 = 49k, the move change would be getting the exact same its getting now for 99's, while it doesnt punish lower leveled players who don't have enough money to grind or have gotten a move bug/glitch. I honestly don't understand whats the hassle of just removing it for a mere 25k when it can solve problems.
 

Merse

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I would agree with Oak, if move change wouldn't be virtually the only money hole in the game. Surfbaords and bikes are not, because you buy them only once. I spent far more on changing moves than to those two together. Items cost next to nothing, they don't drain enough money.
Give me an alternative, and I'll agree with you.

Or, add EVERY move to the learn list a Pokemon can learn with TMs, and categorize them into different price categories depending on the Gameboy price of the TM. Moves which can be learned by leveling cost nothing, the best moves would cost 1000-5000 per level.
Voilá! You have a working TM system. :)
 

Puar

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I didnt read any of this. Just going on the title.
I agree and think that there are other things that should also be free. Surfboard and bike. Also I think all the roadblocks should be removed that make it so that people cannot pass from town to town before beating the next gym leader. Oh yea I also think that players should be able to toggle npc/wild battles to make movement around the maps faster.
but meh just my 2 cents
 

HitmonFonty

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We could just make it like the anime and no need for cash at all. Instead of buying pokeballs you are supplied with as many as you need by your starting professor. Instead of buying potions you do a quest/favour for the person who supplies them and once done you are set for the game, just return to the NPC when you need more. Item drops work here too so we could just put luvdisc somewhere and let it drop heart scales at a reasonable rate and that becomes the price of changing moves, just like in the anime.

And just like in the anime, no buying and selling pokemon. Just direct pokemon trades. :)
 

matileo19

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Are you both using sarcasm ? Or im not understanding ? lol

Im agree with npcs asking for money to move from one point to another, surfboard , bike , etc. But when is about changing moves, it shouldn't cost... As simple as it sounds, I don't get whats the matter about it, if tms are going to be implemente, we'll need the money.. unless you want them to be in the token store, wich will give (once more) advantage to the token buyers.
 

MasterOfTheHunt

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I personally would like to see every town charge your a fee for entering and a fee for overstaying your welcome. I would also like to see invisible team rockets NPCs rob you of 10% of your total money at completely random times in random places. I feel this would fix 100% of PWOs money problems 100% of the time.
 

HitmonFonty

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matileo19 said:
Are you both using sarcasm ? Or im not understanding ? lol

Im agree with npcs asking for money to move from one point to another, surfboard , bike , etc. But when is about changing moves, it shouldn't cost... As simple as it sounds, I don't get whats the matter about it, if tms are going to be implemente, we'll need the money.. unless you want them to be in the token store, which will give (once more) advantage to the token buyers.

I'm not understanding why you guys want a major service for free. My answer was tongue in cheek but I'm not saying I personally wouldn't love the game like that. :) The game isn't like that so we pay for move changes, it's as simple as that. Yes the system could be more specialised instead of the same price for everyone, but all I've seen here are suggestions that would totally remove the cost for 90% of players/situations so it would be all but pointless to keep the cost there at all.

As I said this costs in the handhelds and can't even be done until several badges into the game at least. And with heart scales as currency our use of the system is very limited in most of the games until we have access and time to get them. In Hoenn that means 8 badges and fishing for luvdisc outside victory road- 50% drop rate I think so kill them all or have a pokemon that can steal their item. In Sinnoh that means 6 badges I think plus a lot of messing around with the mining until you're lucky enough to find the amount of heart scales you need. I know, I did it many times to train up smeargles in both games. Here you can do it straight away, and within a few badges at most you have enough money just from NPCs and wild pokemon drops to cover just about all your move change needs. Again I know that from experience also.

So yeah, just not seeing a good reason to remove the price here. To customise it yes but remove it no.
 

HitmonFonty

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MasterOfTheHunt said:
I personally would like to see every town charge your a fee for entering and a fee for overstaying your welcome. I would also like to see invisible team rockets NPCs rob you of 10% of your total money at completely random times in random places. I feel this would fix 100% of PWOs money problems 100% of the time.

I like the second suggestion. Instead of the taxes make Team Rocket take the moneys away.

(Or, even better since I'm not rich make it a Robin Hood type gang that steals from the rich and gives to the poor.)
 

matileo19

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Well if it was sarcasm then I beg you to think before making a comment... This is just a suggestion, wich can be answered nicely, giving to the topic owner smart reasons to support or not his request, easy enough. I personally can't see the bad thing around his request, as its not a big thing, or something to get mad about. I havent seen an answer with enough stuff to contradict such suggestion yet.. lol :/
 

KstersSlade

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I find it a little unproffesional for staff members who have power in the game to make fun of a player's idea, just seems a little immature. He just gave his thoughts on something, there is no reason to shoot it down like some people did. But anyway I agree that the service should be modified and not removed.
 

Chocobo7

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A joke is one thing but this is starting to go too far so I'd like everyone to think before posting again lest this topic gets locked. The point of it is to remove the cost as long as the bug showing your pokemon learning the wrong move is fixed, which is a reasonable point since it does greatly effect newer players. As for taking it out completely, I would be against that.

Anyway, this may continue as long as people do not go too far again.
 
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