But on trade evolutions, there is no exchange. Players literally do an empty trade which means they agree to a trade of nothing, they just initiate a trade because the act of trading itself triggers the evolution of all Trade EVO Pokemon in your party.an MMO is supposed to be multiplayer; and the idea of trading is that it is an exchange between two people.
anything is possible - its just a matter of how much time and effort itll take.I guess we need to look into how the evolutions actually get triggered and whether it's even possible to trigger it via an NPC Script...
Just program it so when there's only 5 players online, the Trade NPC shows up in Trade Rooms.
I concur with this, actually.In this case, or when there's 10 or less players, ok
It can be useful
I agree, it's not that easy. Not everyone speaks the same language, not everyone is willing or able to help.I mean, there is this guy. Just code it differently? Unsure of how easy it is to do that tho
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That being said, it's not always easy to get someone to help you with a trade even when the number of online players is over 10 unless you happen to know someone.
Yeah, and even when there are a dozen or so people online, its still really difficult at times to have somebody take the time to come do an empty trade. I've seen this myself, especially with newer players.I just want to reiterate that this is a great suggestion, especially now that there are like a dozen more pokemon that need trade evolutions.
Nice ideaI was thinking the easiest way to implement this would be to make the Trade NPC trigger this image as an overlay (fake trade window):
And item check & evolution is triggered when the player clicks "Yes, I'm sure" or cancelled if they press No.
This should be easier than displaying a real trade window, and not allow players to screw up, since by skipping the previous trade window you can't add stuff - trade is always empty. It will also be a teaching aid, familiarizing players with (part of) the trade process.
Would still require a client update and a bit of coding to make the buttons work, check items and evolve though.
Doable? Easy?
I was thinking the easiest way to implement this would be to make the Trade NPC trigger this image as an overlay (fake trade window):
And item check & evolution is triggered when the player clicks "Yes, I'm sure" or cancelled if they press No.
This should be easier than displaying a real trade window, and not allow players to screw up, since by skipping the previous trade window you can't add stuff - trade is always empty. It will also be a teaching aid, familiarizing players with (part of) the trade process.
#BlameLuaAt the moment, I believe we don't support directly loading graphics through Lua; so even creating a "fake" trade window would likely require a new client update to support this. That said, NPCs being able to load graphics is something I'd love us to look into at some point - I myself have a few ideas for adding Game Corner style games to PWO, and they don't really work as purely textual messages ^^